Jump to content

MisterD

HERO Member
  • Posts

    289
  • Joined

  • Last visited

About MisterD

  • Birthday 12/23/1969

MisterD's Achievements

Community Regular

Community Regular (8/14)

  • Conversation Starter
  • First Post
  • Collaborator
  • Week One Done
  • One Month Later

Recent Badges

1

Reputation

  1. Hello. I have been playing Champions since the boxed set. I heard about City of Heroes/Villains SO I got the game. How can there NOT be a Champions/Herogames Super group on the CHAMPION server? Well. I fixed that. Anyone who enjoys champions is Welcome to the group. You do not have to play champions to join but If you have a Champions Homage character or managed to create your character on the server. you are welcome to join. Look for Marc Ducorsky PS: If this is in the wrong thread, I am sorry.
  2. Re: Online game:Who wants to buckle some swash? I have a character idea A young man called The Doctor (THe cook on a gelley ship) I am thinking he is the master in the kitchen (able to make deliciouse edible foods out of just about anything available. Able to list ingredients and procedures in preperation of any food he tastes Pus one of the bellow 1) VPP of Knowledge and background skills (drawback is someone other than himself has to ask a question) Or 2) Real good with knives.
  3. OK. Say MINDMAN has a 2D6 Cumulative Mindcontrol. He suses it against person A and Person B. MM rolls 6 each time (say 5 times) 1) Person A has 0 Mental defence. How does Mind Control work against him? 2) PErson B had 5 Mental Defence. How does Mind Control work against him? My thinking 1 = works normally 2 = each roll only results in 1 point of Mind Control per attempt.
  4. MisterD

    Random powers?

    Re: Random powers? Would I be able to post links to my characters on my site here and thread readers can see if I stick to concept?
  5. Re: Rationalize this.... Then probably tactical subsystem will be based on MA. Movies and Combat anaysis sot when CN sees an opening he can take it and if he sees an attack he can determine where it will land and block it.
  6. Re: Rationalize this.... Jackie Chan already did it. It might be a cheese to habe normal characteristics and have EVERYTHING ELSE as a VPP
  7. Re: Rationalize this.... I thought there are multi-Targeting. 1 Targeting = where he is looking 1 Targeting = Where hisr fist is pointed at 1 targeting = Path of possible attack When all three lock he makes an attack and the system guides it.
  8. Re: The Cyber Ninja How would I do this as a computer?
  9. The Cyber Ninja Cyber Ninja Val Char Cost Roll Notes 20 STR 10 13- / 15- 4d6/6d6 HTH damage [2/3] 20 DEX 30 13- / 15- OCV: 7/9/DCV: 7/9 16 CON 12 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 13 EGO 6 12- ECV: 4 15 PRE 5 12- PRE Attack: 3d6 14 COM 2 12- 5 PD 1 Total: 5/17 PD (0/12 rPD) 5 ED 2 Total: 5/17 ED (0/12 rED) 4 SPD 10 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 10 REC 6 32 END 0 28 STUN 0 Total Characteristics Cost: 87 Movement: Running: 6"/12"/[Noncombat]" Leaping: 4"/12"/[Noncombat]" Swimming: 2"/[Noncombat]" Cost Powers END 30 Armor: Armor (12 PD/12 ED), Hardened (+1/4) (45 Active Points); OIF (Battle Armor; -1/2) 0 3 Compensation System: Power Defense (5 points) (5 Active Points); OIF (Battle Armor; -1/2) 0 3 Compensating System: Lack Of Weakness (-5) for Mental Defense (5 Active Points); OIF (Battle Armor; -1/2) 0 6 Helmet (Flash Bang protection): (Total: 10 Active Cost, 6 Real Cost) Sight Group Flash Defense (5 points) (5 Active Points); OIF (Battle Armor; -1/2) (Real Cost: 3) plus Hearing Group Flash Defense (5 points) (5 Active Points); OIF (Battle Armor; -1/2) (Real Cost: 3) 0 7 Helmet (Communication System): Radio Perception/Transmission (Radio Group) (10 Active Points); OIF (Battle Armor; -1/2) 0 3 Helmet (Internal air Supply): Life Support (Self-Contained Breathing) (10 Active Points); 1 Charge (-2), OIF (Battle Armor; -1/2) [1] 17 Visor (Video imaging): Increased Arc Of Perception (360 Degrees) with all Sense Groups (25 Active Points); OIF (Battle Armor; -1/2) 0 3 Visor (Light Amplifications): Nightvision (5 Active Points); OIF (Battle Armor; -1/2) 0 3 Visor (Heat Diferenciation): Infrared Perception (Sight Group) (5 Active Points); OIF (Battle Armor; -1/2) 0 4 Visor (Optical Zoom): +4 versus Range Modifier for Hearing Group (6 Active Points); OIF (Battle Armor; -1/2) 0 3 Encrypted connection to base: Mind Link , One Specific Mind (5 Active Points); OIF (Battle Armor; -1/2) 0 22 Armor Power Supply: Endurance Reserve (150 END, 10 REC) Reserve: (25 Active Points); IIF (Battle Armor; Hidden power Source; -1/4) 0 Bio-Kinetic Enhancements, all slots OIF (Battle Armor; -1/2) 6 1) Servos and Artificial Musculature: +12 STR (12 Active Points); No Figured Characteristics (-1/2), OIF (Battle Armor; -1/2) 1 12 2) Bio-Kinetic Reflex Augmentation: +8 DEX (24 Active Points); No Figured Characteristics (-1/2), OIF (Battle Armor; -1/2) 13 3) Bio-Kinetic Reaction Augmentation: +2 SPD (20 Active Points); OIF (Battle Armor; -1/2) 43 Technology aided Ninja attacks / abilities: Multipower, 65-point reserve, (65 Active Points); all slots OIF (Battle Armor; -1/2) 1u 1) Ninja Climb: Clinging (normal STR) (10 Active Points); OIF (Battle Armor; -1/2) 0 2u 2) Ninja Vanish: (Total: 30 Active Cost, 18 Real Cost) Sight Group Flash 1d6, Penetrating (+1/2) (7 Active Points); OIF (Battle Armor; -1/2) (Real Cost: 5) plus Invisibility to Sight Group and Normal Hearing (23 Active Points); OIF (Battle Armor; -1/2), Linked (Flair; -1/4) (Real Cost: 13) 3 1u 3) Ninja calling shadows: Darkness to Sight Group 1" radius, Personal Immunity (+1/4) (12 Active Points); OIF (Battle Armor; -1/2) 1 3u 4) Chi' Strike: Energy Blast 8d6 (40 Active Points); OIF (Battle Armor; -1/2) 4 1u 5) Ninjutsu: (Total: 30 Active Cost, 14 Real Cost) Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-1/2), OIF (Battle Armor; -1/2) (Real Cost: 10) plus +10 STR (10 Active Points); Limited Power Power loses about a third of its effectiveness (Only for Martial art effects (Grab, Escape, ect.); -1/2), No Figured Characteristics (-1/2), OIF (Battle Armor; -1/2) (Real Cost: 4) 3 2u 6) Ninja Sword: HKA 2d6 (3d6+1 / 4d6 w/STR) (30 Active Points); OIF (Battle Armor; -1/2) 3 1u 7) Ninja throwing stars: RKA 2d6 (30 Active Points); 8 Charges (-1/2), OIF (Battle Armor; -1/2) [8] 1u 8) Ninja Leap: Leaping +6" (4"/12" forward, 2"/6" upward) (Accurate) (11 Active Points); OIF (Battle Armor; -1/2) 1 1u 9) Ninja Dash: Running +6" (6"/12" total) (12 Active Points); Only On Appropriate Terrain (-1/2), OIF (Battle Armor; -1/2) 1 Perks 20 Bases(100 point base (Training area, labs and communication center) Skills Every Man Skills 0 1) Acting 8- 0 2) AK 8- 0 3) Climbing 8- 0 4) Concealment 8- 0 5) Conversation 8- 0 6) Deduction 8- 0 7) Language: English (completely fluent) (3 Active Points) 0 8) Paramedics 8- 0 9) PS: Online Sales 8- 0 10) Shadowing 8- 0 11) Stealth 8- 0 12) TF: Common Motorized Ground Vehicles 8 Tactical Subsytem (Library of Bio-Kinetic formulas for martial art and videogame fighting maneuvers) +4 Combat Skill Levels with Ninjutsu (12 Active Points); OIF (Battle Armor; -1/2) 7 Tactical Subsystem (Link Library to Visor) Defense Maneuver I-IV (10 Active Points); OIF (Battle Armor; -1/2) 3 Acrobatics 13- (15-) 3 Breakfall 13- (15-) 3 Climbing 13- (15-) 3 Disguise 12- 3 Systems Operation 12- 3 Tactics 12- 7 Weaponsmith 14- 3 KS: Anime 12- 3 KS: Action and Martial Arts movies 12- 3 KS: Fighting video games 12- 3 KS: Hero World 12- Total Powers & Skills Cost: 263 Total Cost: 350 200+ Disadvantages 20 Normal Characteristic Maxima Total Disadvantage Points: 350
  10. Purpose of this thread: To help me (and others) in making sure a power fits the SFX or source of a power (No 6 degrees on how a power is related to a Kevin Bacon movie). I do not want discussions on how Spiderman developed web shooters in the comics or how the movie has his shooting webs from his wrists when normally spiders shoot webs from their .... (Can I say that on this board?) My current problem: I a working a character. A normal person who loves MA movies and Anime. He and some friends develop a suit of armor. Since these people are nerds a geeks and not jocks they have no real fighting experience but by combining what they know about Video games and Bio-Mechanics (how the human body moves) they developed a tactical computer that can either take care of the Martial Arts fighting or propt the wearer of the armor on how to fight. Does this fit the character? Do you need more information?
  11. Re: Vampires in Supers Setting Here is my attempt at a 350 Vampire. I am using the template from DH #6 How is this? Good vs Street level or able to go 4-color? GOTHIC Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6; [2] 20 DEX 30 13- OCV 7 DCV 7 15 CON 10 12- 10 BODY 0 11- 13 INT 3 12- PER Roll 12- 11 EGO 2 11- ECV: 4 20 PRE 10 13- PRE Attack: 4d6 14 COM 2 12- 15 PD 11 Total: 15 PD (10 rPD) 8 ED 5 Total: 8 ED (5 rED) 4/6 SPD 10 Phases: 3, 6, 9, 12/2, 4, 6, 8, 10, 12 8 REC 2 30 END 0 28 STUN 0 Total Characteristic Cost: 95 Movement: Running: 6"/18" / 12"/36" Swimming: 2" / 4" Leaping: 4" Flight: 10" / 40" Teleportation: 10" / 20" Cost Powers END 15 Blood Pool: Endurance Reserve (70 END, 10 REC) Reserve: (17 Active Points); REC: (10 Active Points); (Only replenishe when drinking blood; -1/4) Note: Drinking a glass of Blood or using Drink Blood will replenish Blood Pool 0 30 Blood Powers: Multipower, 60-point reserve, (60 Active Points); all slots Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: All blood powers use Blood Pool for endurance costs. 1u 1) Claws : HKA 1d6+1 (2 1/2d6 w/STR) (20 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Nails lengthen, darken, and toughen till they can act like small daggers. 2 1u 2) Bite: HKA 1 point (1/2d6 w/STR), Penetrating (+1/2) (7 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Canines elongate 1 2u 3) Vampiric Strength: Aid STR 6d6 (60 Active Points); Costs Endurance (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using the blood pool, Vivian can enhance her strength. 6 2u 4) Vampiric Reflexes: Aid DEX 6d6 (60 Active Points); Costs Endurance (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using the blood pool, Vivian can enhance her reflexesand hand-eye coordination 6 1u 5) Vampiric Speed: +2 SPD (20 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2), Costs Endurance (Only Costs END to Activate; -1/4) Note: Using the blood pool, Vivian can increase her reaction time acting more often than normal. 2 2u 6) Self Healing: Healing BODY 5d6, Can Heal Limbs (55 Active Points); Self Only (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using the Blood Pool, Vivian can speed up her vampiric recuperative owers. 5 2u 7) Mesmerize: Mind Control 12d6 (60 Active Points); Eye Contact Required (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using Blood Pool and vampiric presence, Vivian can place a person into a hypnotic trance 6 2u 8) Entrance: Entangle 2d6, 2 DEF, Takes No Damage From Attacks Limited Group (+1/4), Works agains EGO not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (50 Active Points); Eye Contact Required (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using Blood Pool and vampiric presence, Vivian can put someone into an entranced state where they can do nothing but look at her 5 2u 9) Looking into ones soul: Telepathy 12d6 (60 Active Points); Eye Contact Required (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using Blood Pool and her vampiric presence, Vivian can look into the soul of a person and read their inner most thoughts and feelings 6 1u 10) Vampiric Flight: Flight 10", x4 Noncombat (25 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using Blood Pool and force of will, Vivian can take to the air. Turning into a bat is for other clans or hollywood movies. 2 1u 11) Swiftness: Running +12" (6"/18" total) (24 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2) Note: Using Blood Pool, Vivian can increase her stamina and push herself to move faster than normal 2 1u 12) Vampiric Swiftness: Teleportation 10" (20 Active Points); Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2), Must Pass Through Intervening Space (-1/4), Limited Power (Only when nobody is looking at her; -1/4) Note: Using Blood pool, Vivian is able to move fast enough that if nobody is looking at her she can appear to vanish from one location and appear at another. 2 2u 13) Passing the legacy: Major Transform 4d6 (Human to Vampire, Rituals) (60 Active Points); No Range (-1/2), Limited Power (3x END in sunlight; -1/2), Limited Power (Activation roll of 11- in sunlight; -1/2), Limited Target Sentient beings (Humans and Animals) (-1/4) Note: Using blood pool, Vivian is able to pass the vampiric gene (Nat's term, not hers) to a person or animal that she nearly drains of all their blood 6 24 Drink Blood: RKA 1d6, Reduced Endurance (0 END; +1/2), No Normal Defense (No Blood or rPD +1; +1), Continuous (+1), Does BODY (+1) (67 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), No Range (-1/2) 0 13 Imortality: Healing 1 BODY, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Extra Time (Regeneration-Only) 1 Day (1 Body per day; -2 3/4), Self Only (-1/2), Limited Power (Blood pool is 0; -1/2) 0 35 Imortality: Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Self-Contained Breathing) 0 7 Vampiric Grip: Clinging (normal STR) (10 Active Points); Linked (Claws ; -1/2) 0 7 Vampiric Toughness: Damage Resistance (10 PD/5 ED) 0 20 Vampiric Toughness: Physical Damage Reduction, Resistant, 50% (30 Active Points); Limited Power (Not vs Wood; -1/2) 0 20 Vampiric Toughness: Energy Damage Reduction, Resistant, 50% (30 Active Points); Limited Power (Not vs fire; -1/2) 0 5 See in the dark: Nightvision 0 Perks 5 Money: Well Off 3 Contact: Sebastian (Very Good relationship with Contact) 8- 2 Contact: Natalie Lambert (Contact has access to major institutions) 8- 2 Contact: Nicholas Knight (Contact has access to major institutions) 8- 2 Contact: Janete DuCharm (Contact has useful Skills or resources) 8- Talents 5 Lightning Reflexes: +3 DEX to act first with All Actions Skills 3 Acting 13- 3 Acrobatics 13- 3 Breakfall 13- 3 Climbing 13- 3 Disguise 12- 3 Shadowing 12- 3 Stealth 13- 3 Streetwise 13- 2 AK: Campaign City 11- 2 KS: Super Natural World 11- 2 KS: Vampire World 11- 10 +2 with HTH Combat Total Powers & Skill Cost: 255 Total Cost: 350 200+ Disadvantages 10 Dependence: Blood Weakness: -3 To Characteristic Rolls and related rolls per time increment (Uncommon, 6 Hours) 10 Distinctive Features: Vampire (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 20 Enraged: Sight/Smell of blood when blood reserve is 20 or less (Uncommon), go 14-, recover 11- 10 Physical Limitation: REC does not heal back body (Infrequently, Greatly Impairing) 15 Physical Limitation: Stake through heart Paralyzes character and regeneration can not work while staked (Infrequently, Fully Impairing) 15 Psychological Limitation: Over Confident (Common, Strong) Note: Vivian needs to learn she is Imortal and heals quickly. She is not Invulnerable. 20 Psychological Limitation: Victim preference (Very Common, Strong) Note: Vivian will only use lethal force / feed from thoes who would attack her with force that would severly hurt / kill a normal person. To her if someone was willing to use lethal force on a person they had better be prepaired to have the same force used against them. 15 Social Limitation: Secret: Vampire (Frequently, Major) 10 Susceptibility: Waking from sleep/unconsciousness 2d6 Blood Reserve drain Instant (Uncommon) Note: It takes an effort (Blood Pool) to 'wake up' an undead corpse. 10 Vulnerability: 1 1/2 x STUN Fire (Common) 15 Watched: 'The Community' 8- (Mo Pow, NCI, Mildly Punish) 0 Experience Points Total Disadvantage Points: 350 Background/History: Vivian returned home from college for the summer. There, she met up with her best friend Julia. They decided to reinact all thier old habits that vacation. One of them was to cut through the Junkyard. Julia was looking for interesting pices of metal for her brother Max to use. Max sculpted metal and had two pieces up for sale in the local art store. Vivian was talking about her class work and how she is still looking for a major. Maybe education. Halfway through the junk yard they found something that they have never seen before. A Maniquine stakes to the ground with a shovel handle. When they reached the maniquin they discovered that they were wrong. It was a man. And by his moving eyes, was still alive. Vivian was going through her purse for her celphone when she sees her friend trying to remove the wooden stake. By the time she asked her friend why, the man who looked like he would pass away at any moment Leaped up and attacked her friend. She screemed and ran. Running between tow rows of stacked cars, Vivian thought she lost him when she did not see him behind her. That was because he was infront of her as her running into his chest has shown. The last thing she rememberd was red eyes and a gentle voice saying sorry. ***** Vivian woke up on a beautyful four post bed wearing an elegant sleeping gown. In a chair next to the bed sat the same man she remebered from the junk yard. But instead of a long duster and leather pants with shoulder length hair, He was in jeans and a T-Shirt with short hair parted at the left. "I am very sorry my dear. You and your friend were found killed by a pack of Junk yard dogs. You had a beautyful funeral, the dogs found in the junk yard were put to sleep and your life in Ohio has come to an end. I could not control myself when your friend removed the stake, but I did regain ir when I fed from you. I gave you the oportunity to join your friend and past loved ones. You chose to return. You are now a vampire and have much to learn." What followed was shock, fear, refusal, anger and slowly acceptence. She spent the next 5 years traveling form state to state with Sebastian, her Sire, to learn what was needed to survive as a vampire in the 20th century, how to hunt without killing, how to blend in with mortals and how to recreate oneself for staying in one place without aging can lead to problems. But Vivian had an advantage in this tat other vampire bloodlines did not. She could walk around in the sun. When Sebastian felt Vivian has learned all that she needed to, he helped set her up in a new identity as owner of a book store while he set up nearby to keep an eye on his childe and to develope his hobby of botany some more. Vivian was introduced to the local vampire comunity (Or supernatural community if games has other types of beings). One stop was The Raven, a night club run by an 'old' friend, Jannette DuCharme. Having a another female vampire to talk to and since she will be staying in the city. made friends with her. Hanging out with Jannette, Vivian eventually met Nick, a homicide detective. Nick was 'family' with Jannette and also, as she loathed to put it, an informer. One evening, Nick stopped by to infor Jannette that Nat found a body yesterday it showed signs of being a fresh kill. someone was hunting, and leaving evidence. Nat found and hid the proof but the vampire was still oit there. Was there any new arivals or fledglings that might have done this? Vivian over heard this and decided to help. Her sire was something called an Enforcer and the situation got to the point where he had to step in there would be trouble. So she lent a hand. This got her into closer contact with Nick and Natalie, the city coronor. Being able to move around during the day helped and with the information Nick and Nat had, she was able to find the new arrival who wanted the old days and ways back were Vampires were lords of all they surveyed and humans were nothing but servants or food. They guy was a fanatic and there was only one way to handel him before he gathered a following. Twenty minutes later he was a pile of ash. Viviann helps the community and the police. With her abilities and her gift of daywalking, (and being seen flying and doing some super natural stuff) like thoes costumed heroes do Vivian managed to get the witnesses and press to belive she is a new heroine in town
  12. Re: Ideas for a circus/carnival themed villain team ICP Insane Clown Posse had a Carnival. THE DARK CARNIVAL THe Great Melenko (Illusionist / necromancer) Clowns (Tortured Souls) Forgot the rest.
  13. Re: Skills? How many points are normal? I have an incomplete character. For skills I have Everyman skills + 12 points for MA or Multi-power 02 points for Work Related KS 02 points for Work related KS 02 points of Hobby KS 03 points for a background related Skill 03 points for a background related Skill 03 points for a background related Skill 03 points for a background related Skill -------------------------------------- 30 Points for skills (plus the everyman skills Character has 100 more points to play with to be a 350 point character. When I find a focus for the character I can specify the skills Anyone have ideas for generic skills to be specified later. Like a frame work for characters.
  14. Re: Your PC's might be underpowered if... If he is the only one with a RED costume. and no first name.
×
×
  • Create New...