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JenovasWitness

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Posts posted by JenovasWitness

  1. Re: Susano's Song-Based DC NPCs

     

    I don't know if this has been suggested or not, but how about Red Right Hand by Nick Cave and the Bad Seeds:

     

    Take a litle walk to the edge of town

    Go across the tracks

    Where the viaduct looms,

    like a bird of doom

    As it shifts and cracks

    Where secrets lie in the border fires,

    in the humming wires

    Hey man, you know

    you're never coming back

    Past the square, past the bridge,

    past the mills, past the stacks

    On a gathering storm comes

    a tall handsome man

    In a dusty black coat with

    a red right hand

     

    He'll wrap you in his arms,

    tell you that you've been a good boy

    He'll rekindle all the dreams

    it took you a lifetime to destroy

    He'll reach deep into the hole,

    heal your shrinking soul

    Hey buddy, you know you're

    never ever coming back

    He's a god, he's a man,

    he's a ghost, he's a guru

    They're whispering his name

    through this disappearing land

    But hidden in his coat

    is a red right hand

     

    You ain't got no money?

    He'll get you some

    You ain't got no car? He'll get you one

    You ain't got no self-respect,

    you feel like an insect

    Well don't you worry buddy,

    cause here he comes

    Through the ghettos and the barrio

    and the bowery and the slum

    A shadow is cast wherever he stands

    Stacks of green paper in his

    red right hand

     

    [Organ solo]

     

    You'll see him in your nightmares,

    you'll see him in your dreams

    He'll appear out of nowhere but

    he ain't what he seems

    You'll see him in your head,

    on the TV screen

    And hey buddy, I'm warning

    you to turn it off

    He's a ghost, he's a god,

    he's a man, he's a guru

    You're one microscopic cog

    in his catastrophic plan

    Designed and directed by

    his red right hand

     

    [Organ solo]

     

     

    I don't really know if you can work a character out of that or not, but it's still a kick-ass song.

  2. Re: Shapeshift: Still having trouble adjusting from 4th to 5th.

     

    Assuming I'm reading what you're saying right ... which is:

     

    The character plants his feet at one end of a river, stretches his way across it, grabs something at the other end, and people just walk across his back.

     

    That's just Stretching, no Shapeshift required, I would say.

     

    Shapeshift to sight affects the way you look ... for example, if I shapeshift (sight group only) into a chair, I do, in fact, look like a chair. However, without Shapeshift (touch), the upholstery will feel like skin rather than fabric.

     

    The effect I'm going for is: I shapeshift into a chair shape, I still smell and look (and taste, I suppose) like bright red plastic; with plastic-man's big smiling mug on the chair back and the legs look suspiciosly like plastic man's arms and legs, but people can sit on me without falling off.

     

    Sight really I suppose has two components. The hue/color/saturation/visual pattern part and the shape part. What I want to do is alter the 2nd without much altering the 1st.

  3. If I want a character to have the "Plastic-man" abiliy to change shape without changing appearance... I.E. turn into a bridge over water to rescue a stranded flood victim; while still looking like plastic-man, just a bridge shaped plastic-man, I need shapeshift with just touch as the sense group right? I don't need sight because he's not trying to appear to be an actual image of a bridge, with rocks and moss and pebbles and the whole deal. The whole sense group thing is confusing as heck to me.

  4. Re: Newish to the game, have a question.

     

    Just from a "point break" perspective, you should either drop your INT to 13 or raise it to 18. Since you didn't bump up any of your INT-based skills, I'd go for the drop. If you're really attached to the idea of a bright Squidimus, just remember that the base for norms isn't 10 - that's for heroic types - it's 8; that means you're already pretty darn sharp.

     

    That nets me a few points.

     

    Consider having most of these in an EC with GM's Permission, since several don't have END costs. I'd make Ink Cloud work only in water, and then see if I could buy an in-air Flash version, but that's my own vision leaking onto this. Possibly make Active Sonar work only in water, too.

     

    Ixnay on the EC. I checked, no go. I don't really have the points to have both an in air and in water version, so I went for a build that should work in both.

     

    Distinctive Features: possibly go for Extreme reaction - or not.

    Dependence: you probably won't know this, but you can make a power build that negates a Disadvantage, in this case a 5 point "power" that serves as a "dry suit", allowing Squidimus to remain wet at all times, if a tad snug.

     

    Other than what I mentioned above, it looks a decent, somewhat vanilla build. Nice work dude.

     

    What power build would that be?

  5. Re: Newish to the game, have a question.

     

    Okay. Here we go. Please be gentle, this is the 1st character I've made in nearly twelve years.

     

    Squidimus
    
    30 STR 20
    26 DEX 48
    15 CON 10
    15 BDY 10
    17 INT  7
    13 EGO  6
    20 PRE 10
    5  COM -2
    12 PD   6
    12 ED   9
    6  SPD 24
    10 REC  2
    46 END  8
    40 STN  2
    
    10 Defense Maneuver 1-4
    3 Acrobatics 14-
    3 Breakfall 14-
    3 Contortionist 14-
    3 Climbing 14-
    5 Rapid Attack
    3 Security Systems 12-
    3 Shadowing 12-
    3 Stealth 14-
    3 Tactics 12-
    3 Teamwork 14-
    2 TF:Spacecraft
    
    Squid-Fu
    4 Martial Strike:  1/2 Phase, +0 OCV, +2 DCV, 12d6 Strike
    3 Martial Throw:  1/2 Phase, +0 OCV, +1 DCV, 10d6 +v/5, Target Falls
    3 Martial Grab:  1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 60 STR for holding on
    4 Martial Dodge:  1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
    4 Martial Escape:  1/2 Phase, +0 OCV, +0 DCV, 65 STR vs. Grabs
    4 Martial Disarm:  1/2 Phase, -1 OCV, +1 DCV, Disarm; 60 STR to Disarm
    16+4 HTH Damage Classes
    
    17 Ink Cloud:  Darkness to Sight  Group 4" radius, Personal Immunity (+1/4) (50 Active Points); Increased Endurance Cost (x3 END; -1), No Range (-1/2), 4 Continuing Charges lasting 1 Minute each (-1/4), Costs Endurance (Only Costs END to Activate; -1/4)
    16 Aquaticly Adapted:  Swimming +8" (10" total) (x4 Noncombat), Reduced Endurance (1/2 END; +1/4) (16 Active Points)
    8 Aquaticly Adapted:  Life Support  (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold)
    12 Rubbery Skin:  Damage Resistance (12 PD/12 ED)
    6 Tentecles:  Extra Limbs  (8), Inherent (+1/4) (6 Active Points)
    25 Active Sonar (Hearing Group), Discriminatory, Increased Arc Of Perception (360 Degrees)
    16 Stretching 4" (20 Active Points); Limited Body Parts (Tentecles only; -1/4)
    8 Penalty Skill Levels:  +4 vs. sweep penalties to with a tight group of attacks (Martial Arts)
    
    15 Physical Limitation:  Unfamiler with earth culture. (Frequently, Greatly Impairing)
    10 Physical Limitation:  Limited manipulation. Tenticles not made for using earth-type objects (Frequently, Slightly Impairing)
    15 Distinctive Features:  Slimy alien squid-thing. (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
    5 Dependence:  Water Takes 1d6 Damage (Very Common, 1 Hour)
    20 Vulnerability:  2 x STUN Heat/Fire (Common)
    15 Psychological Limitation:  Enjoys Fighting (Common, Strong)
    15 Hunted:  Ordo Malleus 11- (As Pow, Limited Geographical Area, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
    10 Social Limitation:  Public Identity (Frequently, Minor)
    5 Unluck: 1d6
    15 Psychological Limitation:  Reluctant to Kill (Common, Strong)
    10 Psychological Limitation:  Homesick (Uncommon, Strong)
    15 Watched:  U.S. Department of Alien Affairs 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching)

     

    I was pointed to a program called hero designer to help, but I haven't regisitered it yet, so I had to copy/past all the info out of the demo version. :)

  6. Re: Newish to the game, have a question.

     

    Indeed, I cut my teeth on 4th edition, and all the new terminology from 5th editon is confusing.

     

    To make myself clearer, I don't want to punch one person five times - I understand the application of autofire to strength, and it's very expensive ENDwise --What I want is for him (it?) to be able to punch five different guys once, at the same time.

     

    If I understand correctly, the best -- and least expensive -- way to do this is to buy Penalty Skill Levels to offset sweep, correct?

     

    I have a large collection of the older books, but the only new book I have access to is the 5th edition hardback.

  7. Hello. I'm somewhat new to champions.. I played a while back in high school, but that was a long time ago.

     

    I'm not sure if this is the right area to be asking this or not, but I figured I'd give it a shot.

     

    On reading the rules for multipower attacks:

     

    I'm creating a character for a PBEM (An alien gladiator named Squidimus) with multiple limbs (as many tenticles as he needs to extrude), stretching and martial arts; Can I martial strike as many opponents I can reach when my turn comes up as long as I can pay the end? Or am I completely misreading this?

     

    Also. Can anyone help me thing of a better name than Squidimus?

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