I am thinking about using this character, but I'm worried it might be underpowered or just handled incorrectly. I was wondering if people could give me some thoughts?
Character Concept:
Bobby Piffer was a FBI agent during the Psycihc Crisis that erupted out all over the world during the Alien Conflict. Life afterwards became hard for law enforcement, and it was hard for Bobby to keep his people safe while doing his job against the new rush of "kennies" (what his department called the Kenetics).
He was offered a chance to try out for a new program, one that was going to be designed to help handle the rogue criminals that were arising from the outbreaks. It called for the use of Alien Technology, a sort of symbotic relationship with a mechanical biomass. Wanting to be able to do more then just sit on his thumbs, he vollenteered for the chance.
The Biomechanic Mass, of BIOMM as the labs called it, melded with him easily. It wrangled around, got into his skin, entertwined with his nervous system and his brain. He could think clearer, and faster. His reflexes were increased. He could see into the infared, and into something... else. He could see the psycics. He knew who the bad guys are. What was even better was that the rest of the mass molded to him, formed a pistol whenever he needed it, protected him from harm, and even let him run and jump in amazing fashions.
However, the Aliens were watching. They tried hard to de-program is out of it's military thinking, but the BIOMM is a thinking machine. It's purpose is still to hunt out the enemies of the Aliens. It was designed to fight off the enemies, even when the soldier couldn't mentally think to do so. They are concerned that it might go haywire. They Watch Bobby, to see how he handles the power.
Robert (Bobby) Peffier
Base Points 200 (up to 150 Disads)
Disadvantages:
Social : (35 Points)
Public Identity
Subject to Orders (14-, Major)
Enraged (When under Mental Attack) (20 points)
Uncommon, Enrage 14-, Recover 11-
Distinctive Features: (20 Points)
Uniform
Biomechanical Mass (Concealable, Always Noticed)
Psychological : (35 points)
Follows Law Procedures (Common, Total)
Protective of Teammates (Common, Strong)
Reputation (10 Points)
Investigator (11-)
Hunted: (15 Points)
Watched by Aliens (More Powerful, NCI, 11-, Watched )
Total Disadvantages 135
Total Points to spend 335
Str 15
Dex 15
Con 18
Body 13
Int 20
Ego 15
Pre 15
Com 12
PD 8
ED 7
SPD 4
REC 11
END 36
STUN 30
Total Cost 101
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Powers
Biomass Control Unit (15 points)
Mental Defense (5 Lvls)
Infrared Perception
Mental Awareness
Combat Skill Programming (30 Points)
+2 DCV/+2DCEV
+2 OCV/+1 DCV at Range
Biomech Morphic Mass (80 Points Base, 24 from Powers. 104 total)
Multipower Array, 120 AP, OIF
(Fixed) Armor (20 PD/ED)
(Flex) Plasma Bullet (Energy Blast) 12d6
(Flex) Leaping +10”
(Flex) Running +10”
Headset Radio (6 points)
Biomass Fuel Belt (15 points)
Endurance Reserve (End 100, Rec 20), OAF
Field Grenades (11 Points)
Force Wall (5 PD/ED, 3”),
Charges 3, OAF, Range Based on Str.
Power Cost 181
Total Cost 282
Skills, Perks, and Talents
Fringe Benefit: International Enforcement (5 points)
Bribery (lvl 0)
Bugging (lvl 0)
Bureaucratics (Lvl 0)
Conversation (Lvl 1)
Criminology (Lvl 0)
Deduction (Lvl 2)
Interrogation (Lvl 0)
Area Knowledge: West Coast USA
City Knowledge: Los Angeles
Persuasion (Lvl 0)
Shadowing (Lvl 0)
Streetwise (Lvl 0)
Personal Skill: Sports Teams Trivia
Personal Skill: Fishing
Knowledge Skill: Law
Language Skill: Mandarin
Total Skills, Perks, and Talents: 53
Grand Total 101+181+53=335