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SixGunSamurai

HERO Member
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About SixGunSamurai

  • Birthday 10/15/1980

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    Actor

SixGunSamurai's Achievements

  1. Re: Newb needs build help It helps, but it's nowhere close to how I was thinking about it, which leaves me wondering if I will ever get a handle on this thing.
  2. Hey folks, Just got Hero Designer, so I am finally starting to try and build some characters, but don't quite have my legs under me yet. I want to build a superhero whose is basically a living mortar shell. He leaps into the air and comes down on opponents causing damage in a blast radius. I bought him Leaping (obviously) and I know I need to add Explosion to something, but what? Is it a Hand to Hand attack Linked to Leaping with Explosion? Or an Energy Blast with No Range and Explosion? Or am I even close? I would also like to add a Flash to the attack that deafens foes, but I think that becomes some kind of Multi-power and I'm not even close to ready for that yet. Any help would be appreciated.
  3. Re: Linked vs Only In Heroic Identity Okay, thanks. That helps. I did build the Growth power as Persistant with 0 End, so I will Link the other powers at -1/4. Cheers.
  4. Hey Folks, After months of searching, I finally found a HERO game to join and am about to start my very fist game with the system! Which brings up questions, of course. My character concept is a Growth based brick similiar to JSA's Atom Smasher. Basically, he gets larger and stronger. I want his other powers to only be active when he is grown, but am confused about whether I should Link the other powers to Growth or make them available Only in Heroic Identity? I may not know enough to even be asking this question correctly, so help and patience would be appreciated!
  5. Re: VERY new GM seeking Powers help... Yeah, I was looking at that, but wasn't sure if it was any good. Sometimes, depending on the system/product, those build programs aren't worth their salt or are more problematic then they are helpful or you have to already be an expert in the char. creation process to use them. So, that's one endorsement. Anybody else wanna weigh in? (as I change my own thread)
  6. Re: Does your GM play too? I run a Warhammer Fantasy campaign right now that is very plot driven, so I use a GMPC as a stop gap, but I designed him very carefully. He's a mute, illiterate halfling who can only communicate through crude sign language. He stubbornly refuses to learn to read/write. This keeps him from being the "go to guy" when players are stuck and, being a halfling, he's not much use in a fight. He's also one of the PC's valet, so he's only there for comic relief (my players get great fun out of watching me wave my hands around) and occasionally my Deus Ex Machina. For instance, my party was trying to climb down a prison wall to escape and were having a hard time until my halfling tapped one of the Dwarves on the shoulder and pointed to the rope & grapple on his belt. (Yeah I have one of those players who doesn't know his yass from his elbow from his character sheet.) Anyway, GMPCs can be helpful, if used sparingly and carefully, but I can see why some GMs avoid them. God knows I've been apart of more then one campaign where the GM was only using the game as a venue to show off his NPCs and let them have center stage, which was, of course, lame.
  7. Re: VERY new GM seeking Powers help... Ut! Yeah ya did. Sorry. Just trying to absorb it all; I guess redundancy is bound to happen. Thanks for the sample, Shrike.
  8. Re: VERY new GM seeking Powers help... Do you think it could be made more of a disadvantage? Almost crippling to the character? With maybe someway to make a roll and not suffer the effects?
  9. Re: VERY new GM seeking Powers help... Thanks fellas! That is certainly more than I had (now I just have to use the Hero tome and translate it all.) 'Preciate all the input and the previous thread was a big help.
  10. Howdy HERO folk, I just bought a copy of Hero 5th revised edition in order to run a Superpowers game set in the 30s and all the evidence pointed that this system was the way to go. I've read through it a few times and am already impressed and obsessed, but having never actually played it, I'm still flying a little blind. There's nothing like hands on experience, but my gamers are chomping at the bit for this campaign to start and some have started on their character designs. So, I need some expert feedback if you don't mind. One of my girls wants to play a very bohemian character with empathic abilities. She wants to be able to read the gambit of emotions from her target(s), but she also wants the power to transfer said emotions to her. So, if she reads fear from someone then she may also become frightened, if she reads rage then she might get angry, etc. Any thoughts? And please keep in mind, I'm an old hat gamer, but baby butt fresh to this system. Thanks for the help.
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