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Bloodmoon

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    Bloodmoon reacted to HaukeaCanada in Help with building a certain character   
    Delayed return rate means that the extra points from Aid fade at a rate of 5 per minute (normally they fade at a rate of 5 per turn) meaning they last longer. Damage over time I'm not 100% sure on (not in 5th Ed which I use) but I'm guessing that it means that the points gained are spread out over 10 turns, or 1 point per turn.
     
    The "Standard Effect" means that each power gets 10 character points worth of Aid. (assuming that's not changed in 6th ed). You could take that out, which means that instead of a fixed 10 points, you'd roll and get between 4 and 19 points. Changing that is always an option too, but remember that with the x10 END mod, the END cost will be (basically) the active cost divided over 10 turns (which right now is 15 END per turn). You'd need some serious REC and/or END to backup the cost of this power.
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    Bloodmoon reacted to Lucius in Help with building a certain character   
    Here is one way
     
    (Total: 150 Active Cost, 19 Real Cost) Aid 3d6+1 (standard effect: 10 points), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Damage Over Time (10 damage increments, damage occurs every Turn, +2 1/2), Expanded Effect (x7 Characteristics or Powers simultaneously) (+3) (150 Active Points); Increased Endurance Cost (x10 END; Pro-rated over 10 Turns; -4), One Use At A Time (-1), Only to Aid Self (-1), Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), Restrainable (Only by means other than Grabs and Entangles; needs room to grow; -1/4) (Real Cost: 19)
     
    Lucius Alexander
     
    Here is a palindromedary tagline
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