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kridenow

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  1. Hello there, After having played Champions in its first or second edition, back then, I am now coming back to the HERO system in its 5th edition. I am currently waiting for the Fantasy Hero book, after getting the Asian bestiaries. My idea is to design a new game world, using the HERO system. Based on fantasy, probably quite high on magic, I am rather willing to drift away from the classical "spellbook" caster-types. While I am only in the first stages of my thinking, I am not certain I need, or I would use (nor my players) a long list of spells. I'd need more mechanical suggestions, interesting concepts, to help me on my design work than a list of spells. I guess I could somewhat "reverse engineering" spells listed to get a clue about how to design some interesting magic but I'm not certain I truly want to do that (I'd probably be less reluctant if I was extensively familiar with the system, what I am not for now). The main rulebook is already breaking in mechanical parts powers and like. If the grimoires are using those rules to present many spells, while I don't deny its value, it might not be what I am looking for. In other words, are the Grimoire books expanding on the spells/powers creation rules or are they mainly using them ? Thanks for your time. Pierre (I also imagine this question may be a bit premature considering I didn't read the Fantasy Hero book, which I don't have yet)
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