Just more info. I'm the Egoist of the team. I'm a normal human with all the fun Mind Control / Mental Illusions stuff. My character concept was a police hostage negotiator who uses his powers for that purpose. I kept all my powers in the 60 AP cap. I also spent about 100 pts on skills; Oratory, Conversation, Persuasion, ect. Now i've played this character for about 8 months with enjoyment, but if you ask me what SPD I think Negotiator (my character) should be, I'd say 3. Why? Because he's a normal person. However, being in Mark's group for the past 4 years, with everyone else at a 5, I wasn't ging to have Negotiator be at 3. So basically I blew 20 pts 'just to keep up". That's why I think Storn's idea is brilliant. Anyway not to kiss up but Mark is one of those GMs that you'd be lucky to have, and I understand his frustration with all our characters maxed out at caps; after all, where's the character conception that way? Maybe i'm being foolish, If i picture Negotiator as a SPD 3, that's what he should be, and I should just deal with it. Now, if we decide to lift the caps in our games, I'd probably LOWER Negotiators SPD and raise his powers. After all, I envisioned him in the first place being able to do Area Effect Mind Controls and Mental Illusions with a decent amount of dice (something I couldn't do with 60 AP). I figure i'd have Negotiator's AP per power be somewhere in the 120 AP range. I figure if I'm moving on only 4, 8, & 12, then my characters actions should be memorable. Regardless, I'm looking forward to our campaign changes, and hope things go smooth.
Cheers,
-Will