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NCM for powers


Snarf

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I was working with some spells for a Fantasy Hero game and came up with something that I think nobody's tried yet. What if instead of an AP limit for powers, there was a NCM style limit? In other words, the part of a power bought over a certain AP limit would have double cost.

 

Does anyone think this could work? Has anyone actually tried something like this?

 

I'm specifically considering making a magic VPP double in cost if bought higher than 30 APs or so.

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We ran a campaign with the house rule that any damage classes above the campaign limit counted at half (Thus 2 exceeded damage classes were needed to exceed the campaign limit by 1)

 

This actually worked well, heroes were still encouraged to ramp up damage beyond the limit (move-thrus, move-by, haymakers), but the increase counted half as much.

 

We made the rule not apply for Pushing which had sufficent penalities.

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