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tytalan

HERO Member
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Everything posted by tytalan

  1. Re: Traveller Hero Update yes the J2 does louse cargo but this was a after market refit and the J2 keeps some passengers quarters. befor the refit my players had a passenger attempt to take over the ship so they wanted to keep cargo and ditch passenger rooms and it was the easyist for the refit.
  2. Re: Traveller Hero Update are the construction rule going to be anything like Mega Traveller were the tech of the power plant affect its size and efficacy. are you going to repeat classic designs like the Free Trader and the Gazelle? the pdf does not mentions fusion and plasma turrets and seem confused about PA Barbette's are these things going to be included. also manginess sizes for missile turrets. my players in my last campaign convert a free trader to jump2 by removing the passengers quarters and upgrading the power plant to tech 15 I can not remember if they lost any cargo in the conversion this also give them enough power to power there beam lasers. I can not remember if this type of conversion was passable with 2nd highgaurd or not.
  3. Re: Traveller Hero Update I almost agree except they might give us an insight into what the core rules will be.
  4. Re: Traveller Hero Update I am not sure but from what i read in the PDF and what I know about the hero system I suppect that the death of a character or even rolling anythng is some what remote. you will probley get choices of what paggages you can buy based on your service branch.
  5. Re: Traveller Hero Update Thank you for that information and please keep us informed on the progeress. I have play Traveller sence the 70's yes the old little black book lot of character and star ship creating rules and some greate background. lite on play rules. Mega Traveller which I think was the best incaration rule and play wise. and even the tne version which was agreate concept that only had a few rule problem ,in this case the system for creating anything was a bit overwalming and not quite cannon but still good. I think the tne setting married with the Hero system is a greate ideal. one of the common complantes of my old players was that there character did not advance any after character creaction. hero will give them a slow but seeable advancement and give me lots of options. LOML:eg:
  6. Re: Traveller Hero Update What about core conversion rules any ideal when we will get to see them. I like the outline in the sample PDF that went around. ships I can and have builted myself from time to time but I am hoping not to have to do the whole character and univirse conversion.
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