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Jon Hastings

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  1. Here are the two statements for one game I’m running now:
     

    1. The world is just coming to terms with the existence of super powers.
    2. Paranoid political thriller: history is made by bad men (or is it?) in New York City.


    Here’s another set for a game on the launchpad:

     

    1. Heroes are monstrous, but villains almost never seem to be.

    2. For better or worse, you’re stuck with your family.

     

    And one more:

     

    1. Powers are wacky or sinister, or, often, both.
    2. Workplace drama and corporate espionage.

     

     

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