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Markdoc last won the day on July 19 2018

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About Markdoc

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    Bah! Humbug!

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  1. Hi Mark

    Just checking if you are still alive. I think I am but that has yet to be confirmed by a second opinion.


    Planning on yet another Sengoku game - this time using Savage Worlds.




  2. Oh come now, I have always been the meekest and mildest of men Anyway, nice to see all the comments - Old Man contacted me and mentioned this thread, so I thought I would post. I wasn't actually banned back in the day, but Simon did give me a warning about making rude comments in a political thread during the last US presidential elections. I didn't think the comment was terribly out of line, to be honest, but these are Simon's boards, and I appreciated the effort he goes to in maintaining them, so rather than giving offence I said I'd bow out during the elections and come back when thi
  3. A couple of points. One of the nice things about Hero is it's not either/or. A character with "Archeology 15-" can exist in the same game as a character with "Mediterranean History, 12-, Etruscan Archeology 12-, Bronze Age Cultures 11-". The first is a knowledgeable generalist, the second a specialist. What type you play depends on the game, your group, their playstyle, and your preferences. Secondly, while as GM, I would be happy with either presentation, I have long used "Professional Skill Modifiers" that function the same way as "Linguist" or "Jack of all trades". They give a -1
  4. If they have pay per view AND it's legal to purchase convention delegate votes they could have a ticker running allowing people to bid in on a vote by SMS for their favoured candidate. You know, the more I think about it, that's a perfect match for today's GOP. Decide the candidate by direct purchase! Let the market decide! cheers, Mark
  5. I think you mean, "What about when this becomes a sexbot"? I'm not seeing any tasks for "sexy-looking robot" that are ahead of that in the development process. regards, Mark
  6. In fact, if we loop back to what we were saying earlier about "presentation" these two viewpoints are entirely compatible. Hero system has a basic skill list - but nothing says you need to use any or all of those skills in your game (and in fact in many heroic level games, certain skills are - by default - off the table, because they don't fit the genre). All of these skills are built off the basic mechanism: buy 8- for 1 point, 11- for 2 points, or 9+CHA/5 for 3 points. (Personally, I would like to tweak those numbers, but that's another issue). which you can use to define any skill as br
  7. A simpler route, which I OK'ed as GM, was to simply use END as written, so that reduced END affected your loss of LTE. My wife's character bought reduced END on her running to get a Conan/Aragorn type who could jog trot all day. While it came up rarely, it was a pleasure for her when it did. I didn't find this to be unbalancing, since in combat situations, it functions like regular reduced END and LTE pops up rarely in most sessions. Cheers, Mark
  8. This is an interesting approach (and is probably good enough for most use) but it shows how hard it is to get a good fit. I agree that an average person should be able to manage more than 2 hours without collapsing But the proposed fix means that Joan the Elder can just about qualify for US Marine Recon: they have to cover 8 miles with a 23 kg pack. She'd be a bit slower than the pace they would like (4 MPH), but she can do 18 miles with that load - which is more than double the distance demanded of potential recruits - and probably about 72x as much as a fit elderly person could reasonabl
  9. I was thinking more of the fact that most of the levy were buried without armour, though the fact that fragments of iron rings were found with the skeletons suggested that some of them were wearing armor when killed. So the fact that it isn't in the mass graves doesn't mean that it wasn't used. cheers, Mark
  10. Funny, I was thinking about the mass of unarmoured dead at Visby, when I was writing my earlier post, but because I was in hurry didn't note it cheers, Mark
  11. Yeah, it's one reason I said Monte Cook games was a better comparison than FFG. I chose Green Ronin because of M&M obviously. Both make the point - which is that neither Superheroes nor generic rules are an apparent hindrance to sales. cheers, Mark
  12. Not really - there are a few deceased games that looked slick but didn't promote themselves and there are plenty of indiegames that actively promote themselves but don't look slick. FATE, for example has similar design style to 6E Hero system (heck they even both have the whole gorillas and biplanes thing going) which is good enough, but not slick. Presentation and proselytising are both aspects of getting people to want a thing, but they are different ways or, perhaps more accurately, different stages of the process. cheers, Mark
  13. That's all true ... which is why the warriors at Tollenses were shooting flint arrows at each other, while their contemporaries in Assyria or Mycenae* were wearing heavy armour, building seige weapons and shooting bronze-tipped arrows at each other. By that stage - around 1200 BC - there were already armies with large numbers of armoured troops in the mediterranean era. They weren't - as far as we can tell - the bulk of the army, but neither were they rare, or all nobility, apparently numbering in the hundreds if not thousands in the Assyrian armies that were destroying the Hittite empire arou
  14. I think that what Tasha meant is that if you are not a major player, you won't see the kind of funding that TSR had in the old days, though to be honest, even that is underestimating the real market considerably. To put it in perspective, TSR back in 1996 - the year of peak sales - had fewer than 100 full time employees (not all on RPGs, though), compared to Pathfinder today, which has a bit over 40. Add in the more than 300 WoTC guys (again not all, nor mostly, on RPGs, but still) and their version of D&D, and there seem to be about the same number or more people employed full time on
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