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Posts posted by Dreamthief
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I was wondering when this is actually going to come out on DriveThru or anywhere else for that matter for everyone outside the Kickstarter group? I missed the Kickstarter because I didn't know about it so I 'm not in that group.
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On 3/8/2019 at 12:05 AM, Doc Democracy said:
Always nice to see returnees. I think you asked a lot of questions in one block of text.
Combat values are king in combat but virtually useless outside of that.
The ‘base’ chance of success in HERO is rolling 11 or under on 3D6, everything else modifies that base chance of success. In combat your OCV improves the chance of success, each point raising the success number by one point. Your opponent’s DCV decreases the chance of success, each point lowering the success number by one point.
There are all kinds of other modifiers that can be brought to bear by combatants such as combat manoeuvres, skill levels and environmental factors. I would not class the Flash power as a combat skill but it will significantly impact on chances of success as will a number of other powers...
Doc
So if I went with that basic concept and house ruled everything else do you think it would still work?
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I posted this in another forum but I made a couple of errors in my explanation and wanted to get the players view as well.
I am thinking about coming back to the Hero system and have a question. I know that OCV and DCV are used for pretty much everything. Characteristics like DEX and PRE can affect certain skills but for the most part OCV and DCV are king. With that said are most rolls basically one of those two characteristics combined with points, gained through skills, and basic modifiers? For example someone with 6 OCV and no modifiers would be able to hit any DCV below 17. If the defender however had an appropriate counter such as skill points in a melee attack vs a melee attack they could use those to lower that 17 to whatever number of points they had to spend? Also are all combat modifiers relating directly to characters themselves (excluding environmental modifiers) tied to combat skills.
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I am thinking about coming back to the Hero system and have a question. I know that OCV and DCV are used for pretty much everything. Skills like DEX and PRE can affect certain skills but for the most part OCV and DCV are king. With that said are most rolls basically one of those two stats combined with points, gained through skills, and basic modifiers? For example someone with 6 OCV and no modifiers would be able to hit any DCV below 17. If the defender however had an appropriate counter such as skill points in a melee attack vs a melee attack they could use those to lower that 17 to whatever number of points they had to spend? Also are all combat modifiers relating directly to characters themselves (excluding environmental modifiers) tied to combat skills.
What we know so far:
in Champions Now
Posted
So I guess the question is then how much longer until all of the Kickstarter people's requests have been fulfilled?