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g3taso

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Posts posted by g3taso

  1. You've seen it, that little gizmo that lets the marines know the aliens are coming in from all aides. I was wondering what different builds people might have to get this up and running. 

     

    Here's my initial take:

    30
    Spatial Awareness (Unusual Group), Increased Arc Of Perception (360 Degrees), Telescopic: +6

     

     

  2. It's not going to instantly awaken someone who is deeply unconscious; for that you'd need either a massive Healing or instead of a Naked Advantage buy a massive REC that's Usable as Attack. Buying the Naked Advantage Trigger is a way to use the patient's own REC to help them.

     

    Lucius Alexander

     

    The palindromedary asks, what are we trying to do again?

    That's a problem. I was wanting them to take a recovery (via trigger) so if they were deeply unconscious they could take that recovery.  It would synergize well with STUN Usable as Attack. Hmm....

  3. Take a Recovery: (Total: 4 Active Cost, 4 Real Cost) Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4) for up to 10 Active Points of RECovery, Usable As Attack (+1), Grantor pays the END whenever the power is used (4 Active Points) (Real Cost: 4)

     

    Takes the Naked Advantage: Trigger for up to 10 pts of REC and applies it on another character as an "attack" (so they don't have to be conscious) and triggers it.

     

    How did you get that? I'm in 5E and it looks like I don't see how that one costs 4pt. 

    12 Take A Recovery:  Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Usable As Attack (+1) for up to 10 Active Points of RECovery (12 Active Points). What edition?

  4. I am wondering how people might suggest an ability that allows people to take recoveries? I can see how you might want "Usable on Others" with the Attack option, since a person might be deeply unconscious.  How might you suggest this built as a power in 5e (or 6e)?

     

    My initial take is   +10 END, Usable As Attack (+1) (10 Active Points). I'm assuming I will be touching this person aka Obi Wan in Episode IV, and while I touch them they have more END and can take recoveries.

  5. Loved Guardians of the Galaxy, and Yondu's Arrow was a favorite. 

     

    I thought I might create it as a weapon, and I initially came up with  Yondu's Arrow: RKA 1d6 (standard effect: 3 BODY, 6 STUN), Penetrating (+1/2), Area Of Effect (2" Radius; +1), Selective (+1/4) (41 Active Points); 1 Recoverable Charge (-1 1/4)

     

    I thought it might be nifty to try it as a follower. Any suggested builds? I'm new to buildings computers, bases and so forth. Suggested builds would be helpful.

     

  6. Most Intellect Skills come down to one of two things:

     

    Know Stuff; "Which way did the person/beast/vehicle I'm tracking go?" or "Where can I put this bug to both hear clearly and be undiscovered?" If Detect can be used to "Detect answer to match problem" (see how Lightning Calculator was built) then it should work for any intellectual question.
    Change Stuff: "Render this trap/alarm/bomb harmless" or "Alter my own or someone else's features or voice" and that calls for a Transform.
     

     

     

    Mentat Projection:  Detect Projections From Known Data 15- (Unusual Group). 11 Active Points.   For all you Dune fans, you recognize that this makes you a god among men. For you non-Dune fans, consider this "big data" conclusions.  I used a class of things on the detect instead of a single thing.

  7. Once your skill rolls get into World's Greatest Detective territory this pretty much just happens :)

     

    You'd probably be just fine with INT 25-30 and appropriate skill rolls of 15- or better. Also... you think Holmes didn't just make stuff up or stack the deck anyway? Stage Mentalists do the same schtick and get away with blunders through chutzpah and lucky guesses.

     

    The trouble with mental powers is that high EGO or Mental Defence will block it, which doesn't gel with "Super Observant". Professor X can't prevent Sherlock Holmes from doing his thing.

     

    Back in the day (pre-4th edition) you just bought up INT and Detective Work. 'Course back in them days, skills were skills. None of yer fiddly three or two point nancy fancy mico skills, no siree! You wanted to deduce facts, dust for fingerprints or autopsy a body then you had to pay ten points, son! And let me tell you - points back then meant something! Why these days with your 400 point sooper-heroes that don't even have to take a proper slate of Disadvantages... why it fair makes a man cry.

     

    Get offa ma lawn!

     

    :)

    Warms my heart, being the tender age of 47 and all. I also feel too many people are walking on my lawn...

  8. Most Intellect Skills come down to one of two things:

    Know Stuff; "Which way did the person/beast/vehicle I'm tracking go?" or "Where can I put this bug to both hear clearly and be undiscovered?" If Detect can be used to "Detect answer to match problem" (see how Lightning Calculator was built) then it should work for any intellectual question.

     

     

    Stop right there. That might be the most interesting idea (Lightning Calculator) I've come across. 

  9. So for a 250pt character (as example) you propose 

     

    Duplication (creates 250-point form), Cannot Recombine (+0), Usable As Attack (+1) (100 Active Points); Personality & Knowledge Only (-1)

     

    As I understand it, this allows the character to transform a mook or other unimportant person into another Mr. Smith. As mentioned above I am primarily interested in duplicating Mr. Smith's mind and impressing it on another person. As in the movies, this is a permanent transformation.

  10. I'm trying to model this right, and I can't seem to find a really good match. The power is how Mr Smith "rewrites" other people to become part of the Legion of Him in the matrix. The description below is from Toben the Many, a Ravenloft villain and arguably one of the most chilling concepts I ever ran across that also has the same exact effect:

     

    "The creature can imprint its personality onto all of its spawn. All of the spawn and the original creature are constantly aware of each other's environment. Each sees, hears, and feels what the others experience. This multi-consciousness perspective does not impair the original creature or its spawn in any way. "

     

      Mind Seed / Toben the Many: Major Transform 1d6, Partial Transform (+1/2), Armor Piercing (+1/2), BOECV (Mental Defense applies; +1) (45 Active Points)  

    This is what I have got, but I'm not entirely happy with it. Any other approaches?

  11. All this over what appears to be a dispute of SFX.

     

    Turning back to this extradimensional space (or whatever). In the D&D original item this space had the air you bring in with you. Does HERO leave this to the talespinner, or is there particular guidance on whether the extradimensional space this thread is actually talking about contains air or not, stands outside time, etc?

  12. They actually have a variety of sizes, with Pathfinder having I-IV and the TSR (oops, showing my age) Dungeons and Dragons having various ones.

     

    An nice variation is the Handy Haversack:

         "A backpack of this sort appears to be well made, well used, and quite ordinary. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.

         While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what a haversack contains. Retrieving any specific item from a haversack is a move action"

     

    Don't know if that greater power applies in Hero. 

  13. I just watched Needful Things again, and it was wonderful. Leland Gaunt is a wonderful villain. His multipower might be described as:

     

    1. he knows everything he needs to know about anyone he wants to come in contact with to apply overwhelming psychological pressure on someone

    2. many skill levels with Interaction skills

    3, he knows some object that you might like, and has one available right then. 

    4. megascale AoE for everyone to kill each other

     

    This character is awesome, and I bet a lot of people out there have seen this movie. Any other apparent powers that I missed? Any people willing to stab at bringing this wonderful villain's powers up on 5E or 6E?

  14. Many mental powers have adders for additional classes of minds at 10pts. So assuming a 45AP mental power as the guinea pig, how would you cost a naked adder that could be applied to a number of 45pt mental powers? I found the rulebook unenlightening.

     

    And if 6E deals with it, please let me know.

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