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FantasyGM

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About FantasyGM

  • Birthday 09/15/1983

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    Cook

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  1. Thanks for the feedback. My main concern isn't that they won't like the leveling type of advancement. I have already spoken with my players and they seem to like the idea. I was unclear on the execution. Right now I am thinking of awarding experience as per the norm in Heroes, but rather than giving it to them every session, experience will be awarded at the end of an arc during downtime. Then as far as spending the experience, I will consult them on how they think their characters advanced and offer new abilities for their level (to be purchased with the xp's). I was asking for input on how much experience would constitute a level. For example I was considering a large jump...like 25pts. Another issue is magic equipment. Should I only allow it to be purchased with experience or should it be found through out quests. In fantasy games one of my favorite things to do is discover loot, but I don't really know how this will affect a Hero game. I have only played supers in this system.
  2. I just registered on this board because I was looking for advice on the same thing as you JmOz. I want to run a Fantasy Hero game for my group and include an advancement system akin to d20. I am batting around the idea of giving them all 25+25 points to start and then every so often allowing them to "level" by having a predetermined number of points spent by me on the direction my PC's want their characters to develop, and also leaving a few points for them to choose how to spend. I think this will create a satisfactory feeling of advancement, and leave them freedom to spend points in minor ways...like skill points in d20.
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