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Crissa

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  1. Re: Extremely high Charactaristic used in REQUIRES SKILL ROLL It's simple. RSR lets the GM have more fine-tuning than Activation Roll. And this GM thinks the tuning is out of whack. Which it was, potentially, but we didn't know the power, so... -Crissa
  2. Hey, I noticed that in the books I have there are charts of pre-built weapons... But is there somewhere with those broken out to powers so I can see how they were built, and design my own steps of weapons for a campaign? Saber, Tonfa, brass knuckles, hand blades, and weapons made from various silly things like dragon's teeth, unicorn horn, etc are what I'm trying to make and I just seem to be unable to find some breakouts of weapons already. I know I probably even have it on my shelf. I tried the Hero Google, but the wording eludes me on this question. I don't have any of the equipment-only books 'cept Ultimate Vehicle. -Crissa You know what would be awesome? Google for the printed materials. Instead of URLs, it gives you page numbers and columns...
  3. Re: Healing Flash or transform damage I didn't want to pipe in, as that was what was going through my head. Generally you don't want to have the repair ability cost the same resources as the attack... That leaves you with healers which are unable to really do anything but waste actions in combat. I was wondering, healing flash damage is listed as the same level ability as simplified healing... As if you had to buy it specifically as Healing: Flash Damage 10/phase healed. That's both nonrandom (unlike other abilities) and it's double the cost of Flash. That led me to wonder if seeing it as a same level option was wrong, and healing flash damage was supposed to be a side effect of healing. -Crissa
  4. Re: Math question... Well, that's why I ask you guys... My SO is GMing and tends to make things really expensive for no reason. And I tend to be pretty complex. Thanks! -Crissa PS, where do you get the re-use duration from?
  5. I'm looking at ten variants of the same power (Healing again, actually, to heal each stat) (x = base cost) Ten powers at x would cost 10x; A Multipower with ten slots costs x + 10(x/10) or 2x; A single power with a +2 Advantage costs x + (2/1)x or 3x; And an Control framework for the same would be x/2 + 10(x - x/2) or 5.5x. Right? -Crissa
  6. Re: Mind Control - how much is glowing eyes worth? What, so you have to be able to hear, smell, and taste the possession? From how far? That's pretty severe. -Crissa
  7. Re: Healing Flash or transform damage Oh, helpful! Hmm, would All or Nothing be worth -1/2 on Healing a status effect? -Crissa
  8. Under Healing in FRED, it says that healing can undo status effects or Transforms or flash damage... But there's no suggestions of how to price this at all. I used the search tool and found... Cleric/Wizard spells which was interesting, but didn't have any base cost, so I couldn't figure out the math. I've seen Simplified Healing in the software, but I don't have the software, so I don't know what it costs. What do you suppose you'd price at. Cannot Heal Self (that unicorn again) Only for Flash Damage (Cure blindness) Only for Transform Damage (Dispel Magic?) Only to count for healing Disabled, must take Can Heal Limbs. Anyone have any links or comparisons? Very helpful so far ^-^ -Crissa
  9. Re: Heavy character with Teleport Thanks! What about the answer to my first question... What would the unicorn's capacity be? -Crissa
  10. Re: Heavy character with Teleport Really? Do you need Usable simultaneous thingy to use the other movement powers? O-o The book I have just suggested 5 points per doubling of cargo/people. -Crissa
  11. I have a unicorn with combat Teleport. Would you rule that the first 100kg of teleport ability refers to the 600kg of unicorn? So that any additional weight bought would refer to anything not the unicorn? -Crissa
  12. Re: Mind Link: Touch: Only to sync movement It's a cartoon thing. I probably shouldn't have mentioned touch. For a permitted (nonattack) version, about buying a VPP with the 'usable by others' mod with the SFX 'Only for granting their powers UBO' to borrow (mimic their movement powers? I'm still unclear on what sort of skill roll it is to match someone's dance steps, though it's a good point that you'd need to buy the same DCV to match their DCV. -Crissa
  13. Re: Mind Link: Touch: Only to sync movement How would you even do it with cramming? There's no prep-time involved. Most people aren't using skills when they're walking around or moving. Reverse mind-control? O-o -Crissa
  14. Re: Mind Link: Touch: Only to sync movement So, what would be a Talent method for doing this? -Crissa
  15. Re: Mind Link: Touch: Only to sync movement They're not missing any senses, I just figured it'd be easier to have a power say 'you can do this' instead of rolling dice. You know, the old cartoon mirror trick, or something. The idea being it's a way to follow without actually leaving (or attacking) the partner. Maybe you could compare it to one of Spiderman's Venom (the suit's) attacks. They'd obviously not be able to move farther than their inches, or fly or teleport. I'd figured someone else would've thought it up and had an idea. I want this to: Move on their move (sorta automatically) Match their movements exactly No additional movements (until the power is deactivated) ...I thought the latter would be an SFX. -Crissa
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