Jump to content
  • 0

Charges II


Hugh Neilson

Question

The question below leads to another VPP question. In my campaign, I would generally rule that, if you place a power with charges in a VPP, you can't reallocate the points once the charges are used until the charges recover. Otherwise, the limitation doesn't actually limit the character and he should instead pay +1/2 for 0 END. A guy with a 60 point VPP can just take a 12d6 Ice Blast (1 charge) for 20 points of the VPP. When this is gone, switch the points to a 12d6 Fire Blast (1 charge), and so on through various special effects. Use the remaining 40 points for other effects, and get your attacks at 0 END.

 

Assume that the attack was 4 charges (-1), so it cost 30 points. If the character used 2 charges, then swapped the points out, how many VPP points would be left? 45, because he used half of the 30 points in this power, or 54 because a 2 charge power (which is what's left) would cost 24 points, plus the unallocated 30?

Link to comment
Share on other sites

1 answer to this question

Recommended Posts

There are rules on 5E 210 concerning Charges in VPPs. Beyond that, I think the GM simply has to apply common sense, dramatic sense, and consideration for game balance. A GM who lets a character slap "1 Charge" on every VPP power and just keep swapping from one "new" power to another is, to put it mildly, not doing that.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...