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White Fish

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Posts posted by White Fish

  1. I will start using No Body damage to Characters and see how that works.

    6 hours ago, unclevlad said:

    For the most part, as has been noted, attacks dealing normal damage against supers won't do BODY.  The simplest solution:  don't use killing attacks.  Those CAN do BODY...and because they're so few dice, the odds of an unfortunately high result are too good for comfort.  Alternately, use killing attacks...but cap their size substantially lower.  If you're targeting, say, 10d6/10 DC active points, then perhaps a killing attack maxes at 2d6+1/7 DC.

     

    Having attacks do a little BODY to the PCs from time to time isn't a problem;  quite the opposite, IMO.  It can be nicely dramatic.  

    I keep seeing this and type of post and don't understand what you are trying to justify.
     
    If BODY damage from normal attacks is usually near 0 why take the time to count it?  This just seems like extra steps for nothing (aka counting damage twice) which is what I want to avoid in the first place. 

    I do Plan on having the BODY stat for Transforms and inanimate objects.


     

  2. Thank you all for the responses.
     

    On 7/18/2020 at 6:27 PM, pbemguy said:

    So...sure! And in fact it sounds like fun. My question to you: Is this how you intend to use it? In a "Superfriends" kind of way?

    No, but I might use it for a "cartoonish" humor based campaign later. 

    9 hours ago, Hugh Neilson said:

    BOD as Coup De Grace Rules"  "He has a gun to Old Aunt Ida's head.  If he pulls the trigger, there are no rolls - she is killed."

    It's more this style, the main set of villains are either High Tech Military or have NND attacks that make rolling damage irrelevant against civilians. 

    10 hours ago, LoneWolf said:

    most Hero systems games is actually being a Hero.

    This one is not, it's about not giving up your freedoms. It's more Runaways/Black Lightning than Avengers/Justice League. Low accidental death is campaign choice, with being captured and government control chipped being the main result of failed combat.

    My main goals are to make killing always a choice made by the killer, and minimize the what players track in combat.  Since Body damage only matters at -2xBOD and never matters otherwise I think this will be the easiest way to simplify combat.  The villains are more about control and psychological damage than murder out right. 

     

  3. So I'm new to the system, but from what I understand Body Damage only represents how close to death someone is in this game system and has no other effect on characters.  The feel I want for the game is that death ONLY happens in a coupe de grace situation on an incapacitated character. I have read that some other effects work off of Body so I don't want to suppress the that stat.  I also want damage to objects and constructs to be common occurrences.
    So would this be the best way to represent this? 
    Obviously KA, and Resistant Defenses would go by the wayside but is there anything else that I should be worried about this effecting? 
    Should I keep Body Damage for Inanimate Objects and Constructs or is there a way to Convert Stun for this purpose?

    Thanks for the advice!

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