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kridenow

HERO Member
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Posts posted by kridenow

  1. Hello there,

     

    After having played Champions in its first or second edition, back then, I am now coming back to the HERO system in its 5th edition.

     

    I am currently waiting for the Fantasy Hero book, after getting the Asian bestiaries.

     

    My idea is to design a new game world, using the HERO system. Based on fantasy, probably quite high on magic, I am rather willing to drift away from the classical "spellbook" caster-types.

    While I am only in the first stages of my thinking, I am not certain I need, or I would use (nor my players) a long list of spells.

     

    I'd need more mechanical suggestions, interesting concepts, to help me on my design work than a list of spells.

    I guess I could somewhat "reverse engineering" spells listed to get a clue about how to design some interesting magic but I'm not certain I truly want to do that (I'd probably be less reluctant if I was extensively familiar with the system, what I am not for now).

     

    The main rulebook is already breaking in mechanical parts powers and like.

    If the grimoires are using those rules to present many spells, while I don't deny its value, it might not be what I am looking for.

     

    In other words, are the Grimoire books expanding on the spells/powers creation rules or are they mainly using them ?

     

    Thanks for your time.

     

    Pierre

     

    (I also imagine this question may be a bit premature considering I didn't read the Fantasy Hero book, which I don't have yet)

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