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Fireball

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Posts posted by Fireball

  1. Re: Favorite 60-point Power Construction

     

    My favorite 60 pt power is my 12D6 EB. My hero is a collector of ancient artifacts though he never intended to even be a hero. Anyway, he found THE original magical flaming sword which can shoot a fireball of 12D6, 5 charges. No advantages. The thing is every time I use this particular attack I roll like 4.0 to 5.0 pt average on the dice, which if you do the math is 48 to 60 Stun :eek:. It's not the dice. I use various dice from various players and it's still the same :D. It's funny.

  2. Re: Istvatha V'han - why can't she conquer Earth?

     

    It's obvious why she can't conquer Earth: she collapses from the ridiculousness of her concept and becomes a black hole sucking in everything about her. ;)

     

    Ok, sarcasm aside..

     

    Earth, moreso than any other planet, has an usual concentration of superpowered beings consisting of innate abilities, users of high technology and other factors. As was written in the first M.E.T.E. book (and I have to try to say this from memory since I no longer have it):

     

    'Earth has repeatedly and at times, savagely, defended it's sovereignty and autonomy from alien invasions so much so, that a general warning has been issued throughout the galaxy (universe?) that anyone attempting to invade is on their own.' (or something to that effect)

     

    Why not have Earth's selective super-technology, which is in the hands of villains and heroes, be better than ol' Isty's armies?

     

    I agree with Tech. The mere concept of Istvatha is ridiculous, even in the hero universe. Most real-life people cannot even conceive of just how large the universe is - in real life. Even scifi movies are smart enough to realize how impossible it would be to conquer qalaxies and galaxies, much less an entire dimension aka universe. It's so ludicrous as to be beyond even the suspension of belief. To take over millions of universes is plainly beyond common sense. Even having so-called gates throughout the universe would not suffice for even one dimenion subjegated. There is also something which is being assumed in almost all of these posts which is being neglected - universal law. The laws of physics may work fine for science, magic, mutant powers, etc in the universe of Earth, but may totally destroy any being in a new plane of existance. Our real-life minds - even given the existance of another dimension - simply cannot conceive of just how big our current universe is much less how different the laws of physics would be in another universe. This is applicable to the hero games. Even in the Star Trek universe, they were smart enough to break up the Milky Way Galaxy into quadrants because the Milky Way is too large for the Federation to explore, much less a universe and even less multiple universes.

     

    Look, in a year there are about 30,000,000 seconds. If a conqueror devoted only 5 minutes to each universe (excluding every doing anything like eating, sleeping, taking a potty break, talking, or any independent thought), you could only cover 100,000 universes. And 5 minutes cannot run a so-called governing authority over a little league game, much less a country, or world, or solar system, or constellation, or galaxy, or universe. In a story even given the suspension of disbelief, there are rules the story must adhere to. A universe must have a given set of rules of physics. Even superhero physics in the hero games universe simply does not allow for this concept to even exist.

  3. Re: Build this power

     

    The only issue with using Entangle instead of some type of Knockback-centric attack is that any characters with KB Resistance and/or Clinging will not get any defense from those abilities when arguably they should. As a result the players might get a little frustated.

     

    It has nothing to do with what a hero has or does not have. With the concept of the power, it is not a force which knocks someone over, back or under. It simply is without regard to physics. Also, it's not very powerful - even a 10 year old can break out of it, given time, so I'm not concerned about frustration from anyone.

  4. Re: Enhanced Perception Question

     

    Thats the way I do it...you just increase your Per roll by the levels bought...you just plain "perceive more better"

     

    With your own terminology, you just shot your point in the foot. :(

    Levels according to 5th edition can only be used one at a time and do not apply to everything at the same time. Example: If you have 1 Overall Level which can be used for combat, skills, perception rolls or anything else your heart wishes, it can be used for either Combat or a skill roll or a perception roll, but not all 3 at the same time.

  5. Re: Build this power

     

    This is how I built a spell for a Fantasy Hero how to question of a similar description:

     

    25 Alternate: Dil Brand (aka Explosion Array): (Total: 83 Active Cost, 25 Real Cost) Tunneling 1" through 6 DEF material, Limited Range (4"; +1/4) (25 Active Points); Only on Natural Stone or Soil (-1/2), Spell (-1/2), Requires A Shamanism Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 9) plus Touch Group Flash 6d6, Personal Immunity (+1/4), Does Knockback (+1/4), Indirect (Same origin, always fired away from attacker; +1/4), Double Knockback (+3/4), Area Of Effect (2" radius; +3/4) (58 Active Points); Only vs. targets standing on normal earth or stone (-1/2), Requires A Shamanism Roll (-1/2), Spell (-1/2), Limited Range (4"; -1/4), Linked (Set Charge; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 16) [Notes: No effect if used on a natural rock with DEF higher than 6.] - END=8

     

    Really interesting. I'll have to think about it.

  6. A player I know wants to have a hero with this power:

     

    His hero strikes the ground, causing a (scale-wise) small earthquake, which hits enemies on the ground. The effect is that they are hit with a shockwave that unbalances them - their equilibrium. Now, this sounds like an Entangle that uses Dex, not Str, to break out out. If they don't break out, they're a sitting duck as a target - they're still recovering their equilibrium. However, the attack doesn't prevent foci from being used (i.e. blasters, etc), nor does it effect the target from using ranged attacks.

     

    How would you build this?

  7. Re: movement

     

    you actually didn't factor non-combat running' date=' which would make a running of 10", be 20" which doubles the whole equation to 60MPH, which seems a tad fast for a human even at all the caps for movement.[/quote']

     

    Did you take into consideration they might have had a can of Jolt?

  8. Re: I eat my Cheerios stealthfully!

     

    The player rolls dice and says "I rolled a perfect 3. I eat the Cheerios stealthfully." The whole room burst out in laughing for awhile. The GM agreed after he could talk. "Ok, you eat your Cheerios stealthfully."

     

    That's funny! I've browsed the forums long enough (and finally decided to join) to see there are alot of dead serious campaigns out there. It's nice to see some campaigns on the lighter side of things :celebrate

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