Snarf Posted February 29, 2004 Report Share Posted February 29, 2004 I was working with some spells for a Fantasy Hero game and came up with something that I think nobody's tried yet. What if instead of an AP limit for powers, there was a NCM style limit? In other words, the part of a power bought over a certain AP limit would have double cost. Does anyone think this could work? Has anyone actually tried something like this? I'm specifically considering making a magic VPP double in cost if bought higher than 30 APs or so. Quote Link to comment Share on other sites More sharing options...
Blue Jogger Posted February 29, 2004 Report Share Posted February 29, 2004 We ran a campaign with the house rule that any damage classes above the campaign limit counted at half (Thus 2 exceeded damage classes were needed to exceed the campaign limit by 1) This actually worked well, heroes were still encouraged to ramp up damage beyond the limit (move-thrus, move-by, haymakers), but the increase counted half as much. We made the rule not apply for Pushing which had sufficent penalities. Quote Link to comment Share on other sites More sharing options...
Snarf Posted March 1, 2004 Author Report Share Posted March 1, 2004 Nifty! Was that a heroic or a superheroic game? Quote Link to comment Share on other sites More sharing options...
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