FTL travel with a Cost End limitation (*) is supposed to "cost END every Phase it’s used, just like any other power that costs END."
(*) like two of the three examples 6E1p225 and a lot of spaceships in 5E Star Hero (several of them even have a X10 END cost.)
Well well...
Unlike the other movement powers FTL is given in speed, not in distance.
So i wonder how we are supposed to handle an END/phase mecanism.
For 10 BP: Speed of light.
300 Mega meters /second
Cost END (-1/2)
Real: 7.
Are we supposed to convert it in a way that the character/vehicle actually move at a maximum of bought FTL ? (in this example: 300Meg m/s)
300Meg m/s = 3600 Meg m/turn
Then at SPD 2 => 1800 Meg m/phase
at SPD 4 => 900 Meg m/phase
SO the more SPD the character or vehicle has, the more tiring it's to move at the same speed (that's non sense, isn't it ?...)
Or are we supposed to understand "distance" when "speed" is written ?
For instance: 300Meg m/s ===> 300Meg m/phase (so at SPD 2 or more the actual speed is superior to the one bought.)
PS: please read the whole post before answering. Thanks
PPS: don't tell me that we shouldn't add a Cost END limitation to FTL.