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pdegeest

HERO Member
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About pdegeest

  • Birthday 03/21/1980

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  1. OK, the group wants to play a team of super-powered football players. The QB throws exploding footballs (basically a ranged AOE attack). The RB wants to do a kind of teamwork attack that would keep with the football theme. The attack would look something like this: 1- QB hands exploding football off too RB 2- RB runs to enemy 3- football explodes!!! Does the QB need a separate power for this? Any idea how you'd write this power(s) up? The RB also wants to be immune to the exploding football. How would this work in combat?
  2. Re: Need HELP with attacking weapons. Active Cost = Base Cost x (1 + total value of all Advantages) Thats on pg. 62 of 5Ed Sidekick Revised. Either way, I agree that that is a lot of active points but I was trying to convince this guy to make his character better and the only thing he wants his character to do is 'NERFING'... so I let him put extra points into it if he added the Activation Roll limitation and he agreed (mostly because I want it to fail a lot). Now the problem is that he'll go down after 1 hit (2 if he's lucky) and his power fails so often that he will be virtually worthless... and that EXACTLY what he wants! I'm used to charcters becoming over-powered and screwing things up but not this. HA, this thread got a little side-tracked. I really just wanted to know the rules for targeting an opponent's weapon and now I'm complaining about this guys unorthodox hero. Thanks for the info/advice... hopefully I can make it work.
  3. Re: Need HELP with attacking weapons. Thanks for the rules info Edsel... that will make the power a little harder to use. Heres what the power looks like: NERFING- Major Transform 8d6, Reduced Endurance (half END; +1/4)(Active Cost 150); Activation Roll 10- (-1 1/4), Limited Target (hand-held weapons only; -1/4). Total Cost: 60 points. Its designed to work on all hand-held weapons. I understand that it could be cheesy or too powerful but the character's 3 OCV means he's going to miss a lot (especially if the weapons get a bonus to DCV). And the Activation Roll 10- means he's going to miss-fire a lot. CHARACTER NOTE: He's basically an over-protective parent who's trying to 'child-proof' the world to keep his kids safe. That means he's not going to change the gun into something that would hurt the opponent... he would change it into a sponge or a fruit cake or something. Anyway, he won't use it to harm anyone. I was hoping all those things (OCV 3, Activation Roll 10-, 'child-proofing') would keep the power from being too broken or game-altering. Do you think its still too powerful? Also, I'm still sort of new to the game so if I wrote it up incorrectly, let me know.
  4. I can't seem to find the rules for attacking an opponent's weapon. One of the players wants to make a character who transforms opponent's weapons into something non-threatening... obviously by using the Transform power. So how do you target/attack a weapon. Do you use the DCV of whoever is holding the weapon or is there some other rule that I'm just not seeing? Any help would be great!
  5. Re: Economy???? Thanks everyone! You've answered my questions more than adequately! I'll tell him how it is and he can play with us or play with himself. I think his desire for equipment comes from years of playing D&D... he always enjoyed finding loot more than completing the quest. Maybe a guy who only adventures for the loot doesn't have the mentality to play a HERO.
  6. Re: Economy???? We're planning a super hero campaign. Most of the players want a character with super powers but the friend in question prefers characters like the Punisher or Batman (no powers, uses gadgets, weapons and intelligence to defeat enemies). He won't want to play if he can only get new weapons/gadgets by spending character points. Are there alternate rules or does that throw the game balance out of whack if you can essentially find new powers on fallen opponents?
  7. My friends and I don't own a single HERO book so maybe this is a dumb question but it comes up every time we talk about starting a HERO campaign. From the revues/samples/FAQ we've read, it sounds like you buy all your powers/abilities/etc with character points. So if I want a character like the Punisher (a normal human with an arsenal of weapons) I spend character points on damage dealing effects (guns, grenades), damage reducers (body armor) maybe some gadgets. And just to make sure I understand how it works: if I spend X character points to give the Punisher a flamethrower, I'm not really buying a flamethrower, I'm buying a ranged AOE fire attack that deals Xd6 damage and just calling it a 'flamethrower'... is that correct? If that is correct, here are my questions: Do normal items work the same way as super powers that simulate said items (is a power that I design to simulate a flamethrower better than a flamethrower I take from a fallen opponent)? Whats to stop my character from spending his character points on something else and buying (or otherwise aquiring during an adventure) a flamethrower, gun, grenades, gadgets, body armor, etc? Is finding a flamethrower just like gaining a new power without having to spend any character points? How does this effect the game economy if items are purchased with character points instead of money? Is there money? If so, what do you spend it on? Like I said, we haven't read the rules yet (we've ordered the core rulebook but it hasn't arrived yet) so maybe this is a simple question but one guy refuses to play because he thinks weapons/items don't exist and are only simulated with character points. Any clarification would be greatly appreciated.
  8. Re: Help a HERO newb! Thanks for the help everyone! This is one of the friendliest boards I've ever been apart of and I appreciate it! Hero System sounds great. We've been playing the old Marvel Super Heroes for years and finally decided to upgrade so I'm sure we're in for a treat. And thanks for the FRP link ghost-angel. Its the only place we've seen with the Revised 5th Edition for sale.
  9. So my friends and I have been looking for a good super hero RPG and after weeks of research, reading forums and downloading samples we were all very excited to play using the HERO System! We wanted to buy a few copies of the Revised 5th Edition but can't find it anywhere. Amazon doesn't have it. Ebay doesn't have it. A few similar sites didn't have it. Herogames.com only has it on CD or a downloadable pdf which seems like it would be a gaming nightmare with everyone huddled around a single computer. Heres what I need to know: Anyone know a website where they're still available? Can we run a campaign with just Sidekick? Whats in FREd that isn't in Sidekick? Can you run a campaign with just Champions and is it lacking compared to HERO System? Any help/advice would be very appreciated. THANKS
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