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Blacklamb

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  1. Re: TK ninja idea, help needed. As a side note I was also considering going with a tech flavor as well. High tech body armor(not power armor though) and goggles, for enhanced vision. Sound cool?
  2. Re: TK ninja idea, help needed. Thats 100% pure awesome! So multi limbs, summoned automatons, ranged RKA with no range are my options so far, correct? Seems like the summon would fit the best so far. I guess. That would leave open the option to get some range for later so they could be "throw" as well. Hmmm... Thanks for the help so far, but I need more ninja trick Ideas!
  3. So I have been kicking around an idea for this character for many year. I was thinking of going Gravity based powers but later changed it to telekinesis. The running fast, impossible long jumps(leaping), break falls, disappearing and reappearing(invis/teeport), running along the ceiling or up walls(clinging) are all easy for me to do with the hero rules. With the Help Spidey and others gave me on Wraith I am getting a solid feel for the rules and what can be done. This however stumped me, I want his to duel wield swords, with his mind. They would occupy the same hex he is in but his hands would be free for other things; punching, holds, blinding powder. Would this be better simulated by upping speed for a multitude of attacks Or would this simply be a HKA with the SFX of floating next to him,(or both) or would there be a different mechanic involved for this. As always any ideas, discussion and thought are welcome. I love input so if there something you might have thought that I forgot that should be in any ninja bag of tricks let me know! Character would be build with 250 + 150 of disads. =D Blacklamb
  4. Re: New character post for review Hence the phrase; The couple that Quests together stays together!"
  5. Re: New poster here, Character help needed too! HAHA Blacklamb
  6. Re: New poster here, Character help needed too! Smalls! Get off my thread unless you are going to Post you character! Blacklamb
  7. Re: New poster here, Character help needed too! Yup, saw where I missed it and it has been corrected. I wanted the AoE for sure!
  8. Re: New poster here, Character help needed too! Good Eye! I'll be sure to make those adjustments. One thing though I thought area of effect was radius, I am guess I am wrong by what you wrote so I'll fix it. But I had thought I got it with how it was written up. Again, thanks for the Fine tuning!
  9. Re: New poster here, Character help needed too! Oh and heres the back ground I had before I asked for help to make him. Thought you might like to check it out.
  10. Re: New poster here, Character help needed too! Ok all, here he is finished, Thanks a ton for all the help Spidey88! Wraith Val Char Cost Roll Notes 15 STR 5 18- Lift 12.8tons; 9d6 HTH damage [4] 30 DEX 60 15- OCV: 10/DCV: 10 20 CON 20 13- 15 BODY 10 12- 12 INT 2 11- PER Roll 11- 17 EGO 14 12- ECV: 6 10 PRE 0 11- PRE Attack: 2d6 10 COM 0 11- 5 PD 2 Total: 5/35 PD (0/30 rPD) 5 ED 1 Total: 5/35 ED (0/30 rED) 6 SPD 20 Phases: 2, 4, 6, 8, 10, 12 13 REC 12 45 END 3 45 STUN 12 Total Characteristics Cost: 161 Movement: Running: 6"/[Noncombat]" Leaping: 9"/[Noncombat]" Swimming: 2"/[Noncombat]" Cost Powers END 20 Strength of Will: +30 STR (30 Active Points); No Figured Characteristics (Chain's STR only; -1/2) 3 36 Binding's Reach: Stretching 6", Reduced Endurance (0 END; +1/2) (45 Active Points); Linked (Strength of Will; -1/4) 10 Swinging 15" (15 Active Points); Linked (Binding's Reach; -1/2) 1 32 Master of Chains: Multipower, 48-point reserve, (48 Active Points); Restrainable (Only by means other than Grabs and Entangles; -1/4); all slots Linked (Strength of Will; -1/4) 1u 1) Aegis of Links: Missile Deflection (Thrown Objects), Missile Reflection, Reflect At Any Target (35 Active Points); Increased Endurance Cost (x4 END; -1 1/2), Costs Endurance (Only Costs END to Activate; -1/4), Linked (Strength of Will; -1/4) 12 2u 2) Chain lash: Hand-To-Hand Attack +8d6 (40 Active Points); Hand-To-Hand Attack (-1/2), Linked (Strength of Will; -1/4) 4 2u 3) Whirling Frenzy: Hand-To-Hand Attack +4d6, Area Of Effect (One Hex; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Linked (Strength of Will; -1/4) 3 2u 4) Chain barrage: Hand-To-Hand Attack +4d6, Autofire (5 shots; +1/2) (30 Active Points); Hand-To-Hand Attack (-1/2), Linked (Strength of Will; -1/4) 3 40 Binding's Embrace: Armor (20 PD/20 ED) (60 Active Points); Only In Heroic Identity (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6 16 Binding's Shroud: Force Field (10 PD/10 ED) (20 Active Points); Only In Heroic Identity (-1/4) 2 23 Walls are nothing: Desolidification (40 Active Points); Increased Endurance Cost (x2 END; -1/2), Only In Heroic Identity (-1/4) 8 16 Teleportation 12" (24 Active Points); Only in Shadows/Darkness (-1/2) 2 5 Clinging (normal STR) (10 Active Points); Linked (Binding's Reach; -1/2), Only In Heroic Identity (-1/4), Conditional Power Power does not work in Uncommon Circumstances (Chains penerate wall/surface. Does not work on glass.; -1/4) Perks 9 Contact (Good relationship with Contact), Organization Contact (x3) (9 Active Points) 11- Skills 6 KS 15- 3 Acrobatics 15- 3 Concealment 11- 4 PS: Mage 13- 3 Shadowing 11- 3 Stealth 15- 3 Tactics 11- Modern 0 1) AK: Home country or region 8- 0 2) Acting 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Native Language (idiomatic; Literate) (4 Active Points) 0 8) PS: Choice (Everyman Skill) 11- 0 9) Paramedics 8- 0 10) Persuasion 8- 0 11) TF: Small Motorized Ground Vehicles Total Powers & Skills Cost: 240 Total Cost: 400 250+ Disadvantages 20 Hunted: Vampire covens 8- (Mo Pow, NCI, Harshly Punish) 15 Hunted: Order of Chaos 8- (Mo Pow, Harshly Punish) 15 Hunted: Ordos Luminos 11- (Mo Pow, PC has a Public ID or is otherwise very easy to find, Watching) 15 Hunted: Black Spiral Dancers 11- (As Pow, Harshly Punish) 20 Enraged Black Spiral Dancers: On sight (Uncommon), go 14-, recover 11- 15 Psychological Limitation: Endangered women and children (Common, Strong) 5 Social Limitation: Secret Identity; Darius King (Occasionally, Minor) 10 Distinctive Features: Large Manacles, Thick leather belt. (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Psychological Limitation: Code vs Killing (Uncommon, Total) 10 Social Limitation: Bitter/Apathetic (Occasionally, Major) 10 Reputation: Haunted past. History is known to the magic world., 14- (Known Only To A Small Group) Total Disadvantage Points: 400
  11. Re: New poster here, Character help needed too! Ok question. Do I need to up my PD/ED on stats or will the armor from the chains be enough say (20pd/20ed) Also with armor at 20/20(chain wrapped around body{No END}) would it be redundant to get a force field maybe 10/10 (Chains lashing out to interupt attacks {little END}) Also should I invest in a reserve END pool or will my recover 11 and end 45 be enough for prolonged fights? By the way Spidey88 you are the most helpful person I have ever meet on a Forum. Thanks a bunch! Thanks for your contribution as well! jkwleisemann
  12. Re: New poster here, Character help needed too! Ok remember, I'm new, no making fun of my stats!(I know they might need to be revised) 15 Str 20 Dex 20 Con 15 Body 17 Ego 15 Pre 10 Com 5 PD/ED 4 Spd 45 END/Stun I see the character as More agile than strong, and capable of taking a beating. He won't have any Martial arts, and all HTH will be with the Chains(Hence the extra str on them)
  13. Re: New poster here, Character help needed too! Wow, thanks a lot Spidey88! I will have to go over it in closer detail later but I wanted to say thanks before I head out for the day, you rock! Blacklamb
  14. Hello all! First post here, I sighed up because I will be joining a Champions game soon. I have familiarized myself with the rules but I am here seeking help and suggestion none the less, also I lurked for quite a while to get a feel for the community, and I like it a lot! The character is stated/perked/talented out. I have 248 points left to spend on powers with none being able to cost more than 85 Active points. Here’s a small description of where his powers are coming from. He has a pair of enchanted manacles and chains and a wide leather belt and chains wrapped around his waist When using the Chains a Mask appears that makes him a mute(Disadvantage?) None of these can be removed(They are cursed) I was thinking of a multi power pool. For the bracers, but I don’t know yet. I also have Hero designers 2 to help with the math =X For the manacles I wanted these things. Stretching(up to 3” so I would need to buy 6” I think) HTH attack Swinging(15") Entangling And a Str enhancement (I think 30 Str is what I want) Missile deflection and reflection(but I want the reflection to be end heavy) I would also like to be able to grab things, but not have fine control. The Chains are animated(Think Spawn) so any other Ideas would be great. The Waist Chains will just act as Armor that I can turn on and off. Other powers will be: END heavy desoldification The ability to see spirits and sense magic And teleportation in shadows to shadows Leaping or slingshoting myself with the chains(would this be covered with the swingging?). Also and Unused points are ok with me, as I can use them to boost stats. =) Thanks in advance for your help and Suggestion! (Also any suggestion as to how I would build this in Hero Designer would be awesome!) Blacklamb
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