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Posts posted by egonil
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Simon,
To restate what I checked,
QuoteI also tried unzipping the new version into a new location, where I have free read/write access, and tried printing to a file, to a location to which I also have free read/write access.
That doesn't work either.
I also find your mentioning "other files and APIs" a curious statement as the current release is a single JAR, two hde files, a PDF, and some images when initially unzipped.
I does create some new directories when HD6.jar first runs, in particular a "resources" directory, but the file contents in my old installation location and the fresh installation location have the same checksums for all of the files I checked.
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There is definitely something broken between older versions and the most recent version.
I recently downloaded the current version a few days ago, and tried to use the Print to PDF function.
I pulled the HD6.jar out of the zip file, and put it into the existing install location.
It doesn't work.
Without changing anything else, I replaced the newer version of HD6.jar (build 202001020) with an older version (build 20190210).
It works perfectly.
I also tried unzipping the new version into a new location, where I have free read/write access, and tried printing to a file, to a location to which I also have free read/write access.
That doesn't work either.
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Re: multi power or sweep/two weapon fighting?
but... can i use it with multple power attack?In a FH campaign, you generally pay points to buy skills
that let you use weapons in various ways. You get the
weapons "for free", for gold, mugged from a guard, or
wherever.
MPA would only apply to powers for which you payed
points which is how your super hero has a sword in a
Champions game. Note that MPA also requires that you
have more than one attack power to use at the same
time, e.g. you payed points for two swords.
Sweeping is available in either genre, but TWF seems
to be a kind of specialized sweep that requires two
separate weapons. It's certainly written up that way.
The two "weapons" can be be anything your character
could wield. They don't have to use the same maneuvers
either though each uses it's own OCV and you ending
up with the worst DCV. It also uses the whole phase
unless you also buy a Rapid Attack skill too. The main
difference from a Sweep is that a Sweep uses one kind
of attack multiple times.
The overlap between TWF, sweep, and MPA is annoying.
In some ways, you're better off building a Naked
Advantage Autofire with some limitations for the
number of points you end up spending along with the
DCV and phase penalties.
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Desired effect:
Cast a time-consuming blessing (Constant power) before combat.
Blessing has a fixed duration.
Blessing activates at the start of actual combat.
No predetermined limit on number of times case per day.
Is there a typical way to build this in terms of the
advantages and limitations?
Since the mechanical effect is a Constant power, it
seems to require an arrangement of Delayed-Effect,
Trigger, and Uncontrolled. (And Extra-time obviously.)
If were an Instant power, it seems like Lingering and
Trigger would be sufficient.
Can't Print to PDF
in HERO Designer
Posted
It is also the case that I can drop HD6.jar build 20190210 into the same, non-working, unzipped and run once directory of build 202001020, and print-to-pdf works without issue.