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Canvas version 1.002 for review


MisterD

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Canvas redoneBackgrounds scetchy on purpose. Will flesh them out when used.<CANVASPlayer:

Val Char Cost
15/25 STR 5
18/27 DEX 24
16 CON 12
10 BODY 0
13 INT 3
14 EGO 8
18 PRE 8
14 COM 2
8/28 PD 5
8/25 ED 5
4/6 SPD 12
10 REC 8
32 END 0
30 STUN 4
6"/16" RUN02" SWIM03"/5" LEAP0Characteristics Cost: 96
Cost Power END
20 Enhanced Flesh: Armor (8 PD/5 ED)
5 Enhanced Flesh: Life Support (Safe in High Pressure; Safe in Intense Cold; Safe in Intense Heat)
60 Tattoos: Multipower, 75-point reserve, (75 Active Points); all slots Gestures (-1/4)
2u 1) Knight in Armor: Armor (12 PD/12 ED) (36 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
1u 2) Cat balancing on one foot: +9 DEX (27 Active Points); No Figured Characteristics (-1/2), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
1u 3) Broken chain: +10 STR (10 Active Points); No Figured Characteristics (-1/2), 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
1u 4) Running Cheatah: +2 SPD (20 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
2u 5) Heart With large Wings: Flight 10", x4 Noncombat (25 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
1u 6) Heart with small wings: Running +10" (6"/16" total) (20 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
2u 7) Black Sun: Darkness to Sight Group 2" radius, Personal Immunity (+1/4) (25 Active Points); 1 Recoverable Continuing Charge lasting 5 Minutes (-1/4), Gestures (-1/4)
2u 8) Flaming staff: Hand-To-Hand Attack +5d6, Costs END Only To Activate (+1/4) (31 Active Points); Hand-To-Hand Attack (-1/2), Gestures (-1/4) 2
4u 9) Flaming Sword: Killing Attack - Hand-To-Hand 3d6 (4d6 / 4 1/2d6 w/STR) (45 Active Points); Gestures (-1/4) 4
2u 10) Lightning Bolt: Killing Attack - Ranged 3d6 (45 Active Points); 1 Recoverable Charge (-1 1/4), Gestures (-1/4)
1u 11) Summon 60-point Small creature, Slavishly Devoted (+1) (24 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4)
2u 12) Summon 150-point Large creature, Slavishly Devoted (+1) (60 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4)
2u 13) Summon 175-point Monsterous creature, Slavishly Devoted (+1) (70 Active Points); 1 Recoverable Charge (-1 1/4), CANVAS takes 1D6 if creature is killed (-1/4), Gestures (-1/4)
Powers Cost: 108
Cost Martial Arts Maneuver
Kung Fu (Wu Shu)
5 1) Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort
4 2) Dodge: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort
5 3) Kick: 1/2 Phase, -2 OCV, +1 DCV, 7d6 / 9d6 Strike
3 4) Legsweep: 1/2 Phase, +2 OCV, -1 DCV, 4d6 / 6d6 Strike, Target Falls
4 5) Punch: 1/2 Phase, +0 OCV, +2 DCV, 5d6 / 7d6 Strike
3 6) Throw: 1/2 Phase, +0 OCV, +1 DCV, 3d6 / 5d6 +v/5, Target Falls
4 7) Tien-hsueh Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND
1 8) Weapon Element: Blades
1 9) Weapon Element: Staffs
Martial Arts Cost: 30
Cost Skill
General Background
3 1) Bureaucratics 13-
6 2) Computer Programming (Computer Networks, Personal Computers) 13-
3 3) Cryptography 12-
2 4) KS: Chinese Culture and traditions 11-
2 5) KS: Corporate Culture 11-
3 6) Language: Mandarin (fluent conversation; literate)
3 7) Oratory 13-
Karate Education
12 1) +4 with Karate
2 2) KS: Karate 11-
2 3) WF: Common Melee Weapons
1 4) WF: Off Hand
Heroine Vigilante
32 1) +4 with All Combat
3 2) Power 11-
3 3) Acrobatics 13- (14-)
3 4) Analyze: Combat 12-
3 5) Breakfall 13- (14-)
10 6) Defense Maneuver I-IV
3 7) Riding 13- (14-)
10 8) Two-Weapon Fighting (HTH)
Everyman Skills
0 1) AK: Native Country 8-
0 2) Acting 8-
0 3) Climbing 8-
0 4) Concealment 8-
0 5) Conversation 8-
0 6) Deduction 8-
0 7) Language: English (Idiomatic, native accent; Custom Adder) [Notes: Native Language]
0 8) PS: Online Researcher 8-
0 9) Paramedics 8-
0 10) Persuasion 8-
0 11) Shadowing 8-
0 12) Stealth 8-
0 13) TF: Custom Adder, Small Motorized Ground Vehicles [Notes: Custom Mod is Everyman Skill]
Skills Cost: 106
Cost Perk
5 Money: Well Off
5 Fringe Benefit: Basic 8- Company Human Resources, Basic 8- Contact, Security Clearance
Perks Cost: 10
Val Disadvantages
10 Distinctive Features: Mystical Aura (Not Concealable; Always Noticed; Detectable Only By Unusual Senses)
15 Distinctive Features: Lots of tattoos (Concealable; Always Noticed; Detectable By Commonly-Used Senses)
10 Hunted: Various gangs 8- (As Pow, Harshly Punish)
15 Social Limitation: Secret ID (Frequently, Major)
15 Dependent NPC: Roommate 8- (Normal; Unaware of character's adventuring career/Secret ID)
Disadvantage Points: 65

Base Points: 200Experience Required: 85Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: As Dina Roads: Hair in a bun, glasses, and womans business suits (at work and in play)

As Canvas: Hair wild and wears a goth top and a loin cloth. (her powers protect her from weather and damage.)

Personality: Quote:Background: Researcher for a chinese business conglomerate.

Three generations of her family worked at the company.

Lives in local China town.

Friendly and respectful to an old man owns a chinese cultural store

He gave her a few tattoos and contacted an instructor in Kung-Fu

Powers/Tactics: Either the tattoos were mystical or she was a mutant and the tattoos gave her powers focus.

 

CANVAS is able to create or summon effects and creatures matching her tattoos.

Campaign Use: 
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OK.

 

First off I’m not too sure about the -1/4 for must be in loose clothing … IMO the gestures covers that aspect already since what you are really after is that she has to touch the tattoo.

 

Second characteristics in MP slots already don’t affect figured characteristics so you shouldn’t have the -1/2 limitation on them.

 

Third why does she know Karate but speak Mandarin Chinese? It seems more likely that he would study Kung Fu or speak Japanese IMO. This is more of a judgment call than anything else but it just seems odd to me.

 

Fourth I’m positive that were I GMing the game I would not allow this bad girl to have the Normal Characteristic Maxima disadvantage. It doesn’t really fit the T-Man concept from Rifts and your tattoos let you get around it so it really isn’t a disadvantage to the PC.

 

Fifth the DNPC roommate & Secret ID are going to *really really* hard to maintain with all the distinctive tattoos. Role playing wise even with the standard Superman glasses convention I just don’t see how these would really work for long with this character. “Gee that gal on TV has the exact same tattoos that you do … hmm you even look like her too….â€

 

The summons look OK to me … but what kind of creatures does she create?

 

I wonder if the Tattoos would work better if each were bought with one recoverable charge having a duration between 1 turn and 5 minutes depending on the Tattoo. While paying End for powers is the standard HERO model it just doesn’t seem to fit the original Palladium T-Man very well.

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erm is Cheetah spelled the way you want it to?

what part of corporate culture do you wan ther to be a prt of

 

Perhaps a Perk or two with the corporate culture?

 

as far as the /Secret Id/ Business goes I would only allow that if her dress "at work and play" was particularly austere, then most of the tatoos would be concealed, that plus some makeup would solve most of the problems.

 

How often has your roomate seen you naked and looked closely at your tats?

 

another option would be a DNPC Duplicate or Summon that looks like her to cover up the Secret ID.

 

Roomie:"Hey Dinah! The girl on tv fighting crime looks just like you"

Duplicate Dinah:"Her agian? Well, goes to show that looks arent everything, at least i have taste!"

Another Suggestion would be to have the Distinctive features Only In Hero ID.

 

Heck, even the Tats could be OHID.

 

On the Pics have some artist do up the

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MP – looks a lot better now. In any event you probably ought to go over this construct carefully with your GM anyway.

 

Disads:

 

Take several Psychological Limitations (50 points worth) that reflect your view of the PC. For instance does she avoid killing (Code vs Killing) or not? Is she honorable or not? Does she have any hang-ups about how her tattoos make her look? Is she a willing participant in the battle of good vs. evil or is she a pawn & dupe of the ‘kindly old man.’ Etc.

 

The gangs probably ought to be less powerful hunted … unless you are talking cool martial arts tongs. :)

 

15 Hunted: Hising Chiao the evil Chiang Ku Dragon and his Tattooed followers, more powerful, 8-

 

10 Hunted: Kindly old man … really a good Chiang Ku Dragon, more powerful, watching, 11- (If you don’t make him a watcher he might make a good contact)

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