OK, I read the FAQ (sorry; I should have started there), but I'm still confused. [Phys Lim - Doesn't Get It 11-], so I'll rephrase the question [Psych Lim: Stubbornly Tenacious]
The FAQ on megamovement indicates:
A: A character can stop “in between,†but the minimum distance he has to move is equal to 1â€, whatever his MegaScale defines 1†as equalling. In the 1†= 10 km example above, he’d have to move a minimum of 10 kilometers. He could move 11, or 20, or 34, but not 5 or 8.
That's inconsistent with the discussion of the Teleport Booth which stimulated my prior question. I'm guessing the FAQ is correct (and there's a lot of technician overtime hours logged to make the Teleport Booth useful on smaller bodies ).
The FAQ also makes frequent reference to the need for megascale senses to make most effective use of megamovement. I understand the logic, and the mechanics of buying a naked advantage on, say, my 25 point Everyman Sight Power. Technically, shouldn't mean the character needs to buy Sight - Megascaled (+1/2, say) at 38 points, rather than just the 13 point advantage, to also be able to see at non-mega ranges? Maybe this extra cost has been handwaved for simplicity?
[Of course there are lots of examples where the character has the movement, but not the senses - the Hulk's megaleap comes to mind.]
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Hugh Neilson
OK, I read the FAQ (sorry; I should have started there), but I'm still confused. [Phys Lim - Doesn't Get It 11-], so I'll rephrase the question [Psych Lim: Stubbornly Tenacious]
The FAQ on megamovement indicates:
A: A character can stop “in between,†but the minimum distance he has to move is equal to 1â€, whatever his MegaScale defines 1†as equalling. In the 1†= 10 km example above, he’d have to move a minimum of 10 kilometers. He could move 11, or 20, or 34, but not 5 or 8.
That's inconsistent with the discussion of the Teleport Booth which stimulated my prior question. I'm guessing the FAQ is correct (and there's a lot of technician overtime hours logged to make the Teleport Booth useful on smaller bodies ).
The FAQ also makes frequent reference to the need for megascale senses to make most effective use of megamovement. I understand the logic, and the mechanics of buying a naked advantage on, say, my 25 point Everyman Sight Power. Technically, shouldn't mean the character needs to buy Sight - Megascaled (+1/2, say) at 38 points, rather than just the 13 point advantage, to also be able to see at non-mega ranges? Maybe this extra cost has been handwaved for simplicity?
[Of course there are lots of examples where the character has the movement, but not the senses - the Hulk's megaleap comes to mind.]
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