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Change Environement Duration


badger3k

Question

I'm a bit confused about this one. I'm building a power that creates fog in an area. The power has one charge. According to p91, I can use either the long lasting adder or the continuing charge limitation. Other than any point difference (haven't figured out which is more) is there any reason to use one or the other (ie - is there any effective game reason or are they the same thing)? I know that the most expensive way should be used - is that the general rule to follow here - figure the cost of each and go from there?

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The Long Lasting Adder is best used for things like "make plants bloom" or "instantly clean up a room." For a combat-oriented effect like creating fog, Long Lasting often isn't a good choice; a Continuing Charge would be better. Discuss it with your GM and figure out the best approach for (a) simulating the special effect you want in the best possible manner, and (B) maintaining campaign balance.

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