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First time GMing FH


JmOz

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The rule for magic loot in FH is EXACTLY the same as for D and D. If you give away mucho magical goodies, it will alter the campaign balance - doesn't matter if it's a Vorpal Hackmaster +12, or a Sword of cutting anything (+5d6 HKA, O END, OAF).

 

As for letting charcaters create magic items, the rule is the same - I require rare and precious ingredients, whether running D and D or FH, so making a magic item almost always involves some downtime and a quest (or 6).

 

The one exception is alchemist type chracters who are easier to do in FH - if their main schtick is turning out one use, powers-as-items, then that's OK - it's essentially the same as a mage's spells.

 

cheers, Mark

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