Jump to content

Diamond_J

HERO Member
  • Posts

    87
  • Joined

  • Last visited

Posts posted by Diamond_J

  1. Re: Batman

     

    HOWEVER: very well done, Bats is IMO alot harder to do on a budget that Superman is

     

    A detailed Superman is impossible to do on a 350pts. Even if you nerf all of his abilities, as long as those abilities are in the build you're over budget. Life support costs allot for Sups because he doesn't eat can survive in space, hold is breath for hours, and is immune to sickness and disease. Even dropping the likes of hardened defense and lack of weakness it's hard to get his simulated super-speed in 350pts along with all the miscellaneous powers he has. I could do a good (weak) version of Superman on 450 but IMO he has to many unrelated abilities to build on fewer.

     

    Now, Batman's just a guy with phenomenal skills. I believe the build above is a solid attempt. The best 350 Batman I've seen is Nighthawk from the Champions source book, complete with gadgets.

  2. Re: Superman

     

    Yes, but that was in his "invincible" period. He originally was "stronger than a locamotive" (so I cannot spell) and has more recently had his strength (and invulnerability) toned down again.

    The Superman in the animated JLA and JLU is much more reasonable.

     

    I'm not a fan of the comic book version of Superman, but the character from JLA and JLU is awesome. I'd say his attributes are significantly lower while still being increadabley impressive; think STR of say 80-90 instead of 135

  3. Re: Superman

     

    Actually' date=' at one time or another, Superman has lifted the entire planet Earth ! Using the"expanded strength table" in "The Ultimate Brick", that puts his strength well above 200 in "Champions" terms. If a strength of "200" enables one to lift a "small asteroid" then i'd say his strength was a (conservative) 400 + ![/quote']

     

    At one point his mere sneeze was capable of blowing up the world. Because this was a lame power that made no sense they got rid of it. Officially as of the mid 90's DC is on record as stating that Sup's can lift approximately 8 billion pounds (135 STR HEROS)! While nowhere near what he was once cable of, realize the impact of his fist is equivalent to a small nuclear warhead...ouch.

     

    Pre- Infinite earths Superman was unmanageable from a writing standpoint and they nerfed his powers to cope with that. This write up is good but I would argue that his ED & PD should at least be 25 or he'll have a hard time competing with other published bricks.

     

    Nice work though.

  4. Re: Converting Palladium to HERO

     

    I swear that every Rifts book could be collected together and boiled down to a single HERO book that would be the size of Fantasy HERO at the most.

     

    At it's fundamental core the Palladium system is really a modified expanded version of Advanced D&D. Only I'd state that AD&D works better for what it does. It uses the old percentile system and awards bonuses for stats 16 and above. It has classes and levels, you can tell there's a heavy influence.

     

    Kevin S has a tendency to reprint information in his books. He states that it's for easy reference but it just seems lazy and cheap.

     

    Each of the palladium Universe books are retread of the same rules tweaked ever so slightly. They need to do what everybody else does and bring out a separate all encompassing rule book. It's like you said you could condense all the Palladium GM Conversion and rule books down to one HERO book which would be smaller then the actual core HERO rules.

  5. Re: CHAR: Iron Man

     

    Doesn't matter - do you know much about geology and mountain formation; or just basic physics? It would have broken apart above him leverage or no. Just like an aircraft carrier would end up with a hole punched in the bottom where he was standing if he tried to pick it up. There's nothing "realistic" about super-hero physics. In fact the phrase "it was very realistic given the realm of super-hero physics" boggles the mind. The leverage reference was a skimpy fig-leaf for bold-faced fantasy. Nothing more' date=' nothing less.[/quote']

     

    Lets pretend for a moment were talking about a bat cave. In this case it's a small one. For whatever reason the caves become unstable due to a fissure. The only thing holding the cave together is a small column of stone. The cave is already being held together, it's just unstable. A bad jostle to the support may cause a cave in. It not to say the the top bottom and sides of this structure are being held together by this lowly piece of stone. The stone is just bracing

     

    Yes I do realize there is a leap of faith one has to make when reading comics but there is no indication that the Hulk is lifting the whole mountain. It does not take a University physics professor to realize this. The comic even states he's not, so how can you even argue this point?

     

    Aren't we off track from the post. Something about Iron can't remember.

  6. Re: How do I build "Natural Combat Abilty" from HU?

     

    According to an optional rule from the Ultimate Martial Artist, if I have the Martial Arts Maneuver Offensive Strike, and I have KS:Muy Thai and KS:Boxing, When I use Offensive strike I can decide if I want it to be a Knee Strike from Muy Thai or Right Hook from Boxing.

     

    So we take that optional rule, and take a KS:Fighting, if you make the roll you can use the maneuvers from the style your opponent is using.

     

    Even easier is the skill Analyze has you getting better built into it. If you make it by +2 (I think) you get +1 Skill Level against what you've analyzed, and if you make it by half your skill roll or more you get more levels etc. (not sure the exact mechanics, but it goes something like that).

     

    This seems to be the general concensus and I have to agree. Simple is better a variable power pool only complicates things that can be explained with analyze roles. Buy all the combat variation I think there is around a dozen or so with a limitation only to copy opponents abilities is anouther option. As checkmate stated many techniques are described power wise as being the same thing.

  7. Re: Sentry

     

    Joe "i am a freaking moron" Quesada became the editor in chief of marvel in 2000. The genius who brought us Civil War, the death of Captain America, Tony Stark turning villain (Note: he hired a Russian Supervillain to attack him while he was in congress, and that entire launch the hulk into space with out having legal right to do so) and retconing Spiderman's marriage because he felt that marriage was a 'problem'

     

    Oh, did I mention I really really don't like this man?

     

    I suddenly bear seething hatred towards Quessada now knowing the above

     

    By the way Krillen rules

     

    "If I were powerful, I'd have hair" ~Krillen

  8. Re: CHAR: Iron Man

     

    I don't have an issue with the hulk lifting a mountain as much as I do the mountain surviving the experience without coming apart. ;)

     

    Again he didn't lift the mountain. He was bracing the small upper peak of the mountain in a tiny hole he was wegged in with some other heros. It was very realistic given the realm of superhero physics.

  9. Re: CHAR: Iron Man

     

    Marvel lift tons have absolutely no relation to real world weights, as many, many, many, many, many comics have shown in the Marvel Universe.

     

    The Hulk is capable of lifting millions of real world tons, this was average every day Hulk during the Secret Wars saga when he held an entire mountain on his shoulders. The WW Hulk is several orders of magnitude more powerful, we are probably talking billions of tons here.

     

    TB

     

    Not this argument again. I just read the issue you're referring 3 weeks ago just to confirm what I already new. The Hulk at the time had retained a portion of Bruce's intellect and could rationalize coherently. Hulk stated that he was not lifting up millions of tonnes but merely bracing the mountain with his leverage. Read the comic and you'll see how small the hole they were in was relative to the entire mountain. He was in no way bearing the brunt of any more then the tiniest fraction of the mountains weight. He says as much himself.

     

    In physics there are different kinds of force, and you are grossly simplifying things by coming to the above conclusion.

     

    By your argument a small concrete pillar in a parking garage can bear the weight of an entire 40 story building. That has to be 1000nds of ktons yet I can wreck the pillar by driving my car into it at full speed. That must mean that my car is exerting 1000nds of ktons of force. That sounds like Palladium Hero's Unlimited logic to me. Keep in mind the pillar (in this case Hulk) is only supporting a fraction of the overall weight of the object.

     

    There are several issues were they state exactly what Hulk can lift. I read an issue from 1985 that said exactly how much. Of course as I stated before many of Mavel's hero's have been powered up. It may be difficult if not impossible to pin a certain number on Hulk's STR as it is now. My attempt was merely an educated guess

  10. Re: CHAR: Iron Man

     

    When I used to read the Avengers' date=' I never got the impression that he was drastically lower in STR than the other big hitters, like Wonder Man or the Vision. If Thor has 115 STR, 50 sounds way too low for Iron Man. Maybe 75 or so. His usual M.O. was a repulsor blast or two, invariable followed by lots of fisticuffs.[/quote']

     

    Old Thor in Avengers was only about a 60 STR so was the Hulk up and until the mid to late 80's. Hulk was listed as weighing 1000 lbs and being able to lift 200 times as much (at a calm). At the time Toney could lift 75 tonnes in the Iron man armor. Keep in mind a metric ton is 200 lbs more then a tonne in lbs. Starks armor now can lift 80 tonnes that's it. Depending on the suit this would sometimes be 90 tonnes, but we're looking at a STR of 58 realistically. Stark relies on his repolser blasts mostly anyway.

     

    Today I just don't know for sure. Last I checked during the world war Hulk saga there was a quote that might indicate Hulks current STR. She-Hulk demonstrated her STR by punching the concrete, which left a big crater. She then said "the Hulk is capable of 1000 times this force". She Hulk is still written as capable of lifting 100 tonnes. That would put Hulks STR at 110 roughly by champions standards. Thor's been given an equal boost and I'd currently place his STR at 100 likely not on par with Hulk anymore but close. He has class seven STR which currently means beyond 400 tonnes

     

    No way Toney's armor is that powerfull even with extremeous tech.

  11. Re: need help with reality warping character

     

    Any experienced HERO Gamer could run this character using Variable Power Pools, but it looks like this character would be better off with a Change Environment Multipower and Mentalist Elemental Control.

    QM

     

    I think you're right about this. Ideally if points and ridiculousness were not a worry I'd build this with a cosmic power pool (with limitations). Of course the problem with that is she'd need to know the system very well and she's never played it.

     

    I tried to stat this out at home and came to the conclusion of Environmental control as well. With 5th ED revised they added allot of usable options to that power. I played with the idea of a limited Transform as well but I don't think it quite fits the mold. I believe nerfing the leathality of the character would bring her into point perspective. I'm not sure if I want exploding heads in my game. Maybe if she could only blow up one head at a time sick.gif

     

    Why not;

     

    Exploading heads: EGO attack, does body +1, restrainable (Verbal, -1/4)

    &

    Burn for it: RKA, BOECV, resisted by mental defense & ED combined (-1/2)

    restrainable (-1/4)

    &

    Walking Nightmare: EGO attack, AOE Radius +1, Moves with character (+1/2), continuous (+1/2), no range (-1/2), restrainable (-1/4)

  12. Re: Sentry

     

    Will you except "Because the current editor in chief of marvel has little idea what he's doing" as an explanation?

     

    For the record..I despise the man.

     

    How long has the current chief editor been around for?

  13. Re: about bricks and possibly super powers in general

     

    I don't mind non descriptive origins for bricks I just find it boring.

     

    I like flavour when I design characters. I find bricks are a fairly basic concept; without some kind of unique descriptor they feel generic to me. Once you come up with a cool reason for Super strength you have license for other powers and a well rounded, well thought out character.

     

    I made a character Ken Kincade who was an archaeologist working on a grant from the US government. He had been charged with the excavation of a new Island; one that mysterious appeared in the middle of the Atlantic Ocean. While examining a cave on the island, seismic activity caused a cave in. He was split from his dig team and wondered the cave for some time. While searching the caverns for an escape route he happened across a miraculous artifact. This artifact contained a blue jewel that appeared to be filled with liquid. Inside fluttering about this opalescent gem was a living creature. Examining the artifact closer he was suddenly bathed in a brilliant light. Ken loses consciousness briefly when and when he recovers finds himself changed forever.

     

    That's the condensed version of the story just for context. Paragon as the character was known was the recipient of a symbiote living in his head. The creature stimulates his brain granting him tactile telekinetic powers. In addition his mind and body were stimulated to peak physical/mental condition, hence the name Paragon. "Whoever be worthy of this gift unto him grant the gift of mind and body, a virtual Paragon among men."

     

    His strength PD and ED were all bought as normal that's how innate his force field was. The symbiote is just a power descriptor, but it made all the pieces fall into place and gave me ideas for other abilities.

  14. Spoke with someone today whose interested in joining my Champions game. Here's the thing; she's done the superhero genre before but her character was geared towards online, non-stat based gaming. As a result here powers are very broad and somewhat general. It's going to be a big task to take this character and convert her spoken concept into hard rules.

     

    This is how she explained her character to me;

     

    Her character is a psychic who is capable of perceiving events in dreams before they happen (easy enough). What she can then do with this information is alter the probability or outcome by physically drawing on paper what she wants to have happen. If she drew a stormy day it would happen. She could alter the course of events with this power as well. Draw a car that was going to hit someone so that the event was altered by external means. redirect the vehicle or parties involved. This is possible without the need for her presence at the scene, due to precognitive foreknowledge of the event. If she were trying to stop a tank she could also draw a pit in the road for which the tank could fall into, and so it would. If she's at the scene at the time, she can alter the events merely by verbally declaring the effect she wants and so they will happen. The limit is her imagination and she can only work within the confines of reality. She could not create something large out of thin air or alter a substance in such away as to change it's fundamental construction. She can little more then cause extreme environmental effects and probability alteration. Revisiting the car example; Mack the knife wants to run down Lucious Kincade in his Lexus, "suddenly" he hits an oil slick that causes his car to vier slightly to the left and misses his mark.

     

    Secoundary this psyonicist can cause reality bending illusions. The illusion are varied and can effect multiple people at the same time. She can cause the effects of the Illusion to be harmful or have a real world impact. IF she created an evil psychotropic man bunny she could have it rampage and all would perceive it the same way. Usually the illusions are superficial if she wants to inflict real damage she becomes taxed /hurt/fatigued/drained. The character gets headaches with extreme uses of this power, nose bleeds and vertigo. All these things need be spoken in order to have effect

     

    Thirdly she can cause people to burst into flame, or cause pressure to build to extremes inside somebodies head, possibly causing it to explode(there head). She can effect multiple people with this power but more frequent and powerful applications cause the same side effects listed above. As with the power above there is a need to use verbal commands. All of this characters powers are restrainable in that respect.

     

    Obviously I'm not going to let this player have a writeup cable of all these things. My game is 350pt 250base, 100advantages. I would at least like to keep some of the flavour of such a character.

     

    Any suggestion on how to build some of these abilities, how to create a reasonable nerfed version, or any other impute is more then welcome.

  15. Re: Character: Wraith

     

    I'm always looking for ideas.

     

    I like the explanation for the darkness, flash attacks..that namely you can only see your greatest fears before your eyes. Very cool.

     

    Many power concepts can be taken in powerful directions. The more abstract an idea the easier it is to explain varied powers and effects. The way my players are built, I'm becoming familiar with abstract concept character designs such as the sample powers above.

     

    Glad to be of service :thumbup:

  16. Re: Sentry

     

    He also built CLOC and presumably most of the super tech in the Watchtower' date=' so he's got a good range of inventor/scientist type skills.[/quote']

     

    I actually believe CLOC was created as a manifestation of Sentry's powers, as was the Watchtower. He thinks he has technical prowess therefore he creates CLOC, not through skill but through cosmic power. Why? He never has impute regarding tech. Stark is the teams lead techy and Sentry has yet to contribute anything in that regard. I may change my mind as the character grows into his own but based on what we've been given these are my conclusions.

  17. Re: Sentry

     

    I'd bump his INT up, as he was (in the original mini-series) able to keep up with Reed Richards (even if he wasn't his equal intellectually.)

     

    Personally, I think he's awesome. He's a Earth grown super that can smack cosmic baddies around like red headed step children and isn't afraid to do it (as Terrax found out.)

     

    TB

     

    This is the Sentry as he appears in the New-Avengers as it's the version that continues to be relevant (still around). Id say in some ways he's not quite the same as he was in the mini series. Were looking at an individual that drank an untested secret formula to get stoned when he was a teenager. How smart could he be? He hasn't done anything so far to indicate he has above average INT. Toney Stark leads him around on a leash, because he can't make decisions for himself.

     

    Maybe the character will grow and I can start adding skills to the write-up

  18. Re: Sentry

     

    Brilliant' date=' moving concept for the initial mini-series, hopelessly butchered when Marvel tried to integrate him into their mainstream universe. They reduced Sentry to an unstoppable [i']deus ex machina[/i] held back only by being an emotional basket case. He deserved better. :(

     

    The concept just works better in a limited capacity. Once he becomes a regular the character loses its luster.

     

    If they really wanted to integrate him Marvel should have had him come from another dimension. I don't like the whole, but he was always there you all just forgot about him idea. At least not in a main stream capacity because it leaves to much unexplained.

  19. Re: Converting Palladium to HERO

     

    First off, I think most of the above posters have adequately addressed the "Convert the Setting, Not the System" mantra. You would do best to follow it.

     

    Second, not yet addressed: Kevin Siembada is definitely not down with conversions being posted: http://www.palladiumbooks.com/conversions.html.

     

    Just so you know.

     

    In response to Kevin S on his site. It's not copy right infringement if ;

    I'm not selling it/making a profit

    not passing the original work off as my own

    not publishing it

    and not posting the Palladium rules in entirety

     

    In short if you want the palladium rules you have to buy there books. No court of law would convict me, its true. Just like laws on parodies such as meet the Spartans, kevin has to just except this stuff and move on.

  20. Re: The Ultimates-Need Ideas...

     

    It depends on how powerful your group is. Which version of Super girl is this player most like? I actually find Unless the players have back up the Ultimates are a little on the tough side.

     

    You could have Cyclone use his attacks to knock Super girl towards the non flyers. Keep in mind Anklosaur's explosion advantage works better on grounded targets. Have Blackstar toss Mr. Fantastic up towards the sky and peg him off with the ranged shooters like Thunderbolt. There's allot you can do it seems like your version of the Ultimates have a mobility advantage, use that

  21. Re: A 'realistic' supers world?

     

    If you really want to rule the world, may I suggest the following 60 point power...

     

     

    Super Politioco!

    +20 with persuasion, oratory and PS: politician

     

     

    Nice, but no matter how good your skills got there'd always be somebody to appose you. This I imagine is why the Authority have crazy ridiculous power.

     

    I'd also throw +40 PRESENCE in for good mesure winkgrin.gif

  22. Re: A 'realistic' supers world?

     

    It would be cool if Marvel let characters grow old retire and die. I seriously wouldn't mind Spider-man retiring he's done it all. Characters like Wolverine could stick around for a while longer due to slow aging. The world would have a very clearly defined and quoteable history, which would have little need of retconing.

     

    I know this will never happen but it would be cool just the same.

  23. Re: Pulling Authority & Other Genres

     

    Agreed.

     

    For example, Civil War wasn't a bad idea for a story it was horribly executed and Millar took several iconic characters with long histories and personalities and well, wiped his butt with them IMO along with many of the assumptions and tropes of the Marvel Universe.

     

    There's a place for all sorts of stories but taking one style and jamming it like square peg into a round hole ususally doesn't work.

     

    I was really into "sidelines" for awhile except when the last issue came and Speedball completely 180'd his opinion. First he vehemently believes his innocence for 10 issues, then he automagically flip flops and decides he's the worst person in the entire world. Later becoming the dumbest character concept in the entire world, Penance.

     

    Civil war needed a better execution, more issues to develop what mattered. Cap and Iron man weren't represented well, personality or power wise...poorly in fact.

  24. Re: Tell me about your superhero campaigns!

     

    well, the game I've only run two games using the Champions Universe and one eventually flopped. I had to deal with a PC that was committing villainous deeds and acting suspicious to the rest of the party. This one player completely derailed my entire champions game. I spent almost all my time dealing with the ramifications of his mistakes.

     

    His character Cosmos, vanished in a plane crash. An event caused his powers to change (he wanted me to rebuild his character, and I did). Not only did his abilities change but his appearance and his name as well. Non of the other PC's recognized him, as he was now known as the Paragon. In interviews with the press he would say things such as; "Cosmos is no more" and "I am all that remains". He would speak in vague and cryptic ways which were loosely implying to those around him that he murdered Cosmos.

     

    The best thing, is that his antics make me nearly piss myself. When he woke post change he found himself in a fish packing plant which was a front for a drug ring. The mobsters who run the plant found him in a capsule by the water. Thinking the contents could be worth something they hauled him in. Well they were in for a surprise when he emerged from his confines in a blaze of light. They opened fire in shock , and he proceeded to wipe the floor with them. As fate would dictate one of the workers happened to be non other then the Bull Dozer. I would like to remind people that although the plant was a front for drugs it also employed many innocent if not misguided civilians. In his battle he recklessly brought the facility down on Bulldozers head. The workers narrowly made it out alive, some of the mobsters didn't. He left Dozer to the cops who was later exonerated of all crimes as there was nothing wrong with his actions (not that the courts could prove).

     

    Of course Dozer came back for revenge with the aid of Laser this time. Paragon tossed him off a building for fun without checking the street for civilians bellow. There's more and I could go on but I wont.

×
×
  • Create New...