My friends and I don't own a single HERO book so maybe this is a dumb question but it comes up every time we talk about starting a HERO campaign. From the revues/samples/FAQ we've read, it sounds like you buy all your powers/abilities/etc with character points. So if I want a character like the Punisher (a normal human with an arsenal of weapons) I spend character points on damage dealing effects (guns, grenades), damage reducers (body armor) maybe some gadgets. And just to make sure I understand how it works: if I spend X character points to give the Punisher a flamethrower, I'm not really buying a flamethrower, I'm buying a ranged AOE fire attack that deals Xd6 damage and just calling it a 'flamethrower'... is that correct? If that is correct, here are my questions:
Do normal items work the same way as super powers that simulate said items (is a power that I design to simulate a flamethrower better than a flamethrower I take from a fallen opponent)?
Whats to stop my character from spending his character points on something else and buying (or otherwise aquiring during an adventure) a flamethrower, gun, grenades, gadgets, body armor, etc?
Is finding a flamethrower just like gaining a new power without having to spend any character points?
How does this effect the game economy if items are purchased with character points instead of money?
Is there money? If so, what do you spend it on?
Like I said, we haven't read the rules yet (we've ordered the core rulebook but it hasn't arrived yet) so maybe this is a simple question but one guy refuses to play because he thinks weapons/items don't exist and are only simulated with character points. Any clarification would be greatly appreciated.