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Partial Reconstruction Cyborg


TheNaga

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I need some help with cyborg I am making that has a cybernetically enhanced brain and cybernetic arms, eyes and legs.  I am using Kazei 5 for 6th edition to make him.  I have four hundred points to spend on him.  I was seeing him a inventor of cybernetic and owner of Cyber Dynamics which makes cybernetic/bionics.  I did not give his cybernetics the limitation of being restrainable by EMP cut-off switch because I thought he would not want that vulnerability built into his cybernetics.  I also give him a somewhat limited version of a Computer-Like Brain power found in the Champions Powers Book.

 

 

Val          Char       Cost    Roll       Notes
15+15    STR        5          12-         Lift 1,600 kg (3527 lbs); 6d6 HTH damage [3]
10+9      DEX        0          11-/13-
15+10    CON       5          12-/14-
35           INT        10         16-         PER Roll 16-
20+15    EGO      10         13-/16-
15          PRE       5           12-
4+3        OCV      5
4+3        DCV      5
3+5        OMCV   0
3+5        DMCV   0
4            SPD      20                          Phase: 3, 6, 9, 12
8            PD         6                           Total:  8/15 (7 rPD)
8            ED         6                           Total:  8/15 (7 rED)
10         REC       6
50         END       8
15        BODY     5
40+16  STUN    10
Total Characteristics Cost:
Movement    Cost    Meters        Notes
RUNNING    0         16m/32m    END [3]
SWIMMING 0          0m              END [1]
LEAPING    0          12m            12m forward/6m upward


Cost    Powers
            Cybernetic Brain
38        1)   Advanced Cyber Brain:  (Total: 45 Active Cost, 36 Real Cost) +15 EGO (15 Active Points); Cybersystem (-1/4) (Real Cost: 12) plus +5 OMCV (15 Active Points); Cybersystem (-1/4) (Real Cost: 12) plus +5 DMCV (15 Active Points); Cybersystem (-1/4) (Real Cost: 12)
24        2)   True Eidetic Memory:  Retrocognitive Clairsentience (Hearing, Sight And Smell/Taste Groups), Reduced Endurance (0 END; +1/2) (90 Active Points); Retrocognition Only (-1), Personal History Only (-1), No Range (-1/2), Cybersystem (-1/4)
10        3)   Attack Barrier:  Mental Defense (15 points total) (15 Active Points); Software (-1/2)
24        4)   Think Fast:  +15 Only To Counteract Penalties For Rapid Performance (30 Active Points); Cybersystem (-1/4)
14       5)   Alertness:  Danger Sense (self only, in combat) (18 Active Points); Cybersystem    (-1/4)   19-
6         6)   Anticipation:  Lightning Reflexes (+10 DEX to act first with All Actions) (10 Active Points); Requires A Roll (Requires A PER Roll; -1/2); Cybersystem (-1/4)

           Computer-Like Brain
15      1)   Computer-Like Thinking:  +15 INT
6        2)   Text Scanning:  Speed Reading (x100)

           Cybernetics
4        1)   Level Two Datajack:  +2 with all computer-related  Skills (8 Active Points); Requires DNI-Capable Device And Accessible Datacable (-1/2), Cybersystem (-1/4)
38      2)   Reflex Enhancement:  (Total: 48 Active Cost, 38 Real Cost) +9 DEX (18 Active Points); Cybersystem (-1/4) (Real Cost: 14) plus +3 OCV (15 Active Points); Cybersystem (-1/4) (Real Cost: 12) plus +3 DCV (15 Active Points); Cybersystem (-1/4) (Real Cost: 12)
18       3)   Cybergraft Toughness:  (Total: 18 Active Cost, 18 Real Cost) +10 CON (Real Cost: 10) plus +16 STUN (Real Cost: 8)
15       4)   Cybernetic Strength Augmentation:  +15 STR
14       5)  Cybergraft Shell:  Resistant Protection (6 PD/6 ED) (18 Active Points); Requires A Roll (15- roll or Locations 6-18; -1/4)

           Cybernetic Legs
5        1)   Hydraulic Jack:  Leaping +8m (12m forward, 6m upward), Reduced Endurance (0 END; +1/2) (6 Active Points); Cybersystem (-1/4)
3        2)   Cybernetic Legs:  Running +4m (16m total) (4 Active Points); Cybersystem (-1/4)

           Cybernetic Eyes, all slots Cybersystem (-1/4)
8         1)   Thermographic Filter:  Infrared Perception (Sight Group), Tracking (10 Active Points); Cybersystem (-1/4)
2         2)   Range Finder:  Absolute Range Sense (3 Active Points); Cybersystem (-1/4)
8         3)   Ultraviolet Filter:  Ultraviolet Perception (Sight Group), Tracking (10 Active Points); Cybersystem (-1/4)
8         4)   Night Sight:  Nightvision, Tracking (10 Active Points); Cybersystem (-1/4)
7         5)   Telescopic Sight:  +6 versus Range Modifier for Sight Group (9 Active Points); Cybersystem (-1/4)


           Skills
0         Acting 8-
3         Computer Programming 16-
0         Concealment 8-
3         Deduction 16-
3         Electronics 16-
3         High Society 12-
3         Inventor 16-
3         KS: Cybernetic World 16-
3         KS: Cyberware 16-
0         Language:  English (completely fluent; literate) (4 Active Points)
3         Mechanics 16-
3         PS: Cyberneticist 16-
0         Paramedic 8-
3        Scientist
2        1)   Science Skill:  Biochemistry 16- (3 Active Points)
2        2)   Science Skill:  Biology 16- (3 Active Points)
2        3)   Science Skill:  Biomechanics 16- (3 Active Points)
3        4)   Science Skill:  Cybernetics 17- (4 Active Points)
3        5)   Science Skill:  Electrical Engineering 17- (4 Active Points)
2        6)   Science Skill:  Physiology 16- (3 Active Points)
2        WF:  Laser Pistols, Laser Rifles


          Perks
1        Fringe Benefit:  License to practice a profession
15      Multi-Billionaire:  Money:  Filthy Rich


          Complications
10      Distinctive Features:  Extensive Cyberware (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10      Psychological Complication:  Futurist, Believes Technology Is The Answer To All Problems (Common; Moderate)
5        Social Complication:  Obvious Cyborg  Infrequently, Minor

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  • 2 weeks later...

I am not sure the Kazei 5 rules are actually a fit here. Kazei 5 is more or less Cyberpunk on heroic level. But 400 points strongly implies this is a superheroic level character. Applying heroic rules and constructs to a superheroic game will hardly match.

 

You can still raid it for ideas. But asume that most or all limitations from a Heroic game will not apply (or not to that degree) in a superheroic game. Or will be a lot more severe then they look at first.

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