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About This Club

A place for heroes to show off and brag about their accomplishments. Club houses in every major city. The concept: The Adventurer's club is a place to put up your heroes and post about their adventures. New players can look at how you built the character to gain inspiration or possibly adapt the character design as their own. GMs can use the heroes as NPCs. Posters retain all rights and responsibilities to their posts. This club is unmoderated in general but I or other admins reserve the right to remove strongly offensive posts or other unwanted posts like ads for non-associated things. Please label your posts for any material which would not be suitable for a PG movie.  This includes foul language or nudity.  Certain common sense subjects are generally banned from this location (ex: Pro-nazism, advancement of child pornography or abuse, etc.).

  1. What's new in this club
  2. So in response to a thread in Hero System Discussion (link), I made this character. Power Level: Game Average: 12DC, 8 CV, 5 Spd Sex: Male Age: 23 Height: 178cm (5'10") Weight: 60kg (132.28 lbs) Eye Color: Brown Hair Color: Black Handed: Right Background: Beau Long was playing with his cowboys and indian toys. He always like the indians and how they use bows and arrows instead of a gun. While playing he heard shouting outside in his bedroom window and saw a family of three get attacked by a robber. The robber killed the parent and fled. Beau went to bed thinking if there were indians there, the poor boy wouldn't have become an orphan. On that day, Beau Long decided he would become like Robin Hood and the Indians and fight injustice with bow and arrows. Personality/Motivation: OK, so he's a nut case vigilante. At least his heart is in the right place. Quote: You have failed this city! Heh, sorry, always wanted to say that. Powers/Tactics: Outside in the city he will use mostly sniping tactics and move. In more confined areas where can not use the swing line arrow, he will resort to martial arts. He always delays until before his next segment in case he needs to dodge or dive for cover. While his DCV is very good, he can be a bit quishy when hit. Appearance: He's 5'10 and athletically fit. Dressed in black leather and wielding a aluminum composite folding longbow, he looks straight out of some gritty television or movie TV show. Notes: With the quiver, Longbow has a fairly good arsenal for about 3 turns of combat just in shooting. With or without his bow as a club, his martial arts also make him a very effective close in fighter. His one big problem is his actual defenses are a bit low for a 12DC game. A 62 act. pt 10d6 AoE 4m Radius attack will only just barely not stun on average him doing 15 points of stun past defenses. A straight up 12d6 attack will most likely stun him doing 22 points past defenses. The background is total cheese. And not even real cheese but pasteurized prepared cheese product. If you use this character as a base for your own personal character, please come up with something better. Logbow.pdf
  3. Thinking of using her in a encounter with PCs in a game I run...
  4. So a long time ago (about 15 years IIRC) in a gaming house now but a distant memory, I ran a 5th game and introduced a lowered powered hero NPC trying to get into the main hero's roster. That hero was MinMax. When 6th came out, the new cost challenges for growth made that a bit difficult. I think I finally got it down where I think power, CV, and damage variability is still playable. She may still require some tweaking but on the whole seems okay. Sadly, I am the only GM I know doing Hero right now and the only one doing 6th so she may be on hold for a while. Power Level: Game Average: 12DC, 8 CV, 5 Spd Sex: Female Age: 18 Height: 157cm (5'2") Weight: 51kg (112.5 lbs) Eye Color: Brown Hair Color: Black Handed: Right Background: Maxine Ming is a mutant teenager with the size changing power. She found that within a limited range of her body, she could shrink herself and things she has to about the size of an ant. Later on, she found that she could enlarge herself. She trained a unique fighting style involving her shrinking/growth and the martial arts she studied her entire life. Now, with a new suit (which shee keeps in an altoids small tin), she fights in the San Francisco bay area as MinMax. Personality/Motivation: She's always had the push to be a doctor or lawyer from her parents. Now in college, she's studying to be an engineer (an acceptable profession) but what she really wants to be is a superhero. So she hides her adventuring behind a mask and suit while slowly earning an engineering degree. Quote: I'm MinMax. Powers/Tactics: Inside buidlings, she tends to stay small and use martial arts. Her costume can change colors to help blend into the background. Outside, if she needs a push in damage, she can grow to about 2 stories. Appearance: She's 5'2" and weighs 112#. She's fairly curvy for an Asian woman with a petite frame. Notes: Against opponents using only direct attacks, she's pretty unstoppable. Shrunk, her DCV is around 24. In normal size mode, her DCV can be on the average 12 assuming she's doing a martial punch and making her acrobatics roll. She doesn't fly and that is something I'm a bit torn on. Flight might be incredibly useful. When she's big, her martial punch can land a whopping 14d6. Her defenses go up to 20 points, and with 6 damage negation classes, an average 12d6 attack should do a point or two of stun on the average. Her big weakness is area of effects. When shrunk or normal sized, the area of effects negate her DCV. When grown, while her PD/ED still go up to 20, she no longer gets her damage negation. Combined with the bonus to hit her at that size, she's at a disadvantage with a cheap area effect being just +1/4 on 10d6 normal (doing 15 stun when grown or 21 at any other time against her 15 Con). MinMax.pdf
  5. This seems like a good idea, a nice place and in accordance with the rules let me say now.....Nazi’s suck. P.S. So does Hydra. P.P.S. Although watching them get their butts kicked does make for a fun night of gaming or a fine evening of programming on the History Channel.
  6. This club will not tolerate pro-nazi or pedophilia posts. Posts which contain Nazis and Pedophiles in a a bad light (like villains) and where they are defeated is fine. Pulp and modern action heroes fighting the good fight against Nazis is the reason for this post as clarification. See: https://en.wikipedia.org/wiki/Paradox_of_tolerance
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