Jump to content

Jeff Anderson

HERO Member
  • Posts

    16
  • Joined

  • Last visited

Posts posted by Jeff Anderson

  1. Apologies I have not been very active on this thread.

     

    Yes this program did originally interface with Hero Combat Simulator, the current version does not, as I wanted to really focus on getting the tabletop pieces right, and I am happy to say it is almost there! It is a really neat tool along side any PNP RPG supers game. I think I need about a month to kill all the bugs then I'll upload a link. After that I need to figure how to integrate with champions.

    Options include

    • coding hero system directly in the application, I have about 80% of the business logic coded, but am running out of steam, hero system is a beast!
    • integrating to HCS, i love HCS but there are crazy bugs, and the code is nigh indecipherable,  still I may take a stab at it
    • integrating with Hero Combat Manager, to be honest I didn't like the feature set as much as HCS, but I am taking a second look as I am sure it is alot more stable than HCS

    If you want a beta just let me know here...

  2. For folks looking for an alternative to maps and miniatures for there super hero RPG battles, have a look at what I have been putting together. The following are screen shots of an app that takes the headless version of City Of Heroes, called Icon, and extends it with some functionality to manage fully animated an interactive miniatures on a 3d desktop. 

     

    After a couple of months of toil, thought I would show what is starting to be some pretty cool features to extend Icon for machima, role playing games, etc...
     
     
     
    Application places a tabletop widget to the side of the desktop
    Screenshot%2B2016-06-13%2B19.34.53.png
     
    the character explorer allows creating nested crowds of characters that can be linked, cloned and moved like windows explorer.
     
    Screenshot%2B2016-06-13%2B19.36.43.png
     
     
     
    Single characters or entire crowds can be pasted into an active roster. Multiple characters in the roster can be spawned, locations can be saved, etc with a single command.
     
    Screenshot%2B2016-06-13%2B19.38.35.png
     
    Each Character can be given multiple identities, Models or Costumes can be browsed, filtered, and previewed. Identites can activate an animated ability on load
     
    Screenshot%2B2016-06-13%2B19.40.54.png
     
     
    Characters can be associated with multiple animated abilities. A UI provides for associated abilities with a hierarchical structure of FX, movs, and sound, all browseable, with realtime previewing.
     
    Screenshot%2B2016-06-13%2B19.48.06.png
     
     
     
    Multiple Characters can be activated at a time which causes the active widget to display, active character can be moved, and abilities can be fired from the widget. 
     
    Screenshot%2B2016-06-13%2B19.49.35.png
     
     
    Once i get attacks, movements, and scenes done the "desktop" will be done, than Ill move to integrating the hero system RPG ruleset, so all mechanics, knockback, character build are part of the application.
     
    Anyone interested in the application let me know, probably a month away for the first release
     
     
×
×
  • Create New...