Hi all,
I have been playing M&M for a bit of time, and yes, enjoyed it. But my group and I are busting heads a little bit (Read on. This post is not about M&M ).
I am an old time DM, and I prefer it take a very long time (5-10 years), if ever (which happens 99% of the time), before players “Max out”, or as in M&M reach lvl. 20. The problem with M&M is, that the path to lvl. 20 are only 150p (if you start as suggest on lvl. 10). So I have been rewarding the players 1-2 points per. session. Because of that, here after about a year’s play, I already have two players at lvl. 19th and another at lvl. 20 (plus the poor guy that always seem to eat the dust, which is “only lvl. 17th).
Way to fast in my opinion. The funny part is, that my players think there is too far between actually character developments when it comes to stats.
So I have been window-shopping for another Super game. My shopping list are simple; A superhero game with a long path from the “Just out of the radioactive shower” hero to the “Let’s relocate a planet or two, I think it would look better” hero. Plus, a game that often offer/rewards development for the players in form of stats.
I have been looking at Hero/Champion for some time now and I’m starting to warm up.
But I want to be certain. My bookshelf have occurred quite a few books that do nothing else than collecting dust, and the wife is complaining, so I better ask a few questions.
1) Let’s use some heroes we all should know at least a bit about. Can you give an estimate (no need for full write-ups) on how many character points each would have (if you don’t mind and know, add which version you are thinking about)?
Superman
Robin
Spiderman
Blade (the daywalker)
Galactus (just for when he is starving)
2) Couldn’t find this anyway (= probably didn’t look the right places), but how is character points rewarded in Champion? Can you give some examples for different goals and rewards if succeeded?
3) Disadvantages. I understand that the players can take those in the start to gain more character points(if I’m wrong, please correct me), but how does this work later?
Can a player pick more of those later?
Can a DM “reward” disadvantages to the players through gaming and if, do they come with character points, E.G. gains a new enemy and becomes hunted, would the get the hunted disadvantage plus the character points?
What happens if one of the disadvantages is no longer in effect, E.G. one of the players’ girlfriends become an ex? Do they lose that disadvantage and if, how about the character points gain fromit.
4) Death rate. How often does a Hero bite the dust and get reward with a last rite ceremony in your game? Are you using house rules for death or is it taken straight out of the book?
I assume any answer to those questions is discussable, so if more members want to answer, I would truly appreciate it.
Thank you lad, lass or mutant if you prefer for reading this far. Hoping for a few answers, and perhaps I will be part of what looks like a great community.
Respectfully
Meliora