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XtraSaltySalt

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  1. @Ninja-Bear I believe its super heroic. We're definitely going for a Dragonball feeling for martial arts, with the characters/enemies being leagues above normal humans in feats of strength and agility. Once again thanks for all of the suggestions and help everyone!
  2. Thanks everyone! I'll look into Green Dragon for an example and start talking with my GM. Super glad for all the help and I'll make sure to be back if I have any other questions
  3. I'm a fairly new to the HERO system (using 6E) and my friends and I are playing a game with combat heavily martial arts focused. I would like to create a character based around the Five Animal style of Shaolin Kung Fu, and I think it would be interesting to have the character cycle through the five different stances (Leopard, Snake, Tiger, Crane, and Dragon) Each stance providing different small stat increases associated with the animal and their element. I'd like it only one stance could be used at a time and if some sort of transitional strike could be used to allow you to change stances and keep your opponent on their toes. I have a few ideas as to how I could accomplish it, but since I don't know the ins and outs of the system the only ways I've come up with doing it seem clunky. I'm wondering if anyone else has done something similar, i.e. like a robot switching from attack mode to defense mode to speed mode or something, and if you could help me out. Thanks for any help!
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