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MrWigggles

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  1. Those are very clever, thank for the example, they're helping get a handle on the system.
  2. Well, the goal of the healing spell, is to do combat healing. I must be blind, because I looked for a healing and wasnt find it. 8/ And also, healing spells are very expensive.
  3. So here are my attempts at making some spells! They're probably horribly wrong. So this HEAL spell, is meant to be something for my character to cast on another from a safe not engage in combat distance. Spells: HEAL! Aid Active Points: 18 Real Cost: 7 Type: Adjustment Power Preceivability: Obvious Duration: Instant Target: Target's DCV Range: Ranged Cost END: Yes - Cost 2 End Cost 6cp per 1d6 of Aid Heals 2d6 to either just Body, or just Stun, I dont know which is more important, at a range if the caster has one hand free for the gestures. Advantage: 1.5 No Range to Ranged +1/2 Requires A Roll (0) ? --- (-1/2) Skill Roll (Power), (+1/4) Characer Can Choose between Two Rolls --- (+1/4) less Limitation 12- Limitation: 2.5 Only Aid Others (-1/2) Incantation (-1/4) Only Restores to Starting Values (-1/2) Side Effect (-1/4) --- (-1/4) Side Effect Strength Medium, 15 Active Points or forth of AP in power ----------------------------- And this is meant to be a similar attempt for a Defensive Spell to be cast on nother person from a safe, not engage in melee distance. I'm somewhat sure, this is wrong. Defense Spell! Aid Active Points: 27 Real Cost: 8 Type: Adjustment Power Preceivability: Obvious Duration: Constant Target: Target's DCV Range: Ranged Cost END: Yes - Cost 3 End / 1 END to maintain Cost 6cp per 1d6 of Aid Increases the Target's Physical Defense by 2d6 points. Advantages: 2.25 Hardened +1/4 No Range to Ranged +1/2 Instant to Constant +1/2 Limitation: 3.25 Only Aid Others (-1/2) Gestures Both Hands (-1/2) Side Effect (-1/2) --- (-1/2) Side Effect Strength Medium, 30 Active Points or forth of AP in power Requires a Roll (-3/4) Min. Value (-1/4) --- (-1/2) Skill Roll (Power), +1/4 less limitation 12-, -1/2 Jammed Cost Endurance to Maintain (-1/4) Half END cost to maintain Physical Manifestation -1/4
  4. So because i didnt want to do a double post, and just edited the above, I dont think anyone knows that I posed a nother draft, so I guess I am double posting.
  5. Okay, so here is Edwin Abbot Abbot draft 2. So I correct my spending, on Intellect skills. Upped my speed, bought down my running. And have 15pts left over for spells. Maybe I should just not do magic, and reinvest those 24 points in Perks. Edwin Abbot Abbot Draft 2.pdf
  6. He said we're buying equipment with money. Frameworks isnt on the provded CG sheet so probably no.
  7. Well, I'm not trying to make an exact Giles copy, just his role in the monster fighting genre. And we end up doing a lot of travelI wanted the Contact to be the entire organization, so we can get support, on some level, where ever we go. I'm also throwing in some stuff for the real life person, Edwin Abbot Abbot. My SO thought up this interesting Consequence, and that made me think of the author of Flatworld. So how would I construct his personal referneces? It would be a Power? Something else I'm a wii bit lost on, is just general equipment too.
  8. So I know that Lucius said that having Int at 18 would get me at 13- for most of my Int skills. Is that because of Rounding? From reading it straight 9+Int/5 And 18/5 is 3.6. So does that get rounded to +4? And for the Power: Magic Casting. The GM sheet for charater generation, said that it was an Int Roll. So I included my the Skill Enchancer for Int skills. And so there my reading, had my thinking there is a Generic Anaylze skill, and then I can buy into specialized Anaylze as a seperate skills. So Anaylze is always specialize? For Money: CP Money Per Year Per Week £1000 £19 £2000 £38 £3000 £58 £4000 £77 £5000 £96 £10000 £192 £20000 £385 £30000 £577 £40000 £769 £50000 £962 So for when we were playing this in Savage WOrld. Money was a real problem. Everything is so expensive and you only get money IC once a month.And that batch of PC, before they all died starving in the desert, didnt quite have the skills to court rich folks for money.
  9. So attach below is a draft of the character. Its absent Complications and has 18 points unspent, reserved spells. From what I can find, I should be able to make an okay healing spell with 10 pts. And might try to wrangle a defensive spell with the other 8. I honestly have no idea how good this character is. Most of my points are in Skills. I can see some skills, I can take off, which might require the removable of the Skill Enhancer. As it seems to me, that its only worthwhile to get the Skill Enhancer if you're going to get at least 4 skills of that group. Edwin Abbot Abbot Draft.pdf
  10. I didnt consider the Distictive Feature, I figure folks would be disquited or wiered out.
  11. How would you build this complication? In this game, doing this sorta League of Extrodinary Gentlmen version of Edwin Abbot Abbot. Hes notable for being the author of the novel, Flatlands. So I want this complication, to be that Edwin is visually but physically two demensionals. He only visually has height and width. You can see his front and back, but hes a faint line from sides and top. Physically, he still takes up three demensions. So he cant use this ability to slide under cracks in doors or stealth around really, as he only "invisable" from a very particular propesctive, so I dont see it or want it to be that practical. So this is kinda comical but when things are given to him, they still retain their three demensional ality, except when hes holding it, visually collopses into 2d space. Kinda pops from 2d to 3d. It doesnt damage any objects. He can still freely interact with things. I'm just not sure if fits better as a social or physical complication, or something stranger still.
  12. Yea. Buffy in the show, was part of the 'The Watchers' an international, old organization that among other things supports 'The Slayer' a typical chosen one to fight vampires. They have equipment, and help with figuring monsters, the machincations of monsters and helping the slayer figurng out their powers and practice.
  13. What is the magic skill? @.@ I'm not seeing anything that says its the magic skill.
  14. So when we were playing this in Savage World, the monsters were all very tough. I dont have system mastery enough over Heroes to really judge how combat-ey we can be. So he might be trying to preserve the loopsided battles between the Rippers and monsters. As for the Ripper Claws. They are a extranious weapon. It has a long thick leather half sleeve and straps, with a leather sleave over the top of the hand and strap over the inside grip, with three long strudy claws about equal length to the forearm. In Savage World, beside offering +1 parry (defensive bonus), also couldnt be disarm with, being literally disarm. I was looking into a healing spell, but I couldnt find a stock one. I like the concept of the troll blood thing, with it granting regneration through active concentration. So what would the spell version of Analyze do over the skill itself?
  15. Whats the point of the Skill Enchancer: Contacts? If I am reading it correctly, it lets me by contacts at 1cp but they're 11-. Though if I wanted a Organization level contant, then its discount doesnt do much?
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