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New GM making a Barbarian Rage


JLXC

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Well I'm running a very short adventure and so I let them give me some archetypes and I made them for the party. (Only one player has ever played Hero).

 

So here's something I whipped up, tell me what you think or point out any obvious flaws. Thanks!

 

Real Cost: 5 //Barbarian Rage// +7 Str (No Figured Chr -1/2, Only when Enraged -1/2, 3 Continuing Charges of up to 1 minute in length -1/2) PLUS +5 PD (Only when Enraged -1/2, 3 Continuing charges of up to 1 minute each -1/2) The continuing charges Stop as soon as Combat is over or last to 1 minute max.

 

Also gave him Deadly Blow all HTH (only when enraged -1/2)

 

The character has Enraged (Only in Combat) 11-, 11-

 

The reason for the +7 Str is simple. The character has 23 Str and I wanted to make it easier on a 1st time player to go to an Even 30 Str when Raging out.

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Here is a newbie-friendly 150 pt Rager

Combat Information Page

Character Name: Rager

Alternate Identities: Barbarian

Player Name:

attachment.php?s=&postid=101723
CHARACTERISTICS CHARACTER IMAGE
Val Char Base Points Total Roll Notes
20 STR 10 10 20/30 13- / 15- HTH Damage 4d6/6d6 END [2/3]
11 DEX 10 3 11 11- OCV 4 DCV 4
15 CON 10 10 15/20 12- / 13-
15 BODY 10 10 15/20 12- / 13-
8 INT 10 -2 8 11- PER Roll 11-
10 EGO 10 0 10 11- ECV: 3
18 PRE 10 8 18 13- PRE Attack: 3 1/2d6
10 COM 10 0 10 11-
             
             
4 PD 4 0 4/6   4/6 PD (4 rPD)
3 ED 3 0 3/4   3/4 ED (3 rED)
4 SPD 2.1 19 4   Phases: 3, 6, 9, 12
7 REC 7 0 7/10  
30 END 30 0 30/40  
33 STUN 33 0 33/46    
6" Running 6 0 6"    
2" Swimming 2 0 2"    
4"/2"" Leaping 4 0 4"/6" 58 Total Characteristics Points
attachment.php?s=&postid=272001
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 50
Disad Points: 100
Total Points: 150
MOVEMENT
Type Total
Run (6) 6" [12" NC]
Swim (2) 2" [4" NC]
H. Leap (4") 4"/6"
V. Leap (2") 2"/3"
APPEARANCE
Hair Color:  Russet Brown
Eye Color:  Ice Blue
Height:  6' 10"
Weight:  280 lbs
Description:

DEFENSES
Type Amount Notes
Physical Defense 4/6 Current BODY:
Res. Phys. Defense 4  
Energy Defense 3/4 Current END:
Res. Energy Defense 3  
Mental Defense 0 Current STUN:
Power Defense 0  
COMBAT INFORMATION
OCV: 4 DCV: 4
 
Combat Skill Levels: +2 with HTH Combat , +1 with All Combat
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

POWERS
Cost  Power END
3 Dont Feel A Thing: Damage Resistance (4 PD/3 ED)
6 Reduced Endurance (0 END; +1/2) (6 Active Points) applied to Running
8 +10 STR (10 Active Points); Only When Enraged (-1/4) 1
8 +5 BODY (10 Active Points); Only When Enraged (-1/4)
8 +5 CON (10 Active Points); Only When Enraged (-1/4)
14 Deadly Blow: +2d6 (HtH Combat, Only When Enraged)
47 Total Powers Cost
EQUIPMENT
Equipment END
Mace, Great: Killing Attack - Hand-To-Hand 2d6 (vs. PD), Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum (-3/4), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
Notes: 2H Str Min 15__Body 6__Def 5__Length M
Great Club: HA +6d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF (-1), STR Minimum (-3/4), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Real Weapon (-1/4)
Notes: Str Min 15__Body 7__Def 3__Length M

SKILLS
Cost  Name
10 +2 with HTH Combat
8 +1 with All Combat
10 Defense Maneuver I-IV
5 KS: Nature Lore (INT-based) 13-
5 PS: Hunter (INT-based) 13-
2 Survival (Arctic/Subarctic Forests, Temperate/Subtropical Forests) 11-
5 WF: Common Melee Weapons, Common Missile Weapons, Flails
45 Total Skills Cost

DISADVANTAGES
Cost  Disadvantage
5 DF: Human (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)
20 Enraged: In Combat (Uncommon), go 14-, recover 11-
20 Normal Characteristic Maxima No Age Restriction
55 Various Disadvantages
100 Total Disadvantages Cost
Height: 6' 10" Hair: Russet Brown
Weight: 280 lbs Eyes: Ice Blue
Appearance: 
Personality: 
Quote:
Background: 
Powers/Tactics: 
Campaign Use: 
Character created with Hero Designer (version 2.24)
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Re: New GM making a Barbarian Rage

 

Originally posted by JLXC

Well I'm running a very short adventure and so I let them give me some archetypes and I made them for the party. (Only one player has ever played Hero).

 

So here's something I whipped up, tell me what you think or point out any obvious flaws. Thanks!

 

Real Cost: 5 //Barbarian Rage// +7 Str (No Figured Chr -1/2, Only when Enraged -1/2, 3 Continuing Charges of up to 1 minute in length -1/2) PLUS +5 PD (Only when Enraged -1/2, 3 Continuing charges of up to 1 minute each -1/2) The continuing charges Stop as soon as Combat is over or last to 1 minute max.

 

Also gave him Deadly Blow all HTH (only when enraged -1/2)

 

The character has Enraged (Only in Combat) 11-, 11-

 

The reason for the +7 Str is simple. The character has 23 Str and I wanted to make it easier on a 1st time player to go to an Even 30 Str when Raging out.

 

Not too bad that I can see. I'd either get rid of the Enraged and make it a side effect, since the Rage ability is done at will, and attaching it to the Enraged disad makes it a little more randon IMO - the character may want to do it, but he rolls high and isn't enraged, for example. The other note is the Charges Stop limitation - I'd make it one, probably -1/4. Mine isn't like that since I want the Enraged to be a little more of a problem (although it's not as bad as a Berserk would be).

 

My own interpretation of it (to show yet another way):

 

Rage: all abilities 1 Continuing Charge lasting 1 Turn (-1 1/4), Side Effects, Side Effect occurs automatically whenever Power is used (Character becomes Enraged, requires Ego roll to come out of it before time limit expires; -1/2), Character has -2 DCV while in Rage (-1/4)

 

1) Berserk Strength: +10 STR (10 Active Points)

2)+5 CON (10 Active Points)

3)+5 BODY (10 Active Points)

4)+2 with HTH Combat (10 Active Points)

5)+10 STUN (10 Active Points)

 

I have to redo the ability in HD, so the point costs wouldn't be right. The duration increases as the "level" goes up (ie - the character puts points in the ability). Your deadly blow ability suffices for the damage done from the Str increase. I'd also add the OCV bonus (since +4 Str = +2 in D&D). The Con increase gives more HP, which is the Body/Stun bonuses in my ability.

 

Mighty Rage is just the above powers doubled, and tireless rage I made as a naked modifier for Up to 50 Str, only while raging (-1/2).

 

edited since I saw a limitation I missed.

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