Thanks for the quick reply. I understand the need for balance and thus to keep hero characters at the same point cap (varying things like speed, etc.). The way I've been talking about this game to my friends is with the line "you can do anything in this game you've seen characters in the comic do." Thus, in a comic that features a team, there are members of the team who are "weaker" than other members of the team.
For example, there is a friend in the group who wants to play if he can play an original Avengers team. In such a recreation, you would have "weak" clones like the Wasp and Ant-man in the company of "heavyweight" clones like Thor, Iron Man, and the Hulk. But your suggesting that each person on that Avengers clone team still have the same point cap, but to make them appear like they do in the comics, you would obviously vary the individual characteristics (Hulk clone has a lot more strength than Ant-man clone, but Ant-man clone has purchased more speed than Hulk clone). Right?
To play a team that has weak and strong characters (with the same point cap), wouldn't it also be the player's responsibility not to throw the weaker characters into the battle first, using them instead in a supporting fashion after the heavyweights on the team engage the enemy? That way the weaker characters, like a Blue Beetle clone, don't get squished; instead they provide backup for the Martian Manhunter clones?
mlud