mauk2
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Posts posted by mauk2
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If I may make a small sugestion: Make at least a few powers in a "modular" fashion.
For example, make a power total exactly 60 active points for 12 dice of effect. Need less? Then it is easy to adjust.
45 points is 9 dice.
75 points is 15 dice.
90 points is 18 dice.
etc.
For example, 12d6 EB, AP, HA. Costs 9 end.
Call it a vibro-staff. Change special effects, rename it.
Does this make any sense?
Also, many years ago, there was a random chacter generator in some supplement. It was a series of lists where each list pointed you to roll for a power or ability, all based on 3 or 4 sets of basic stats. It was VERY nice....
sense power: detect metals
in HERO System Discussion
Posted
As the poor long-suffering GM who is to be suffering IF I allow this power to come to be, I will defend myself.
I will retain control of the campaign, as "power bloat" is a probem nobody likes.
Sadly, this power is simply too cool to just disallow completely, and frankly, it makes a lot of sense.
So, I will probably use the same solution recommended for Pre-cognition. "Unreliable." Often it'll work. Often it won't. Why? Ore bodies, steel mills, hordes of robotic insects (yes, that's planned for a future session, MUAHAHAHA!) etc.
In addition, this is a magical ability, so the sorceror able to slam it is also a perfectly usable idea.
And, yes, this is pretty much guaranteed to work on Iron Mask. Unless you make him mad enough to take off the mask....