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ArchadeBW

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Everything posted by ArchadeBW

  1. Ok ... second playtest of the landing pad scenario with stormtroopers went far better, felt like Star wars. Stormtroopers with 3pd/5ed armor went down most of the time vs PC's with weaponmaster, combat skill levels, and combat luck. Even with e-11 blasters having a built in +2 ocv, smart characters using tactics and cover mopped them up in a little over a turn ...
  2. So ... next question ... how would you handle deflecting and redirecting blaster fire with a lightsaber? I've tried building a deflection power, and it's not bad (but a little complicated as the Block makeover it's based on isn't meant to Deflect 10+ Blaster shots a round, unless the Jedi has 10-15 combat skill levels), and I'm stumped on how to handle redirecting blaster bolts, as Reflection is even more unwieldy than Deflection. Any ideas?
  3. Absolutely! I saw that and decided if stormtrooper armor is 3pd/5ed, then clone armor is 4pd/6ed ...
  4. Thinking about stormtroopers and survivability, as well as a quick playtest where the stormtroopers won, Im going to tone their Armor down to 3pd/5ed, and their e-11 blasters down to 2d6. I also built the stormtroopers on 50 pts with ocv 4 and a skill level in blasters, which was too much, so I'll take away their skill level. I think a dashing rebel captain with a 2d6 blaster rifle and 6 combat levels will be able to do 3d6, or 11 body ... two shots and the stormtrooper will go down, one shot if it's the head or vitals, or if it's a great roll of 30 stun or more. And after the heroes down their first batch of stormtroopers, autofiring their e-11 blasters should mow them down ... This way, stormtroopers are great against common foes, but heroes should be able to make quick work of them.
  5. I'm thinking a Wookie bowcaster does 8d6 regular damage ...
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