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Weldun

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Posts posted by Weldun

  1. Re: What power would I use to represent this?

     

    Actually as I've seen some of the other posts now' date=' I would allow a Naked Advantage (if Naked Advantages are allowed) for AP bought on the MAX movethru for the character (including pushing).[/quote']If you want to, but I wouldn't allow them to cover what they could get from pushing. But as I said, if you want to, do it. It's your game, after all is said and done.;)
  2. Re: :help: with the Disad Lockout

     

    Um' date=' what I am not hearing is the real problem. Any dude who argues "but the book says..." is not a dude you want at your table. He is gonna slow down every combat with bullcrappery and rulesfutzery. Change the night you play and don't tell him. Move. Anything butruin your game.[/quote']Seriously, Hooligan. One should always take the time to work the problem through with a difficult player. Often, I have found that it is as much the poor ability of the GM to communicate what he had in mind as any "munchkinism" in the player. And with Champions, we must realise that there are some pretty "munchkiny" superheroes in the comic books, so there is always going to be the occasional slip among the adherents to this gaming genre.
  3. Re: What power would I use to represent this?

     

    Actually, Armor Piercing as a naked advantage on the DCs of the move-through with the -¼ limitation will do the trick, as well. But don't forget Mike W's suggestion of the linked PD forcefield.

     

    Does anyone know where to find the "Only With X Maneuver" limitation? I'm having trouble finding it.

  4. Re: Quote of the Week from my gaming group...

     

    From a Fading Suns game that I'm in.

     

    During a trip from Byzatium Secundus to Criticorum, an assassin (not a slayer, fortunately) tried to poison our party. Now while most of us were able to resist it's effects, the Vorox began to empty the last couple of days worth of food from his stomach onto the cabin floor, thus resulting in the following "off-screen" scene when some crewmen came to clean up the mess. For those of you who don't know what a Vorox is, think "four-armed-carnivorous-Wookie."

     

    Tech-1: I think we're gonna need a bigger bucket.

    Tech-2: ...and water-wings.

  5. Re: :help: with the Disad Lockout

     

    Back to the topic at hand, if he's just fishing for points, point him to the multipower framework and the concept of ultra slots. He gets the point save without rectally violating the rules, and still gets THE EXACT SAME EFFECT.

     

    C'mon people, I saw this in 3 seconds.

  6. Re: WWYCD: The rest of the world's Supers just changed sex.

     

    Whisper: Would be very confused, as now Bethany (The "pure innocent" 12 year old girl that he's bonded to), is now Benjamin. As for everyone thinking he was a she originally, he would point out that as a life-force vampire and a shadow, it really doesn't matter. He would probably just try and get the little boy do what little boys do best, be mean spirited little ****s.

     

    The Specter: Would become VERY upset, as it would appear that the only romantic prospects that he's come across are now all male. At this point he would then begin obsessing about the apparent gender-bias of immortality in any given reality. Apart from that, not bloody much. Outside of his metabolic control powers, which everyone will have assumed to have gone horribly awry, he's a freaking odd-jobs type handyman.

     

    As for the second option, Both: "No way in hell!" They are both very male in mindset, and willing taking on a case of Gender Dysphoria just isn't an option.

  7. Re: WWYCD: Fundamentalist against non-tech supers.

     

    Whisper: Actually being a demonic entity, he would be asking Mistress if he could please hide inside her or, at the very least, eat this twit and his followers. No? Aww.

     

    The Specter: Okay. So now wouldn't be a good time to be revealing that he's a 162 year old mutant immortal. ;) He would be trying to rally various technological/skill-based supers to publicly decry his rhetoric. His arguments are based on emotions instead of logic, and thus logic has no effect against it.

     

    Leatherback: Would ask for an oportunity to publically refute this bigot on national television and would bring along his confessor while he's at it. "Leatherback? A spawn of Satan? No, he's a good Catholic who believes in using his abilities to help the needy. Oh, I can't tell you much more than that, the seal of the confessional forbids it, but I can vouch that he's a good soul, don't let the scales and wings fool you."

     

    NOTE: Leatherback has been described as resembling the 2-armed, winged love-child of Grond. Many reporters have also been surprised by the presence of his St. Christopher's medalion. Of course, some Protestants will be using this as "proof that the Papists are in league with the Wyrm", but Tommy's (Leatherback) plans often backfire like this.

  8. Re: WWYCD:Little Girl Lost

     

    The Specter would leave things alone for now. There's no point in uprooting a young girl from a family that loves and cares for her, just to introduce her to a family that might love her and will likely try to change her. He would, however, endeavor to return in a few years time when she is more able to understand the situation and tell her what her options are, but also play devil's advocate if need be.

     

    With Whisper, it's more or less up to Bethany.

     

    OOC: Speaking as an adoptee, I can tell you that such reunions do not always lead to "hugs and puppies".

  9. Re: Anyone have solutions for the Stun Lottery that a high dice Killing Attack create

     

    I had exactly this same complaint when I started my first Champions campaign two years ago or so (as' date=' has been pointed out, have a lot of people). My solution was simply the Hit Location chart. It preserves some of the lethality of the Killing Attack (a Head shot does x5 STUN and x2 BODY), but reduces the chance of this happening such that no one can count on this. And it's provided some amusement as well. In a recent session, we had a player who was hit in the Vitals three times in a row. We're all guys, so you can imagine the sort of humor that degenerated into. :D[/quote']I have to agree with this. I recently went over this problem with one of my gaming groups and we realized what that multiplier dice is there to represent. It is intended as a fast-roll version of the hit location chart, the variable it produces is the same variance as hit locations. If you don't like how often the x5 result is cropping up, then use the hit location chart. Yes, it slows things down a little, but it confines the variable.
  10. Re: Thanks from a GM

     

    Good to hear' date=' and I agree the folks on this board have been an invaluable resource to me as well[/quote']And I STILL owe you rep for the plot seeds thread...:doi:
  11. Re: The Things I've Learned Playing a Var.Power-Pool User

     

    If you do have a "do almost anything" pool, keep the points low.

     

    I have a character who has a 30pt VPP called "Lesser Majicks". Basically, this is to reflect the vast number of minor spells that he has learned in his lifetime. But his more powerfull spells are all centered on a single theme outside the VPP. This has meant that he can often pull the team's fat out of the fire, but doesn't end up overshadowing them in their chosen fields.

     

    If you must have a large infinity pool, apply a quirky limitation.

     

    Hint: Google the Green Lantern, and the color yellow.

  12. Re: The things I've learned playing a Martial Artist

     

    They may be goofy' date=' silly and/or stupid, but hey, [i']Dragonball[/i] and Dragonball Z do have a lot of ideas for high-end super-powered martial artist stunts.
    Like justifications for flight, teleport (I don't care if the sfx is travelling just below the speed of light:nonp:), force fields or even "Sense point level."
  13. I have only been here a month, but already the ideas and discussions that fly through these hallowed threads have greatly eased by difficulties as a GM, and have increased the amount of fun and adventure found within the games I run. With so much brain-power to tap into, I have a campaign-plan that could now last for over 500 points of experience and still challenge the resulting PCs.

     

    I would like to take this chance to thank you all. I look forward to what comes in the future and shall aspire to give as good as I get.

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