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psychoph

HERO Member
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About psychoph

  • Birthday 04/23/1978

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    psychoph03
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  1. Players aren't paying for equipment in the sense that it costs character points. I am running equipment as they need to take the perk money in order to afford items. If they have the money perk then they get that dollar amount multiplied by a year or 2. This money also pays for everything from vehicles and star ships to labs and such. The time and money are essentials to me. I was planning on using the time rule which allows players to reduice the amount of time it takes to do stuff based on the tiem scale. Of course I could always limit the number of time reduction as well as state that certain things just can't be reduced. I will also implement the idea of maximums for modifications. But I also want to kind of make modified items quirky. I think that was kind of a theme in the Star Wars movies and I want to kind of think of a system to bring that to life. Prefearably something that I can explain to a player if necessary.
  2. Essentially it is me trying to limit how much player characters can jack up equipment. I really don't want characters modifying their quad lasers to do twice the amount of damage they normally would. I also want to add a bit of a twist by making modified gadgets quirky. I am also trying to make the engineers job, which we have a player in the game specifically devoted to engineering, interesting. So it is three things. I am trying to limit the uber stuff that charactes can develop for themselves, add some realism, and add a general sense that messing with things gets you potential problems.
  3. I am about to run a conversion of the star wars universe in Heroes. I am having trouble trying to figure out how to run modifications of equipment and droids. I was wondering if anyone had run into this problem and was looking for suggestions. Right now I have that equipment has a body value and a DEF value which is equal to the active points /5 which is huge for laser cannons that are multipowers. I want to represent that modifications are tricky business. In general I also want modifications to cause some sort of problem, quirks and the like. So far I have the idea to add a characteristic, or use the body characteristic. The character rolls their mechanics or electronics skill. Modifications alter the body or characteristic by 25%. A character can then lower this percentage by 5% for each 1 added to their skill roll. IE a 14- skill that wants to have no reduction of the characteristic has a 9- to roll. Then based on the characteristic I would use the damage or quirks tables to determine what happens when the system that has been modified is used. The idea being that a modified system works some of the times but not all because it is modified. Anyone have any suggestions for other systems or modifications to this system?
  4. psychoph

    Jedi Powers

    Some other good powers that come out of the star wars books are: Energy absorption which Coran Horn has the ability to use. Pre Cognition or Visions Dark Side Powers would be like: EB Lightning Mind Control I am new to the hero system but converting Star wars over to it is what I have set out to do. Does anyone know any where I can get species templates for star wars for Hero Designer? If not I will be working on developing them as well as profession templates.
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