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Tymefyre

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  1. Late to the thread, but here is a source I have used many times for DC & Marvel. Most (all?) are all in 4th/5th Ed format. https://www.devermore.net/surbrook/adaptationscomic/comicchar.html
  2. Personally, I think this would be a Drain. When the attack hits, it may or may not be affected by the UFO's "slickness". I'm thinking something like: 25d6 Drain Damage Shield, 0-END, Persistent, Standard Effect, Always On, Limited (5d6 per point Dex roll missed by), OAF - Immobile (the UFO). Every 5d6 on Standard Effect gets 15 points, so at 25d6 you're covered up to a 5-pt miss, which basically nullify any damage at all with the UFO's on DEF
  3. Thanks for the help. I guess the flight will have to do as is. $50 is a bit too much to spend on something I will likely only use once.
  4. What I have working right now is okay, but I would like to figure out how to get it to look and display like FTL Travel. I do have the SOURCE tag for 5th Edition under the TYPE tag. Using DISPLAY="Supersonic Flight [LVL]" in the power definition, I get it to show up as Supersonic Flight 0. When buying more levels it changes from 0 to whatever, but the change is showing in the Display dialog box instead of next to the Level buttons like it does when buying levels of FTL Travel. When I do not use the [LVL] tag in DISPLAY, I get [LVL]d6 to show up next to the buttons instead. What I am trying to find is a way to get Mach [LVL] to show next to the level buttons the same way FTL Travel show [LVL] Lightyears/year. So far I have not been able to find a specific command to do so.
  5. Thank you, I will try that out later today and see how it works.
  6. Edit to above I misunderstood what container you were talking about. The Flight is in the POWERS container, but it also needs to be in a POWER container, i.e. <POWERS> <POWER ...> <POWER> </POWERS> Now my problem with the power is that the levels are showing as d6, which I assume is the default. Have to find the command that changes it from "xd6" to "Mach [level] "
  7. The flight power above is inside the POWER container. I placed it directly beneath the Regen power. I have been trying to follow what is in the HD documentation, but their is no example on creating / modifying a power. Speaking of; when I followed the example of adding a characteristic, line for line out of the documentation, I got nothing. "Education" was not added to the list. So I am still experimenting to see what works and why.
  8. So far I have been able to add the Regen, not exactly how I would like, but it gets the job done. Also added a new skill. HD doesn't want to open the dialog box when double-clicking but it will add to the list and open with the edit command. The big problem I am having is trying to add Supersonic Flight. So far, what I am doing is a copy/paste of FTL in the Powers container. Then edit a little like so: <SSF DISPLAY="Supersonic Flight" STOPSIGN="No" ABBREVIATION="Mach Flight" WGABBREVIATION="Mach Travel" DURATION="CONSTANT" TARGET="SELFONLY" RANGE="SELF" USESEND="Yes" BASECOST="10" LVLCOST="2" LVLVAL="1" LVLPOWER="2" LEVELSTART="0" MINVAL="0"> <TYPE>MOVEMENT</TYPE> <DEFINITION>A character with Supersonic Flight can travel as fast or faster than the speed of sound.</DEFINITION> </SSF> When I launch HD and create a character using the Custom Rules -> Template, Regen is in my powers list but the Supersonic Flight is not. At this point I guess my question is: Can I add a new unique power or am I limited to only modifying existing powers? Thanks
  9. I am running into anew problem adding Regeneration. If I remove the OPTIONLABEL and the associated options, Regen shows in the powers list, but it will not open. For Example if I use the code below, Regen doesn't open. <REGENERATION DISPLAY="Regeneration" BASECOST="0" LVLCOST="2" LVLVAL="1" MINVAL="1" LEVELSTART="1" WARNSIGN="Yes" DURATION="PERSISTENT" TARGET="SELFONLY" RANGE="SELF" USESEND="No"> <TYPE>SPECIAL</TYPE> </REGENERATION> However, it will open if I use the following: <REGENERATION DISPLAY="Regeneration" BASECOST="0" LVLCOST="2" LVLVAL="1" MINVAL="1" LEVELSTART="1" WARNSIGN="Yes" DURATION="PERSISTENT" TARGET="SELFONLY" RANGE="SELF" USESEND="No" OPTIONLABEL="Regeneration Per"> <TYPE>SPECIAL</TYPE> <OPTION XMLID="1TURN" LVLCOST="10" LVLVAL="1" DISPLAY="Turn" /> </REGENERATION> What I am missing? Also I cannot seem to add a new power based on FTL. I copied the FTL text, changed the name to SSFLIGHT and it does not appear in the list.
  10. Thank you, I will try working with that and see how it goes.
  11. The template I am trying to build off of is the Superheroic.hdt with extends="builtIn.Main.hdt" If I understand what you are saying, to get an "extra time" like limitation I have to declare a new power specific limit in the power definition. Something like "DELAYED_TIME" and then give it levels of -1/4 each?
  12. Hello, I am have some problems trying to add powers to a superhero template for 5th Ed. Note: I am using the latest version of HD. My first problem is getting the template to load. When I create a new Superhero character and use the "Add Extension Template" the added power does not show in the list. However, if I create the new character using "Custom/Non-Standard Rules" and select the template it shows the added power. Is this normal behavior? My second problem is getting the new power to work the way I would like it too. I am trying to add Regeneration built like it was in 4th Ed. I started by copying the 6th Ed power from Main.6HD, then removed most of the "option" lines. What I can't figure out how to do is get HD to allow the Extra Time limitation. In 4th Regen was 10 CP per 1 Body per Turn, with a -1/4 limit for every step up the time chart. I'm assuming HD will not let me add Extra Time because it is a Persistent power. Is there a way to force that limit into the power or create a specific limit baked into the Regen?
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