Re: "Faulty" Power
Hey JmOz & Mikesama,
Thanks for that, those both sound like excellent solutions.
I agree with you Mike, the fact that the wrong sense gets shut off will almost always go against the player (guard blinded when meant to be deafened when trying to sneak past; brick deafened, not blinded, when about to clobber the pc with a super-haymaker... oops!) so will be a limitation.
Once again, thanks.
Richard