Jump to content

texaspoet

HERO Member
  • Posts

    41
  • Joined

  • Last visited

Posts posted by texaspoet

  1. Re: Fantasy Hero Hardcover

     

    Well, I think most of them will spiral bind or ring bind, but if it were available through one of those services it would come bound inside a cover like rpgs in the store. That would be sweet.

     

    The main reason I love it, personally, is that it is absolutely no work on our side (for my companies book), once we finish layout. If 1 customer wants a copy this year, and no one else, they still get it (thank god that doesn't happen lol), with the print on demand guys, they just print it up, bind it, and ship it out, as each person orders it.

     

    Our first book is 202 pages, is in a perfect bound wrap around full color cover, and sells for about $30, generating about $15 for us on each one sold. I don't know how huge a discrepancy in profit that is, over Hero buying a giant printing order and selling all of them, /but/ we don't have to do ANY work to generate that $15. No dealing with printers, packaging, handling, shipping, nothing. We upload the .pdf and we're done. It may be that the profit is so much better, that it's not worth doing a print on demand version though, I don't know.

     

    Anyhoo, sorry to carry on, but lol, I'm absolutely dying for a FH book. :D

     

    Texaspoet

  2. Ritual Magic in Fantasy Hero

    Optional Magic Rules for Fantasy Hero

    Ritual magic is treated as a group Aid. Normally, the most points a character can recieve from multiple Aids is equal to the largest maximum for any of the powers used. If two people with 1d6 Aid to Strength both use their Aid power on one person, the most points he can get is 6. These Ritual Magic rules break that rule.

     

    Using these rules, the person recieving the Aid gets a total of points equal to whatever the Aiders roll. If five people with 1d6 Aid, each roll 3 on their Aid rolls, then the person they are Aiding will recieve a total of 15 points to their spell.

     

    Also, spells in my game are inside a Multipower. Normally an Aid to a slot in a Multipower, has to split it's points between raising the Multipower and raising the slot. This system also breaks that rule. The points apply directly to the slot, ignoring the need to raise the Multipower.

     

    A side effect of participating in Ritual Magic, which I have not quantified as a specific Advantage, is that each participant can choose to pay any of the END costs of the final spell that the group casts, at their choice. If no one contributes, then all of the END cost is on the actual caster.

     

    It is an Aid which can affect any single spell. This is a +¼ Advantage.

     

     

    It is limited as follows:

    1. Every person who participates in the ritual, must succeed in a Ritual Magic skill roll, with a penalty of -1 per every person beyond the person recieving the aid. If there are two people, one who is recieving the Aid, and one casting the Aid, both must succeed at Ritual Magic skill rolls with a penalty of -1. Add another person to the Ritual, and all must succeed at -2. Etc. I treat this as a -1 Limitation.

     

     

    2. Every person, beyond the first helper, makes the Aid spells take longer. With 2 people, the aided person and the first aider, it takes one full phase to cast the Aid. For each additional person, move down the time chart 1 step. A third person in the ritual would cause the Aid to take 1 Turn to cast. A fourth person would take 1 Minute to cast, a ninth person would take 1 day to cast. I treat this as a -1 Limitation.

     

     

    3. Add Gestures, Complex, Both hands. Incantations, Complex, and Requires a Skill Roll (versus Ritual Magic skill).

     

     

    4. In my game, I don't allow any Multipowers above the character's point total divided by 4. So a 150 total point character could only have a Multipower up to 150/4=37.5, rounded down, is 37 points. I also apply this to individual powers, if this Ritual Aid is put outside of a Multipower, then it would also have this limit.

     

    So, we end up with the following:

    Aid, any single spell (+¼), All participants must suceed at Ritual Magic skill rolls at a minus one penalty per person beyond first (-1), Extra time: up the chart one step per helper past the first (-1), Gestures, complex, both hands (-¾), and Incantations, complex (-½).

     

     

     

    My campaign page with some of my homebrew rules on it is at http://terrywhisenant.com/roleplaying/ElvenEmissaries/ElvenEmissariesPage.html

     

     

     

    Anyhoo, thought I'd share.

     

     

     

    Cheers!

    Texaspoet

  3. Re: Fantasy Hero Hardcover

     

    What about something like a Lulu or Cafepress edition, so that when people want it, they print it then? I don't know the intricacies involved, but my wife and I publish our books that way. We send a current .pdf to them, and people order directly from the print on demand guys, and we don't really have to do /any/ work, past creating the first .pdf. Now I know you guys are a much huger company than us, and doing business on that scale is greatly different than our mom and pop shop, but it seems a way for the drooling fan who is dieing to have a bound copy of the Fantasy Hero book (erm, that's me I'm talking about) to get one without much work. Anyhoo, just the rabid thoughts of a twenty year dedicated fan. Drool.

×
×
  • Create New...