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Iron Guardian

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  1. Re: Weird Conspiracy Hero Currently I am running this type of Dark Champions campaign which my players seem to be enjoying: 1) I modelled it after Shadowrun, but supernatural horror was released into the world circa 2012 by a small occult coven calling itself DEMON. Their ritual wildly successful, they managed to release seven powerful demon-lords (each representing a deadly sin) who have since been slowly transforming their continent/kingdoms ala Deadlands; 2) As a result, scientific advancements in cybernetics, bio-engineering, genetics have rapidly increased due to subtle demonic influence. Demonic hybrids of humans, animals, and plants have also occured; 3) Player-Characters are allowed cyber-enhancements (from Star Hero), bio-enhancements, genetic engineering, demonic hybrid abilities, super-skills (per Dark Champions), and even supernatural miracles (per Deadlands' Blessed archetype); 4) Humanity in general is still fairly ignorant of this, rationalizing it as the continuing downfall, moral decay of society. And of course, there are the megacorps, which has allowed me to "borrow" ideas from Resident Evil. I set the current year as 2050 AD, and so far the PC's have fought zombies, ghouls, ghoul-like dog creatures, bloodthirsty bat-things, something resembling RE's Nemesis, street/motorcycle gangs (unenhanced, competent normals), and even a soul-sucking demonic serial killer...of course, these were either covered up by the powers that be, or there were a lack of credible witnesses...pretty typical stuff so far (heh...heh...heh).
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