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Another char for your perusal (long)


Zed-F

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This is an "improved" version of a character I ran briefly inan online game. While I'm disappointed that the game didn't last long, it game me a chance to rework my character, which was badly needed since it was overly munchkinized before. I want to see how good a job I've done at removing the cheese, so please let me know if you spot any.WARNING: This post is very long!

Dynamode (TrueForm)
Val Char Cost
15
18
15
8
13
8
23
10
3
3
6
6
30
24
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-7
-6
-14
-4
3
-4
-7
0
0
0
2
0
0
0
Cost Powers and Talents END
-13
 
46
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
25
 
 
 
 
16
9
7
17
14
7
17
7
 
 
34
 
1
1
 
3
 
3
 
1
1
 
2
3
 
3
 
4
-5" Running, -2" Leaping, -1" Swimming (Totals: base 1"/1"/1")
 
Replicator Bracelets: Variable Power Pool, 31 AP base + 15 control
Note: Losing a focus does not deprive Olivia of that portion of the reserve
Replicator Database: Computer, Total 1 RP (5 AP), plus backup copy (1 RP)
1. (-10) Characteristics: INT 28, DEX 1, SPD 1
2. (6) Skills: KS (INT, 15-): Technological Devices, Pharmaceuticals
3. (6) Skills: SS (INT, 15-): Device Modification & Design, Pharmacy
4. (3) Programs: Search reference, Design device, Design pharmaceutical
Replicated Helmet F41A: Focus (OIF Helmet, universal, breakable, fragile, -3/4)
1. Commlink: HRRP (Radio: Passive, Sense, 360 Degree, Transmit)
2. Neural Shield: +6 Mental Defense (8 total)
3. Polarizing Visor: +6 Flash Defense vs. Sight
4. Sonolocation: Targeting for Normal Hearing
5. Audiovisual HUD: +3 to all PER rolls
6. Medicomp: Healing 1 BODY / Turn, 0 END (+1/2), Persistent (+1/2),
Extra Time (1 Turn, -1 1/4), Self Only (-1/2)
 
Dynamode: Multiform 4x200 pt. forms, Focus (OIF Dynamode Belt, personal, breakable, -1/2),
Gestures: emplace force rods (to activate, -1/4), Extra Time (full phase, to activate, -1/4)
Note: 175 CP dedicated to OIF Dynamode Belt powers in all forms
 
Force Exoskeleton Powers: Focus (OIF Dynamode Belt, -1/2)
1. Fuel Cells: END Reserve - 120 END, 12 REC (All powers except STR)
2. Force Shell: Force Field +7 rPD/+7 rED
3. Force Bracers: +12 STR, Affected by Force Field adjusts (-1/4)
4. Force Reactions: +10 DEX, Affected by Force Field adjusts (-1/4)
5. Force Resistance: +12 CON, Affected by Force Field adjusts (-1/4)
6. Force Safety: +20 PRE, only for PRE Defense (-1), Affected by Force Field adjusts (-1/4)
7. Force Quickness: +3 SPD, Affected by Force Field adjusts (-1/4)
8. Force Splints: +4" Running (5" total), 0 END Cost on 5" Running (+1/2),
Affected by Force Field adjusts (-1/4)
 
Force Quantum Displacement Field Powers: Multipower, 60 AP Reserve,
Focus (OIF Dynamode Belt, -1/2), Affected by Force Field adjusts (-1/4)
1. (2u C) Quick Displacement: 8" Teleport, Safe teleport (+1/4)
2. (2u C) Quiet Displacement: 4" Teleport, Safe teleport (+1/4), IPE (fully
invisible, +1), 1/2 END Cost (+1/4)
3. (6u I) Far Displacement: 5" Teleport, x32 NCM, No relative velocity, Safe
teleport (+1/4), 1/2 END Cost (+1/4)
4. (6u C) Displacement Portal: 5" Teleport, 200kg, 1" Radius (+1/2), Usable by 2 others (+1/2),
Continuous (+1), Megascaled to 10km, scales down to 1km (+3/4), 1/2 END Cost (+1/4), Gate (-1/2)
5. (4u C) Displacement Blink Dodge: +8 DCV vs. all attacks, Costs END (-1/2), Cannot attack (-1/2)
6. (4u C) Displacement Hyperblink: Invisibility to Sight, Hearing & Smell groups,
No fringe, Cannot attack (-1/2), Concentration 0 DCV (to activate, -1/2)
7. (4u C) Displacement Phasing: Desolidification, not vs. AoE powers
8. (6u I) Displacement Summon I: Summon 16x 70pt. AI-controlled robots,
Expanded class: Robots from Ian's Workshop (+1/4), Amiable: Loyal (+1/2)
9. (6u I) Displacement Summon II: Summon 64x 20pt. AI-controlled robots,
Expanded class: Robots from Ian's Workshop (+1/4), Amiable: Loyal (+1/2)
Teleport Locations: 1 floating + 1 fixed (home), Focus (OIF Dynamode Belt, -1/2)
 
 
 
 
 
 
 
 
 
 
8 RP
3 RP
3 RP
6 RP
5 RP
6 RP
 
 
 
 
 
 
 
 
1
1
 
 
 
 
 
 
 
 
 
2
1
 
2
 
3
 
4
4
 
4
6
 
6
 
 
Cost Skills and Perks Roll
2
2
 
3
3
1
1
1
2
1
1
2
3
3
1
1
Vehicle: Wheelie Mk 1 (10 pts base)
Computer: Realtech laptop + WLAN
 
Analyze Technology
Computer Programming
Cryptography
Electronics
High Society
KS: The Internet
KS: Anime
KS: Horses
Navigation: Air
Power: Force Field Control (INT)
Power: Replicator Control (INT)
SS: Force Field Physics
Systems Operation
 
 
 
12-
12-
8-
8-
8-
11-
8-
8-
12-
12-
12-
8-
8-
100+ Disadvantages
20
15
5
15
15
15
15
10
10
10
15
15
-60
Normal Characteristic Maxima
Age (10-)
DNPC (Ian Roberts, Normal, Useful skills, Infrequently 8-)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Cannot walk unaided (Infrequent, fully)
Mass 25kg, +3" KB (Always, Slightly)
Hates being mollycoddled (Common, Moderate)
Idealistic (Common, Moderate)
Intellectual snob (Common, Moderate)
Public ID: Crippled crimefighting child (Frequent, Major)
Child: limited legal rights, subject to adult authority (Very Frequent, Minor)
Over campaign limit (200/250 point game)
OCV:6 DCV:6 ECV:3 Phases:2, 4, 6, 8, 10, 12
Costs Char
-37
Powers
237
Total
200
Disads
100
Base
100

Height: 3' 9"
Weight: 27kg
Hair: Brown, pig-tails
Eyes: Hazel (green-brown)
Skin: Light olive

Appearance: Olivia is an 8-year old girl with a fairly sunny and typically innocent-looking demeanor. In public, she usually dresses in childrens fashions appropriate to her age group, including pictures of popular age-appropriate TV characters and merchandise, or designer children's dresses and jewellry to more formal occasions. She does this more to seem as "normal" as possible to the public than out of any real interest in television or toys; in fact, she finds most of the clothing she wears in public to be puerile. In private, she prefers more practical clothes, often plain jeans and a sweater. In any case, she is always well-groomed, and will replace any clothing that is even slightly ragged or ill-fitting. Since she is a growing girl, and since the populatity of the various characters on TV and toys in stores fluctuates wildly, her wardrobe is constantly changing, and usually expanding. The public sees her as a clothes-horse, with some justification.

Personality: Olivia is quite mature for someone her age, and most of the time seems more like a miniature adult than a child, but she is quite capable of doing a decent job of acting more-or-less her age if the situation calls for it, such as if she's invited to a child-oriented function. She tries hard to be a good child for her father, and generally succeeds. She and her father are the centers of each other's respective existences, and though in public they aren't as expressive about it as one might expect, in private they do lavish affection on one another when the opportunity arises. She has a well-developed sense of justice, and a fairly strong compassionate streak to go along with it. While she's not averse to giving someone a good thrashing if she feels they've earned it, and she is familiar with death, she's not a killer herself, and hasn't yet had to deal with the burdens associated with killing someone, even in self-defense. The same holds true of many quandries that superheroes sometimes find themselves in; in many respects, she really is still an innocent.

Quote:
JediForm - "I may not be a real Jedi, but the Force is always with me. Can you say the same?"
JetForm - "Catch me if you can!" Or, to her teammates, "Catch ya on the flipside!"
UrchinForm - "I've got plenty more where that came from!"
OrbForm - "Look into my crystal ball..."
TrueForm - "How about you pick on someone your own size, hmm?"

Background: When Olivia was born to Ian Roberts and then-fiancee Helen Waters, she seemed like a normal, healthy, baby girl. Her father Ian was the CTO and heir apparent to a large hi-tech conglomerate, North Star International, and her mother was an award-winning architect who had designed several famous buildings across the country. The first few years of her life passed pretty much as one would expect for a child of wealthy, influential, and well-educated parents. While she wasn't spoiled, her parents made sure that she lacked for nothing that was truly needed or convenient to have, and her education started early in the home, so that by the time she was four she was better-spoken and more literate than many children twice her age. While returning home on a flight from New York City with her mother, their plane ran into bad weather as it approached its destination, and had to land in the middle of a developing storm. To that point no flights to that airport had been cancelled or diverted, and the tower did eventually clear their plane for landing, so as far as they knew there was no cause for alarm. However, just as they were touching down, a bolt of lightning spun out of a rapidly forming thunderhead and struck their plane, injuring several and killing a few, including her mother.

Olivia and her father were devastated. Ian first took short-term leave from his work, then resigned entirely, in order to come to terms with his grief and help Olivia come to terms with hers. He was also determined to help Olivia overcome her disability, for flying debris from the lightning strike had cut her across the back, damaging her spinal column just below her waist, and paralyzing her from the hips down. Olivia might have been young, but she was old enough and bright enough to understand what had happened at an intellectual level; emotional acceptance would take longer. Months of physical and psychological healing followed, along with yet more time spent in physiotherapy, but by the time she was ready for school, she had gotten used to the idea of spending life in a wheelchair.

Olivia was somewhat doubtful about school, as she knew she would have a hard time fitting in; before she even arrived, she already had the three strikes of being in different physically, intellectually, and socially from most of her classmates, and expected that they would have little in common. She was right. Nevertheless, her father felt it was important that she at least try to socialize with other children her age, and so insisted that she had to remain in school for at least a year, even when she came home crying every day that first week. He knew she would need to be able to interact with other people more and more as she grew, and wouldn't spare her from learning how to fit in, even if it was at the school of hard knocks. He hadn't been idle while Olivia was recovering from her injury, however, and after that first week he presented Olivia with the first fruits of the lab he had set up adjacent to his office -- a high tech powered wheelchair, which Olivia christened Wheelie.

Wheelie was at once a boon and a burden. On the one hand, it served to further alienate her from the remaining children at school, who were more than a little envious of what it could do. On the other hand, it was good protection from the petty tricks some of her older classmates might have been tempted to pull, not to mention any would-be kidnappers that would want to use a crippled little girl as leverage against her father. Ian had his fair share of enemies in the corporate world, and he was taking no chances with her safety now that she would no longer be within arms reach at any time. Ian instructed her in its use, and repeatedly cautioned her on never using its abilities to actually harm anyone unless there was no other way to deal with the problem. Olivia took the lesson to heart; besides which, with the wheelchair, she had many other options at her disposal. After a few demonstrations at school, the pranksters stopped bothering her; her teachers approved of her discretion and restraint, though the school administration was less certain about the whole matter.

After a couple of months at school, when Olivia was starting to fit in a little better, she had her first "adventure", as she termed it. Olivia's school was in a good neighborhood, but close by across a major intersection was a fairly rough area of town. While at recess one day, she heard some cries for help coming from across the street. Most of the children ignored these, and some ran to look over the schoolyard fence to see if they could see anything. Olivia did more than look; she touched a few buttons and her chair began first to levitate and then to fly over the intersection, to the surprise and alarm of the teacher watching the children. The teacher ran inside, got the school secretary to call the police, and enlisted the aid of some off-duty teachers to come with her and attempt to retrieve Olivia. By the time they had gotten across the street and to the approximate location of the screaming, they discovered Olivia calming down a somewhat disheveled woman while a nearby thug looked on balefully, nursing a bruised wrist and trapped under a glowing dome of force. By the time the police had carted the thug away, a reporter and photographer had already arrived and started interviewing people. The story made headline news the next day.

Needless to say, this stirred up quite a hornet's nest, both at school and at home. At school, the publicity was a two-edged sword; while the school administration was happy about the free publicity, they could have wished for it to have come under better circumstances, and the reminder to the parents whose children attended the school that it was in close proximity to such a dangerous neighborhood was not something the school was appreciative of having to deal with. Moreover, several of the administrators were concerned about the possibility of Olivia sufferring a lapse in judgement or some kind of accident which would further damage the school's reputation, or injure some of the students for that matter. On the other hand, Olivia became something of a local heroine to the students in the school, and from that point onward was accepted by the majority of the student body, with only a few students hanging on to their unfriendly demeanors. At home, while Olivia's father was proud of Olivia for standing up for someone else, and pleased that she had handled the situation so well, he was concerned that this might become a habit of hers and that someday she might bite off more than she could chew. He was also concerned about the amount of attention the media was giving her. He had always known that the legacy of having a famous parent might one day come to haunt her and deprive her of some measure of her privacy, but he hadn't counted on her becoming well-known herself at such a young age. He wasn't as much concerned that the attention would go to her head, as she was already growing into quite the mature young lady, but it certainly had the potential to deprive her of much of her childhood, and she was already growing up emotionally far quicker than most children do.

Despite these concerns, Olivia continued to do well academically and socially in school, and continued to have "adventures", including capturing a drug dealer and a malicious pedophile who, unaware that Olivia was around, tried their tricks on some of her classmates. Each of these adventures refreshed Olivia's reputation at school, the attention she received in the media, and the concerns of the school administration regarding their deteriorating reputation as a safe place for children and regarding the possibility of a catastrophic accident. Olivia was not unaware of these issues, but the plain facts of the matter was that school was no longer much of a challenge for her; academically she was well past the material not only of her own grade but of classes several grades higher than her own, and she seemed to have reached a zenith as far as school popularity went and plateaued there. She kept seeking out "adventures" while at school in part because she could help, but also in part to combat terminal boredom.

Near the end of the school year, however, a new gang moved in to control the region across the street from the school, and this one had heard about Olivia and were not going to tolerate interference in their activities. They staged a crime at a local park, attacking a woman in broad daylight on a relatively secluded portion of a jogging path that ran by a stream. When Olivia heard the woman's screams, she flew over to investigate, and when she neared the ground to snare the two gang members that were pawing at the woman, the remainder of the gang jumped out of the bushes, grabbed Wheelie, and threw it into the stream, with Olivia still in it. Although she landed near the bank where the water wasn't deep enough to drown in, Olivia was still electrified as Wheelie's powerpacks dumped their charge into the river, and could only watch helplessly as the gangers raped the woman repeatedly. They might have come to finish her off as well, if the police hadn't eventually arrived and drove them off.

This was the last straw as far as the school administration was concerned, and shortly thereafter Ian received a letter informing him that his daughter would not be welcome at school again next year. Ian and Olivia couldn't have cared less; they had bigger concerns to deal with. It took several more months of physiotherapy for Olivia to recover physically from the electrocution, although she didn't seem to have developed any mental problems at all from the experience and never even lost consciousness. She did not come away unscarred emotionally, however, and it took her some time to recover from her rage at witnessing such a brutal crime and her despair from having been unable to prevent it. Her education continued while in the hospital, and she completed her final exams for high school there at the age of 7.

Once she was finally released, Ian presented Olivia with another surprise - the Dynamode belt, which he had been working on for the better part of a year, ever since her first "adventure" at school. Ian explained that if Olivia felt strongly enough about helping others who were in trouble to risk her life for it, the least he could do was to give her the best possible tools with which to do it, and to keep herself safe while doing so. Despite the fact that Olivia had initially embarked on her adventures more out of boredom than anything else, Olivia quickly realized that she had come to enjoy acting the heroine very much, and readily agreed to being training on using the suit in earnest.

It didn't take long for Olivia to begin to master the basics of the first form she practiced on, the MechaForm (or JediForm as both she and the press have come to call it.) After a couple months of practice, Olivia felt comfortable enough with the controls that, with her father's blessing, she took the JediForm out for a stroll to the same neighborhood where she used to go to school. Due to her familiarity with the area, and the brazenness of the gang which had been successful in its recent terror campaign (which started with the ambush on the local heroine,) it didn't take her long to locate them. She found them in a residential cul-de-sac; the walkups and row houses had been abandoned by their tenants when the gang moved in, so there was no-one about but several toughs sporting knives and cheap pistols, who slowly surrounded her.

"Seems like we have a tresspasser, boys," drawled the leader of the gang, who stopped to take a better look at the figure partially obscured behind a blue field of energy. "Say, I know you..."

"That's right, boys, you do." Olivia replied. "And I've come back to teach you something about what it feels like to get raped!"

Startled, the gangers whipped out their pistols and opened fire, to little effect. The bullets whined harmlessly off of Olivia's energy saber and force field, and several richocheted back into the gangers that were shooting them, felling them quickly. One brave soul tried to stab with a knife, but found his efforts blocked by a lightning-fast parry. For his trouble he soon found himself flat on his back with a broken wrist and dislocated hip. A pair of the gangers tried to run, but Olivia effortlessly grabbed them from 6 meters away and slammed them into one another, whereupon they crumpled into a heap. Soon, only the leader was left, standing in jaw-dropped awe.

Olivia walked a bit closer, brought her hand up, and hooked the gang leader into the air from a distance of several meters. She clenched her fist slightly, and the gang leader began to clutch his neck, kicking and making unintelligible choking noises as he tried to speak. "Save it for the judge," Olivia replied calmly. The gang leader passed out and Olivia dropped him to the ground as police sirens and TV crews converged on the scene of the battle. She had no doubt they would be going away for a long time; they had all fired on her first, and she had the video to prove it...

Since then, Olivia has had a very busy life. After all, though she is still but 8 years old, she's already studying several university-level courses and has completed some, she trains several hours a day using her Dynamode belt in its various forms, she attends several high-level social gatherings a month as her father's escort and is frequently invited in her own right to still more, she responds to emergency calls requesting superheroic aid, and she still manages to make time to spend an hour a day in leisure pursuits, usually on the Internet. Despite her relative maturity, however, she is still only 8 years old, and not everything makes sense to her at first, especially where emotions come into play. She generally tends to be more comfortable around similarly mature adults than around children her own age. She still often has trouble looking at things from someone else's point of view, and her intelligence sometimes betrays her into having too much faith in her own opinions and reason, when she may not have all the information she needs to come to an accurate conclusion. Also, Olivia has started to realize just how much of her childhood she has missed out on, and while she feels that the opportunities she has had outweigh the costs, she nevertheless sometimes regrets that loss of a chance at an innocent childhood.

(See below for additional background notes.)

Powers/Tactics: See notes below.

Campain Use: As a PC or as a versatile NPC heroine. As a villain, she's fairly innocent so she could be a dupe of some sort as well, or being used as a pawn with her father as leverage. Finally, if her father was in fact manipulative rather than supporting, he could easily convince her to do things she might not ordinarily be comfortable with.


=======================================================================

Point form notes taken during character development. Supplementary to the above profile, contains information on the capabilities of the character both from a role-playing and from a game mechanics point of view.

Design Note: Dynamode is a jack-of-all-trades of sorts, so should be a master of none. The multiform point totals should be set up to reflect this, and her skills and mental defense should be propagated across all forms. Currently, the totals are set up for a 100+100 low-powered supers game. In a 250-point game, Olivia would have 50 points of Untapped Potential, and her multiforms would still be 200-point forms. In a 350 point game, Olivia would have 150(!) points of Untapped Potential.
Design Note: The original write-up for Dynamode (v1.00) was abusively efficient, and overpowered even in a 350-point game where the other characters were not similarly efficient. Dynamode v1.10 is a toned-down version that should be strong but playable in a 200- to 250-point game. She can still compete in a 350-point game; though her stats are not outstanding, her best attacks generally don't exceed 12 DC, and her defenses are relatively weak, she does have a couple abilities that should keep her mostly off the front lines of the fighting, especially in her ranged attack forms. Moreover, if the situation calls for heavy firepower, her summonable robots can potentially be a substantial combat force; how efficiently they are designed can be more readily tailored to campaign threat level than the complex Dynamode character itself can.
Design Note: Note that for the purposes of DJ's game, the redesigned Dynamode should fit in fairly well compared to the characters whose descriptions have been posted. Her brick form is considerably less "brickish" than Skybreaker, her main attacks have fewer DC than Earthdancer's biggest attacks, and her telekinetic powers are no match for Touch's. However, she still has a flexibility that's AFAIK unmatched by any other member of the team.


Origin Note: Ian Roberts is Olivia's father and the primary creator of the Dynamode armour, though not the only person involved in its construction. Ian Roberts is a modern day Edison -- not a great scientist himself, but a synthesizer of others' work. He has a broad understanding of science, but doesn't know the details on most subjects; for that, he turns to the experts in their respective fields. In the past he has been a highly-placed executive at more than one company, most recently the CTO, and a member of the board of several others. Since his wife's death, he has withdrawn from the day-to-day management duties of a high-tech executive, however, and focussed on pursuits that give him more flexibility to work according to his own schedule while still keeping an eye on matters of concern to industry. He has become a political lobbyist, championing policies that promote science and industry, and has also accepted positions on the board of directors of a number of charitable organizations. Still, he feels his primary responsibility and first goal is the health and safety of his only daughter, Olivia. He moved away from his full-time responsibilities as CTO in order to spend more time with her, and that's exactly what he's done. Still, he is often busy with his own pet project, the lab that he started in order to construct first Olivia's wheelchair and, subsequently, her Dynamode battlesuit. Many scientists from a variety of different fields can often be found there, working on whatever project Ian has going at the moment, and Ian has some permanent staff on contract as well, including a cybernetics/robotics expert and a head of security. Ian has a considerable amount of personal wealth invested primarily in the stock market and in real estate, and also has used his lab and personal wealth as a springboard to start a number of small high-tech companies, of which he is a part owner. He is considering starting up another high-tech company based on the principles under which Dynamode operates, but so far has not on account of security concerns regarding taking Dynamode's operational principles into the public domain, and because he always has plenty of other money-making ideas to keep him occupied. Needless to say, Ian is a busy man, and while he will always make time for her is she asks him to, and regularly sets aside time to spend with her, Olivia sometimes feels that it's not enough. Olivia is quite a bit more independent than most girls her age as a result, and her relationship with her father a bit more distant than she might prefer. She knows intellectually that her father loves her a great deal, and would do anything for her, but sometimes she harbours some concerns that at some point, she is going to need him, and he won't be there for her.
Origin Note: Olivia did not go to pre-school, but did go to elementary school in grade 1 (after the accident which paralyzed her legs) when she was 6. During that first year of school, she had a great deal of trouble integrating with her peers, due to both her physical disability and her relative emotional and intellectual maturity. She did not attend public school after that, but instead was educated from home, and is still much more comfortable around adults than other children her age. Olivia spends a great deal of her time in her studies and in training, using both her Dynamode armour and her mental powers. She has only a limited amount of unstructred play time, which she sometimes finds exhausting. When not studying or training, she has a number of hobbies she pursues, frequently at the computer and often involving the internet.


Powers Note: Olivia's replicator bracelets are a relatively recent invention of her father's. To all outward appearances, they appear to be simple jewellry, but in reality they are sophisticated pieces of technology. They were originally intended to be able to fashion any specialized tool or device required for a particular experiment, but their functionality has since been expanded to include pharmaceuticals as well. Each bracelet contains a miniature expert system designed to assist in providing specifications for tools and pharmaceuticals the replicator is capable of creating. They operate by converting any inanimate object that the user holds or touches into energy and then back into matter of the desired form, but doing so in a seamless fashion such that very little energy is wasted. To an observer, it would appear that the held or touched object would "beam out" and something else would "beam in", ala Star Trek; however, there is no indication that the bracelets are the source of this effect. The bracelets are controlled by a similar neural interface to that which powers the Dynamode armour, which must be precisely tuned to the user, but while Olivia cannot share her bracelets themselves, she can give items she has created with them to others.
Powers Note: One of the most common uses Olivia puts her replication bracelet to is the construction of a suite of combat helmets. Olivia has come up with a set of designs suitable for each of her different Dynamode forms, all of which look from outward appearances like a standard bicycle helmet when not in active use, but each of which incorporates a variety of equipment to enhance Olivia's senses and other defenses. Common equipment includes a snap-down heads-up display, a sophisticated comms system, a mesh skullcap psionic shield, and a miniaturized automatic medical diagnostic and treatment unit. Custom additions for each form include a variety of specialized sonar and echolocation systems, IR and UV visual filters, and life support equipment. However, the bicycle helmet basis for these helmets provides scant protection against even low-powered attacks, so these helmets are quite fragile. Fortunately, in the event one gets damaged, Olivia can easily use her replicator to repair or replace it, though she would need several free moments to do so. Olivia often sets up a wireless LAN between her helmet and her laptop in order to keep a record of events; for instance, in combat, she typically records the data displayed on her HUD for post-battle analysis.
Powers Note: Wheelie was Olivia's powered wheelchair which was the precusror to the Dynamode armour, which she used at school to get around while the Dynamode suit was in the initial stages of its development. On the surface, it looks more-or-less like a standard power wheelchair, except that it has a couple odd attachments such as the mirror display and commlink and that it has a pair of large black bars, or impellers, that sit just inside the wheels and run the length of the chair. Wheelie has a variety of Force Manipulation powers similar to some of those exhibited by the Dynamode armour, but it is in general a much simpler and less powerful device. Olivia generally doesn't use it these days unless the Dynamode armour is in the shop for maintenance.


Dynamode Note: An arrangement of 24 cylindrical rods with tapered ends, each about 6" long and 1" thick, plus one ring about 8" in diameter and 1" thick, held rigidly in place by force fields. Has 2 power supplies - a system power supply for persistent/integral systems like structural integrity and control, and a combat power supply for its various offensive powers.
Dynamode Note: Armour uses force fields for a variety of purposes, e.g. teleport shield can use harmonic resonance to effect translocation by quantum tunnelling. Has 5 configurations of rods which bring different force field patterns/interactions into play: Jedi form (box: Martial Artist), Jet form (hex cylinder: Blaster), Urchin form (spiky sphere: Brick), Orb form (3-ring sphere: Support), True form (Belt - force exoskeleton: Support.) Olivia controls which form the rods are in by physically placing them in the desired configuration; once that is done, a mental command locks them in place and grants access to that mode's abilities. The belt ring has clips for the rods to slide into when not in use, and also contains a neural interface which enables control of the Dynamode armour's powers.
Dynamode Note: Extracting Olivia from her armour when she is unconscious requires manually yanking apart the force bar structure. To do this requires an attack against the focus which exceeds the rPD of the Structural Integrity field -- this will not necessarily damage the force bars (the bars themselves a DEF of 20) but will force a change back to Olivia's natural form. This must be done before first aid can be administered, etc. Such an attack is typically not practical if Olivia is aware of it since normally she will have other defenses online which will prevent the force bars from being targetted.
Dynamode Note: While in Dynamode form, Olivia is quite powerful but has a number of weaknesses, as follows: All Dynamode powers are bought on an OIF Focus, which means they are vulnerable to being lost if her armour gets stolen, goes missing, or needs repairs/upgrades. Secondly, the Dynamode armour powers are mostly generated through manipulation of one sort of force field or another -- in fact, with the exception of the force bars, the armour itself is entirely composed of force fields -- and this means that all of its powers are vulnerable to Force Field adjustments. Since none of the Dynamode forms have any native Power Defense, a good-sized one will put the Dynamode armour out of commission quickly. Finally, while Olivia does have some Mental Defense in her combat helmets, she also has an 8 Ego; she's not terribly hard to tag with a reasonably strong mental attack.


TrueForm Note: Description - Olivia's natural state. In this form, the Dynamode force rods are all tucked into the belt-like force ring around her waist. Flexible force braces form an exoskeleton reinforcing her arms and legs, boosting her strength, improving her reflexes, and allowing her to walk and run normally, without interfering with her ability to interact with objects in the outside world. While she is capable of triggering the generation of a form-fitting translucent white force field similar to the battleshells integral to Dynamode's other forms, it is not on by default; as such, this is the only form in which she is normally able to do things like eat and drink. When in use, Olivia's displacement powers generate special effects similar to a Star Trek transporter effect. While Olivia doesn't generally wear a helmet while in this form, she will usually have one close to hand.
TrueForm Note: Main Powers - In addition to enhanced physical prowess, in its default state the Dynamode belt allows access to a number of defensive powers to help protect Olivia from harm, through the application of quantum tunneling technology via force field resonance. This technology allows Olivia to teleport a goodly distance or set up a quantum portal for teleportation over even longer distances. She can also use this form's teleportation ability to set up an automatic blink teleport away from harm, to blink in and out so rapidly that she is undetectable to most natural senses, to disperse her component atoms throughout a volume of space while still retaining cohesion, or to summon aid by gating friendly robots to her current location.
TrueForm Note: Weaknesses - Weak or no defenses against all attacks but especially against area effect attacks and surprise attacks; her best defense is to get attacked, or at least to not get hit. Lacks any offensive powers other than summoning aid.
TrueForm Note: Usage - Generally Olivia doesn't prefer to stay in this form when trouble is brewing, as most of Dynamode's other forms are more suited for combat. Rather, she will try to evade combat until she can get a moment in which to switch to another form. The only circumstances under which she might temporarily stay in her true form during combat would be ones in which she needs to call for some robotic fire support or to maintain a gate to another location. In either case she would be certain to find a safe place from which to do so first, as she would not able to maintain any defensive or movement powers while summoning aid or maintaining a portal.
TrueForm Note: Detailed description - TBD











Dynamode (JediForm)
Val Char Cost
15
29
15
8
13
8
23
10
3
3
6
6
30
24
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-7
-6
-14
-4
3
-4
-7
0
0
0
2
0
0
0
Cost Powers and Talents END
-13
 
46
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
16
16
 
7
36
14
7
11
7
 
 
51
 
1
1
 
1
 
1
 
1
 
1
 
 
1
 
1
1
1
-5" Running, -2" Leaping, -1" Swimming (Totals: base 1"/1"/1")
 
Replicator Bracelets: Variable Power Pool, 31 AP base + 15 control
Note: Losing a focus does not deprive Olivia of that portion of the reserve
Replicator Database: Computer, Total 1 RP (5 AP), plus backup copy (1 RP)
1. (-10) Characteristics: INT 28, DEX 1, SPD 1
2. (6) Skills: KS (INT, 15-): Technological Devices, Pharmaceuticals
3. (6) Skills: SS (INT, 15-): Device Modification & Design, Pharmacy
4. (3) Programs: Search reference, Design device, Design pharmaceutical
Replicated Helmet F41A: Focus (OIF Helmet, universal, breakable, fragile, -3/4)
1. Commlink: HRRP (Radio: Passive, Sense, 360 Degree, Transmit)
2. Neural Shield: +6 Mental Defense (8 total)
3. Polarizing Visor: +6 Flash Defense vs. Sight
4. Sonolocation: Targeting for Normal Hearing
5. Audiovisual HUD: +3 to all PER rolls
6. Medicomp: Healing 1 BODY / Turn, 0 END (+1/2), Persistent (+1/2),
Extra Time (1 Turn, -1 1/4), Self Only (-1/2)
 
JediForm Battleshell: Focus (OIF Dynamode Belt, personal, breakable, -1/2)
Note: 175 CP dedicated to OIF Dynamode Belt powers in all forms
1. Fuel Cells: END Reserve - 120 END, 12 REC (All powers except STR)
2. Structural Integrity Field: Force Field +7 rPD/+7 rED, 0 END Cost (+1/2),
Persistent (+1/2), Always On (in JediForm, -1/4)
3. Force Bracers: +12 STR, Affected by Force Field adjusts (-1/4)
4. Force Reactions: +21 DEX, Affected by Force Field adjusts (-1/4)
5. Force Resistance: +12 CON, Affected by Force Field adjusts (-1/4)
6. Force Safety: +20 PRE, only for PRE Defense (-1), Affected by Force Field adjusts (-1/4)
7. Force Quickness: +2 SPD, Affected by Force Field adjusts (-1/4)
8. Force Splints: +4" Running (5" total), 0 END Cost on 5" Running (+1/2),
Affected by Force Field adjusts (-1/4)
 
JediForm Force Powers: Multipower, 90 AP Reserve, Focus (OIF Dynamode
Belt, -1/2), Affected by Force Field adjusts (-1/4)
1. (3u I) Force Saber: 2d6 HKA (3d6 w/ STR), no KB (-1/4)
2. (3u I) Saber Flurry: 1d6 HKA (2d6 w/ STR), Autofire x3 (+1/4), +1 Stun
multiple (+1/4), 1/2 END Cost (+1/2), Reduced penetration (-1/4)
3. (3u C) Saber Deflection: Missile Deflection, Any missile, Adjacent hex (+1/2),
Not vs. heavy missiles (-1/4)
4. (3u C) Saber Parry: +3 DCV vs. all attacks, plus +3 OCV (only with Block
combat maneuver, -1)
5. (3u P) Force Strength: +20 STR, No figured characteristics (-1/2), plus
1/2 END Cost on 35 STR (+1/4)
6. (3u C) Force Reach: 4" Stretching, Doesn't cross intervening space (+1/4),
1/2 END Cost (+1/4), No velocity damage (-1/4), Limited body parts (-1/4)
Note: Can also be used for "saber throw" attacks
7. (3u I) Force Choke: 3d6 HA (6d6 w/STR), NND (not vs. appropriate LS or
rigid neck armour, +1), HA Lim (-1/2)
8. (2u C) Force Speed: 10" Running (15" Total), 1/2 END Cost (+1/4)
9. (2u C) Force Jump: 15" Leaping (18/22" Total), plus Clinging (base STR)
10. (3u C) Force Charge: 25" Leaping (28"/32" Total), Accurate, Forward movement only (-1)
 
 
 
 
 
 
 
 
 
 
8 RP
3 RP
3 RP
6 RP
5 RP
6 RP
 
 
 
 
 
 
 
1
 
 
 
 
 
 
 
 
 
3
1
 
 
 
 
 
1
 
1
 
 
3
 
1
1
3
Cost Skills and Perks Roll
2
2
 
3
3
1
1
1
2
1
1
2
3
3
1
1
Vehicle: Wheelie Mk 1 (10 pts base)
Computer: Realtech laptop + WLAN
 
Analyze Technology
Computer Programming
Cryptography
Electronics
High Society
KS: The Internet
KS: Anime
KS: Horses
Navigation: Air
Power: Force Field Control (INT)
Power: Replicator Control (INT)
SS: Force Field Physics
Systems Operation
 
 
 
12-
12-
8-
8-
8-
11-
8-
8-
12-
12-
12-
8-
8-
100+ Disadvantages
20
15
5
15
15
15
15
10
10
10
15
15
-60
Normal Characteristic Maxima
Age (10-)
DNPC (Ian Roberts, Normal, Useful skills, Infrequently 8-)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Cannot walk unaided (Infrequent, fully)
Mass 25kg, +3" KB (Always, Slightly)
Hates being mollycoddled (Common, Moderate)
Idealistic (Common, Moderate)
Intellectual snob (Common, Moderate)
Public ID: Crippled crimefighting child (Frequent, Major)
Child: limited legal rights, subject to adult authority (Very Frequent, Minor)
Over campaign limit (200/250 point game)
OCV:10 DCV:10 ECV:3 Phases:2, 4, 6, 8, 10, 12
Costs Char
-37
Powers
237
Total
200
Disads
100
Base
100

JediForm Note: Description - JediForm's force rod configuration is a box pattern composed of 8 vertices (1 rod pointing inward), 8 short edges (1 rod centered) and 4 long edges (2 rods evenly spaced.) Olivia is surrounded by the above cuboid and entirely enclosed by a similarly-shaped transparent light blue force field, that extends a goodly distance from her body, and emits a slight electrical humming sound. She typically wears one of her combat helmets and holds a bar of pure force energy, the latter of which which is very similar in appearance to Obi-Wan's lightsaber, though it has no apparent hilt. When using her force powers to act at a distance through telekinesis or through throwing her force sword, there is no visible connection between her and her target, though she typically requires at least one hand to guide the application of the force she's exerting.
JediForm Note: Main powers - Jediform's battleshell allows improved physical enhancements, which are superior to those provided by Olivia's exoskeleton in her TrueForm, particularily with regards to reflexes and fluidity of movement. Jediform's apparent telekinetic powers are acheived through technology (force field manipulation) rather than mentalism. These telekinetic powers can be used to grant her up to 35 STR, an ability to exert that strength from a distance of several meters, a choke NND HA, and running/leaping movement powers. Her force field manipulation can also manifest a force sword which she can use as a killing attack, but can also use to deflect enemy blows and missiles of all sorts, including energy-based ones.
JediForm Note: Weaknesses - This form has a number of different offensive & defensive powers available but can't have all of them up at any given time. As with most of Dynamode's forms, she doesn't have a lot of defenses if she does get hit; she relies on her high DEX score to prevent that from happening. Unfortunately she doesn't have any actual martial arts knowledge to help in that regard, though she may eventually learn some. Again, surprise attacks and area effect attacks cause problems; in addition, see Dynamode's general weaknesses above.
JediForm Note: Usage - This is Dynamode's main combat form for indoor areas or flat terrain where an oversight role is not warranted. Olivia will usually be in this form if she's not in JetForm, or if she's unsure what the best form for the situation would be.
JediForm Note: Detailed description - TBD











Dynamode (JetForm)
Val Char Cost
15
29
15
8
13
8
23
10
3
3
6
6
30
24
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-7
-6
-14
-4
3
-4
-7
0
0
0
2
0
0
0
Cost Powers and Talents END
-13
 
46
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
16
16
 
7
36
14
7
11
2
 
51
 
1
3
 
 
1
 
1
1
 
1
 
 
2
 
3
2
 
-5" Running, -2" Leaping, -1" Swimming (Totals: base 1"/1"/1")
 
Replicator Bracelets: Variable Power Pool, 31 AP base + 15 control
Note: Losing a focus does not deprive Olivia of that portion of the reserve
Replicator Database: Computer, Total 1 RP (5 AP), plus backup copy (1 RP)
1. (-10) Characteristics: INT 28, DEX 1, SPD 1
2. (6) Skills: KS (INT, 15-): Technological Devices, Pharmaceuticals
3. (6) Skills: SS (INT, 15-): Device Modification & Design, Pharmacy
4. (3) Programs: Search reference, Design device, Design pharmaceutical
Replicated Helmet F41B: Focus (OIF Helmet, universal, breakable, fragile, -3/4)
1. Commlink: HRRP (Radio: Passive, Sense, 360 Degree, Transmit)
2. Neural Shield: +6 Mental Defense (8 total)
3. Oxygen Supply: Extended Breathing (1 END per 5 min), Safe Environment
Low Pressure/Vacuum, High Pressure
4. IR Filter: Infrared Perception (Sight group)
5. UV Filter: Ultraviolet Perception (Sight group)
6. Audiovisual HUD: +3 to all PER rolls
7. Medicomp: Healing 1 BODY / Turn, 0 END (+1/2), Persistent (+1/2),
Extra Time (1 Turn, -1 1/4), Self Only (-1/2)
 
JetForm Battleshell: Focus (OIF Dynamode Belt, personal, breakable, -1/2)
Note: 175 CP dedicated to OIF Dynamode Belt powers in all forms
1. Fuel Cells: END Reserve - 120 END, 12 REC (All powers except STR)
2. Structural Integrity Field: Force Field +7 rPD/+7 rED, 0 END Cost (+1/2),
Persistent (+1/2), Always On (in JetForm, -1/4)
3. Force Bracers: +12 STR, Affected by Force Field adjusts (-1/4)
4. Force Reactions: +21 DEX, Affected by Force Field adjusts (-1/4)
5. Force Resistance: +12 CON, Affected by Force Field adjusts (-1/4)
6. Force Safety: +20 PRE, only for PRE Defense (-1), Affected by Force Field adjusts (-1/4)
7. Force Quickness: +2 SPD, Affected by Force Field adjusts (-1/4)
8. Force Hover: 1" Flight, 0 END Cost (+1/2)
 
JetForm Force Powers: Multipower, 90 AP Reserve, Focus (OIF Dynamode
Belt, -1/2), Affected by Force Field adjusts (-1/4)
1. (2u C) Deltawing: 25" Gliding
2. (6u C) Afterburners: 5" Flight (6" Total), x128 NCM, Rapid NCM (110"/phase,
+1/4), 1/2 END Cost (+1/4)
Note: Max speed 2760 kph, or Mach 2.3 (DCV 17; initial 110" = DCV 11)
3. (2u C) Megaburners: 5" Flight, Megascaled to 20km, scalable to 1km (+1)
Note: Max speed 50kps, or Mach 150 (DCV 39)
4. (3u C) Evasive Maneuvers: +6 DCV, Only with full move (-1/2)
5. (3u C) Telescopic Lens: Telescopic Vision, +20 to Sight PER rolls, only vs.
range penalites (up to 10km), Costs END (to activate, -1/4)
6. (3u C) Precision Targetting Lens: Find Weakness 13- w/ Force Beam,
No range modifier (+1/2), Costs END to activate (-1/4)
Note: Slot must remain allocated to retain found weaknesses.
7. (6u I) Force Beam: 8d6 EB vs. PD, No range modifier (+1/2), Beam (-1/4),
No KB (-1/4), Cannot be bounced (-1/4)
8. (6u I) Force Blast: 12d6 EB vs. PD
9. (6u I) Force Tractor-Repulsor: 6d6 EB, NND (vs. Density Increase, Vibration Powers,
or KB Resistance, +1), Limited range (32",-1/4), Beam (-1/4), Cannot be bounced (-1/4)
 
 
 
 
 
 
 
 
 
 
8 RP
3 RP
3 RP
 
3 RP
3 RP
5 RP
6 RP
 
 
 
 
 
 
 
1
 
 
 
 
 
 
 
 
 
2
 
 
2
 
 
(3)
 
(3)
 
 
6
 
6
6
 
Cost Skills and Perks Roll
2
2
 
3
3
1
1
1
2
1
1
2
3
3
1
1
Vehicle: Wheelie Mk 1 (10 pts base)
Computer: Realtech laptop + WLAN
 
Analyze Technology
Computer Programming
Cryptography
Electronics
High Society
KS: The Internet
KS: Anime
KS: Horses
Navigation: Air
Power: Force Field Control (INT)
Power: Replicator Control (INT)
SS: Force Field Physics
Systems Operation
 
 
 
12-
12-
8-
8-
8-
11-
8-
8-
12-
12-
12-
8-
8-
100+ Disadvantages
20
15
5
15
15
15
15
10
10
10
15
15
-60
Normal Characteristic Maxima
Age (10-)
DNPC (Ian Roberts, Normal, Useful skills, Infrequently 8-)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Cannot walk unaided (Infrequent, fully)
Mass 25kg, +3" KB (Always, Slightly)
Hates being mollycoddled (Common, Moderate)
Idealistic (Common, Moderate)
Intellectual snob (Common, Moderate)
Public ID: Crippled crimefighting child (Frequent, Major)
Child: limited legal rights, subject to adult authority (Very Frequent, Minor)
Over campaign limit (200/250 point game)
OCV:10 DCV:10 ECV:3 Phases:2, 4, 6, 8, 10, 12
Costs Char
-37
Powers
237
Total
200
Disads
100
Base
100

JetForm Note: Description - JetForm's force rod configuration is a hexagonal cylinder composed of 12 vertices (no rods), 12 short edges (1 rod centered) and 6 long edges (2 rods evenly spaced.) Olivia is surrounded by the above cylinder and entirely enclosed by a semi-transparent deep red oval-shaped force field that extends a goodly distance from the body and emits a slight electrical humming sound. As usual, she wears one of her combat helmets, which in this case includes an oxygen mask for high-altitude operations. Sometimes she will cause a nearly colourless lens, which follows her gaze, to manifest in her force field. JetForm's beam attacks originate from the center of the force field surrounding her. When gliding, JetForm will manifest a large force-effect delta-shaped glider wing, and her flight is silent, leaving no trail. When Olivia engages her force-effect rocket jet, however, her glider wing disappears, and she leaves a deafening blast of air and a trail of atmospheric turbulence in her wake.
JetForm Note: Main powers - JetForm's battleshell allows improved physical enhancements, which are superior to those provided by Olivia's exoskeleton in her TrueForm, particularily with regards to reflexes and fluidity of movement. While in JetForm, Olivia is a speedy flier, especially at non-combat velocities; however, she suffers from a complete lack of ground movement, meaning that this form is ill-suited for operating indoors or in otherwise cramped quarters. She can generate a variety of lenses to focus her sight and attacks for more accuracy, which are especially useful when flying at high speeds or operating at long distances from a target. JetForm currently has three offensive attacks: a long-range sniping beam attack, a standard range force blast, and a short-range vibrational attack which bypasses most conventional defenses. Olivia's defenses in JetForm mode rely primarily on high DCV; additionally, sniping from long range often makes her a less noticeable or lower priority target.
JetForm Note: Weaknesses - Weaknesses are similar to JediForm, in that JetForm can't stand up to much punishment and relies primarily on not betting hit, either due to DCV or due to long range. If she does take a hit, she can't absorb much punishment. Surprise attacks, flash attacks, and area effect attacks will cause problems; in addition, see Dynamode's general weaknesses above.
JetForm Note: Usage - Olivia will use this form when she needs to travel rapidly or provide aerial cover. Most of the time, when outdoors, she will use this form by default. She is always careful to stay out of passenger jet and small aircraft traffic patterns, but keeps an eye out for them just in case.
JetForm Note: Detailed description - included.

In JetForm mode, Olivia stands or sits in a prolate sphereoid of force approximately 3'x3'x5' in size, a semi-transparent deep red in colour, which emits a slight electronic hum. This bubble is generated by a series of 24 short rods, each about half a foot in length and an inch in diameter, which form a hexagonal cylinder just inside the boundaries of the force field. The force field maintains the rods in their cylindrical formation, and also provides Olivia with moderate protection against small arms fire, but is not up to stopping heavy weapons fire. In addition to the cylinder of rods that generate the force field, a similar ring is belted around Olivia's waist. This ring is the interface point which allows Olivia to mentally control the rods and the force fields they generate, thereby enabling a variety of force effects. Olivia also wears a combat helmet, similar in appearance to a regular bicycle helmet, which provides some additional functions.

Olivia's helmet houses a number of miniaturized tactical combat systems. The most important of these is a sophisticated comms system that allows Olivia to maintain contact with her father, as well as any teammates or authorities whose assistance she feels the need to call upon. Another function the helmet provides is a snap-down heads-up display, giving detailed combat information, threat detection, and analysis. Thirdly, the helmet contains a psycho-reactive mesh that partially protects Olivia against mental intrusion. Another defensive system the helmet provides is a miniature medical diagnosis and treatment system, which is capable of stabilizing and treating any wounds Olivia should suffer through the injection of appropriate healing drugs. Finally, Olivia's helmet in JetForm mode is equipped with a breathing mask allowing operations at high altitude and even, temporarily, in vacuum, as well as IR and UV filters providing visibility at night and in adverse weather conditions.

The bulk of Olivia's combat powers, however, are provided courtesy of the Dynamode armour itself. JetForm's primary systems enable it to support a load of approximately 200kg, and cushion blows against the outer shell so that Olivia is capable of absorbing without pause impacts or other injuries that would normally knock her out cold. The fact that it operates on the basis of a neural interface also means the accuracy and speed of JetForm's reactions and reflexes are nearly 16 times greater than human normal. While not approaching the standards of meta-humanity's fastest speedsters, this none-the-less allows her to take more discrete actions within a given period of time than many of her peers. Olivia is quite aware of the defensive powers afforded by the various force fields which compose JetForm and as a result tends not to be intimidated by threats from others. However, her piping 8-year-old voice is not exactly one to inspire fear, awe, or respect in others, and would tend to spoil any intimidation attempts of her own, should she attempt any.

The main secondary system which becomes available once the Jetform primary systems are activated is a collection of abilities powered by a series of hydrogen fuel cells; these cells have a dynamic power allocation system enabling access to a small number of these powers simultaneously. The powers afforded by this main array are all enabled by altering the properties of JetForm's constituent force fields. While in JetForm, Olivia is no more capable of walking normally while in JetForm mode than she is unassisted; instead, JetForm offers a variety of flight modes which more than compensate for the loss. The first of these is the ability to glide quickly and efficiently through the generation of a large delta-shaped gliding force wing. The wing's permeability to air can be adjusted dynamically to give varying amounts of lift, allowing unparalleled maneuverability and making the use of this wing Olivia's option of choice for close air support, though her top combat speed without sacrificing maneuverability when gliding is only 25m/s, or 90kph. Alternatively, when raw speed is called for, Jetform can generate a force-effect ramjet rocket engine, enabling true flight. Operating in a its standard flight mode, JetForm's performance characteristics are comparable or superior to most jet fighters, as it is capable of accelerating at 11G to a maximum speed of Mach 2.3 in under 15 seconds, though Olivia only feels a fraction of that stress. JetForm also has the ability to operate in a high-performace mode, however, which is more comparable to an orbital rocket than a jet aircraft. In this flight mode, JetForm is capable of acceleration exceeding that of a bullet being fired from a gun, and has a top speed of 50 kps, over 6 times faster than the Space Shuttle. Launching from the ground, it would take JetForm less than 12 seconds to reach geosynchronous orbit alongside the Hubble Space Telescope, and half that to reach the International Space Station. Similarly, crossing the USA from San Francisco to New York City would take about two and a half minutes, and a trip around the world would last under 15 minutes.

Velocities of this magnitude require extraordinary sensing capability to prevent disastrous collisions from occurring, and JetForm doesn't disappoint. Olivia is able to modify the region of JetForm's battleshell that she is looking through by creating a lens which automatically tracks to her gaze and can improve her visual acuity in two ways. The primary of these is a telescopic lens which offers a magnification factor of up to 2500-fold, which allows objects up to 10 kilometers away to be observed as if they were at a distance of no more than a few paces, and objects fifty kilometers away as if they were merely across the street. When flying at supersonic speeds, computer-assisted filtering ensures that only those objects of the most import within visual range are brought to Olivia's attention, which ensures that she has plenty of warning with which to avoid mid-air collisions. Alternatively, the lens can also be used to enable precision targetting of attacks to observed vulnerable points on a target, in a similar fashion to military precision-guided munitions. This function enables highly precise narrow-beam sniping attacks, but is less useful with attacks that distribute their energy over a broader area.

JetForm's defensive systems are also designed to present a variety of options to choose from. The first is a needle-thin beam of force which is accurate out to its full range of 600 meters, and is suitable for sniping in conjunction with the above-mentioned precision targetting lens. The second is a stronger but broader blast, generally appearing as an iridescent column of force several inches across, which is suitable for combat at standard engagement ranges, and is easily capable of punching holes in concrete walls or similar devastation. The final attack mode is a force beam that locks onto a target and then oscillates rapidly, causing the target to be shaken violently; while an extended application of this attack would cause damage to hard or dense targets, it is most effective against soft targets and can quickly render most opponents unconscious.

Of course, while in JetForm, Olivia naturally retains her own skills and knowledge. It is known that Olivia is a capable aerial navigator and can easily locate herself from known reference points. This is aided in particular by the telescopic lens function of her force field, which enables her to use major roads and cities as ready reference points even from hundreds of kilometers away.











Dynamode (UrchinForm)
Val Char Cost
55
18
23
8
13
8
23
10
11
5
6
16
46
48
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-7
-6
-14
-4
3
-4
-7
0
0
0
2
0
0
0
Cost Powers and Talents END
-13
 
46
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
16
16
 
30
17
23
7
17
3
 
34
 
1
1
1
1
1
1
1
1
1
1
 
1
 
1
 
-5" Running, -2" Leaping, -1" Swimming (Totals: base 1"/1"/1")
 
Replicator Bracelets: Variable Power Pool, 31 AP base + 15 control
Note: Losing a focus does not deprive Olivia of that portion of the reserve
Replicator Database: Computer, Total 1 RP (5 AP), plus backup copy (1 RP)
1. (-10) Characteristics: INT 28, DEX 1, SPD 1
2. (6) Skills: KS (INT, 15-): Technological Devices, Pharmaceuticals
3. (6) Skills: SS (INT, 15-): Device Modification & Design, Pharmacy
4. (3) Programs: Search reference, Design device, Design pharmaceutical
Replicated Helmet F41C: Focus (OIF Helmet, universal, breakable, fragile, -3/4)
1. Commlink: HRRP (Radio: Passive, Sense, 360 Degree, Transmit)
2. Neural Shield: +6 Mental Defense (8 total)
3. Oxygen Supply: Extended Breathing (1 END per 5 min), Safe Environment
Low Pressure/Vacuum, High Pressure
4. Sonar: Active Sonar (SSG Hearing: Active, Sense, 360 Degree, Range,
Discriminatory, Targeting), Only in Water (-1 1/2)
5. Audiovisual HUD: +3 to all PER rolls
6. Medicomp: Healing 1 BODY / Turn, 0 END (+1/2), Persistent (+1/2),
Extra Time (1 Turn, -1 1/4), Self Only (-1/2)
 
UrchinForm Battleshell: Focus (OIF Dynamode Belt, personal, breakable, -1/2)
Note: 175 CP dedicated to OIF Dynamode Belt powers in all forms
1. Fuel Cells: END Reserve - 120 END, 12 REC (All powers except STR)
2. Structural Integrity Field: Force Field +7 rPD/+7 rED, 0 END Cost (+1/2),
Persistent (+1/2), Always On (in UrchinForm, -1/4)
3. Force Brawn: +52 STR, Affected by Force Field adjusts (-1/4)
4. Force Reactions: +10 DEX, Affected by Force Field adjusts (-1/4)
5. Force Resistance: +20 CON, Affected by Force Field adjusts (-1/4)
6. Force Safety: +20 PRE, only for PRE Defense (-1), Affected by Force Field adjusts (-1/4)
7. Force Quickness: +3 SPD, Affected by Force Field adjusts (-1/4)
8. Force Tentacles: Extra Limbs
 
UrchinForm Force Powers: Multipower, 60 AP Reserve, Focus (OIF Dynamode
Belt, -1/2), Affected by Force Field adjusts (-1/4)
1. (2u) Skitter: 8" Running (9" Total), 1/2 END Cost (+1/4)
2. (2u) Squid Swim: 11" Swimming (12" Total), x4 NCM, 1/2 END Cost (+1/4)
3. (2u) Swing Tentacles: 15" Swinging, x4 NCM
4. (2u) Pounce: 20" Leaping (29" Total)
5. (2u) Clutch: Clinging (Base 55 STR) plus -5" KB Resistance
6. (2u) Tentacular Reach: 4" Stretching, Limited body parts (extra limbs, -1/4)
7. (2u) Omnidirectional Attack: +4 OCV in HTH combat
8. (2u) Interposition: 50% Non-resistant Physical Damage Reduction
9. (2u) Diffusion: 50% Non-resistant Energy Damage Reduction
10. (4u) Thrash: 5d6 HA (10d6 w/STR), Explosive Cone (+1/2), HA Lim (-1/2),
Reduced penetration (-1/4)
11. (4u) Multi-smack: 4d6 HA (8d6 w/STR), Autofire x3 (+1/4), 1/2 END Cost
(+1/2), HA Lim (-1/2), Reduced penetration (-1/4)
12. (4u) Smother: 4d6 HA (8d6 w/STR), NND (not vs. appropriate LS, +1), Must
follow Grab (-1/2), HA Lim (-1/2)
 
 
 
 
 
 
 
 
 
 
8 RP
3 RP
3 RP
 
6 RP
 
5 RP
6 RP
 
 
 
 
 
 
 
5
 
 
 
 
 
 
 
 
1
1
2
2
 
2
 
 
 
4
 
4
 
4
 
Cost Skills and Perks Roll
2
2
 
3
3
1
1
1
2
1
1
2
3
3
1
1
Vehicle: Wheelie Mk 1 (10 pts base)
Computer: Realtech laptop + WLAN
 
Analyze Technology
Computer Programming
Cryptography
Electronics
High Society
KS: The Internet
KS: Anime
KS: Horses
Navigation: Air
Power: Force Field Control (INT)
Power: Replicator Control (INT)
SS: Force Field Physics
Systems Operation
 
 
 
12-
12-
8-
8-
8-
11-
8-
8-
12-
12-
12-
8-
8-
100+ Disadvantages
20
15
5
15
15
15
15
10
10
10
15
15
-60
Normal Characteristic Maxima
Age (10-)
DNPC (Ian Roberts, Normal, Useful skills, Infrequently 8-)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Cannot walk unaided (Infrequent, fully)
Mass 25kg, +3" KB (Always, Slightly)
Hates being mollycoddled (Common, Moderate)
Idealistic (Common, Moderate)
Intellectual snob (Common, Moderate)
Public ID: Crippled crimefighting child (Frequent, Major)
Child: limited legal rights, subject to adult authority (Very Frequent, Minor)
Over campaign limit (200/250 point game)
OCV:6 DCV:6 ECV:3 Phases:2, 4, 6, 8, 10, 12
Costs Char
-37
Powers
237
Total
200
Disads
100
Base
100

UrchinForm Note: Description - UrchinForm's force rod configuration is a spherical rod pattern composed of 3 rings, each with 8 rods, evenly spaced and pointing outward, perpendicular to the ring's circumference. Olivia is surrounded by the above 3 rings and enclosed by a semi-transparent green spherical force field that extends a goodly distance from the body and emits a slight electrical humming sound. As usual, she wears one of her combat helmets, which in this case includes an oxygen mask for underwater operations. There are 24 tentacle-like force projections that extend from the sphere, expanding and contracting as needed; Olivia can use these for a variety of movement modes, but most commonly uses her tentacles to swing from building to building when she needs to travel significant distances.
UrchinForm Note: Main powers - UrchinForm's battleshell allows improved physical enhancements, which are superior to those provided by Olivia's exoskeleton in her TrueForm, particularily with regards to strength and resistance to damage. Urchinform is by far the most physically powerful of Dynamode's forms, being quite capable of lifting masses approaching 50 tons. In addition to this, UrchinForm's prehensile and extensible tentacles dramatically enhance Olivia's options when it comes to movement. UrchinForm is capable of moderate ground speed, but its true strengths show when it comes to leaping, swinging, and swimming. These tentacles also a variety of attack and defense modes. To accomplish the latter, Olivia interposes several of her tentacles in the path of an oncoming attack, thereby absorbing part of the force of a physical attack or diffusing and refracting the energy of a beam attack. On offense, Olivia has the option of extending her tentacles to attack a foe several meters away, of attacking a foe from multiple angles simultaneously to gain an advantage, of thrashing a number of tentacles over an area in order to hit multiple foes, of spinning in place to strike an enemy repeatedly with arcing tentacles, or even of attempting to smother an enemy that has been grabbed by wrapping several tentacles around him, squeezing him and restricting his ability to breathe.
UrchinForm Note: Weaknesses - UrchinForm differs from Dynamode's other forms in that it is actually fairly durable, and it maintains the same reaction speed that her other forms enjoy, but UrchinForm doesn't increase the accuracy of Olivia's reflexes any more than does her TrueForm's exoskeleton, meaning that UrchinForm is not very nimble as metahumans go. As a result, Olivia is likely to suffer a lot more abuse while in UrchinForm, so it's fortunate that the form can handle a lot more. Olivia is also significantly less resistant to energy attacks than to physical attacks while in UrchinForm. Due to the fact that her best defenses require interposition of tentacles in the way of an attack, UrchinForm remains vulnerable to surprise attacks; flash attacks can also pose problems, and UrchinForm additionally exhibits the same general weaknesses common to all of Dynamode's forms.
UrchinForm Note: Usage - UrchinForm's varied means of movement makes it ideal for use in broken, cluttered, or forested terrain, as well as for underwater operations. Olivia will also switch to this form is she expects to need to make use of UrchinForm's great strength.
UrchinForm Note: Detailed Description - TBD











Dynamode (OrbForm)
Val Char Cost
15
18
15
8
13
8
23
10
3
3
6
6
30
24
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-7
-6
-14
-4
3
-4
-7
0
0
0
2
0
0
0
Cost Powers and Talents END
-13
 
46
 
2
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
16
16
 
7
17
14
7
17
2
 
57
 
1
1
1
2
 
2
 
1
2
2
 
3
 
2
 
2
 
1
 
2
 
-5" Running, -2" Leaping, -1" Swimming (Totals: base 1"/1"/1")
 
Replicator Bracelets: Variable Power Pool, 31 AP base + 15 control
Note: Losing a focus does not deprive Olivia of that portion of the reserve
Replicator Database: Computer, Total 1 RP (5 AP), plus backup copy (1 RP)
1. (-10) Characteristics: INT 28, DEX 1, SPD 1
2. (6) Skills: KS (INT, 15-): Technological Devices, Pharmaceuticals
3. (6) Skills: SS (INT, 15-): Device Modification & Design, Pharmacy
4. (3) Programs: Search reference, Design device, Design pharmaceutical
Replicated Helmet F41C: Focus (OIF Helmet, universal, breakable, fragile, -3/4)
1. Commlink: HRRP (Radio: Passive, Sense, 360 Degree, Transmit)
2. Neural Shield: +6 Mental Defense (8 total)
3. Oxygen Supply: Extended Breathing (1 END per 5 min), Safe Environment
Low Pressure/Vacuum, High Pressure
4. Seismic Sonar: Active Sonar (SSG Hearing: Active, Sense, 360 Degree,
Discriminatory, Range, Targeting), Only through ground (-1 1/2)
5. Audiovisual HUD: +3 to all PER rolls
6. Medicomp: Healing 1 BODY / Turn, 0 END (+1/2), Persistent (+1/2),
Extra Time (1 Turn, -1 1/4), Self Only (-1/2)
 
OrbForm Battleshell: Focus (OIF Dynamode Belt, personal, breakable, -1/2)
Note: 175 CP dedicated to OIF Dynamode Belt powers in all forms
1. Fuel Cells: END Reserve - 120 END, 12 REC (All powers except STR)
2. Structural Integrity Field: Force Field +7 rPD/+7 rED, 0 END Cost (+1/2),
Persistent (+1/2), Always On (in OrbForm, -1/4)
3. Force Bracers: +12 STR, Affected by Force Field adjusts (-1/4)
4. Force Reactions: +10 DEX, Affected by Force Field adjusts (-1/4)
5. Force Resistance: +12 CON, Affected by Force Field adjusts (-1/4)
6. Force Safety: +20 PRE, only for PRE Defense (-1), Affected by Force Field adjusts (-1/4)
7. Force Quickness: +3 SPD, Affected by Force Field adjusts (-1/4)
8. Force Hover: 1" Flight, 0 END Cost (+1/2)
 
OrbForm Force Powers: Multipower, 100 AP Reserve, Focus (OIF Dynamode
Belt, -1/2), Affected by Force Field adjusts (-1/4)
1. (2u C) Bubble Roll: +8" Running (9" Total), 1/2 END Cost (+1/4)
2. (2u C) Bubble Bounce: +20" Leaping (23" total), No NCM (-1/4)
3. (2u C) Bubble Drift: 15" Gliding, x4 NCM
4. (6u C) Bubble Grind: 1" Tunneling thru DEF 18, Concentration 0 DCV (extra
segment, to activate, -3/4)
5. (6u C) Bubble Delve: 5" Tunneling thru DEF 6, Fill in, x8 NCM, 1/2 END Cost
(+1/4), Concentration 0 DCV (extra segment, to activate, -3/4)
6. (2u C) Bubble English: +4 DCV vs. all attacks
7. (6u C) Bubble Shell: Force Wall 20 rPD, 6"x1", Limited shape (sphere, -1/4), Self Only (-1/2)
8. (4u C) Forceglobe Cameras: Clairsentience, Sight & Normal Hearing,
Targeting, x2 perception loci
9. (6u C) Forceglobe Projector: Images vs. Sight & Normal Hearing, 1" radius,
+/-7 to PER rolls, Indirect (origin at target hex, +1/2), 1/2 END Cost (+1/4)
10. (4u C) Forceglobe Strobe: 2d6 Flash vs. Sight & Normal Hearing, Indirect
(any, +3/4), Continuous (+1), 1/2 END Cost (+1/4)
11. (4u C) Forceglobe Adhesion: STR 15 TK, Indirect (origin at target hex, +1/2),
1/2 END Cost (+1/4)
12. (4u C) Forceglobe Fingers: STR 5 TK, Fine work, Indirect (any, +3/4),
1/2 END Cost (+1/4), Concentration 0 DCV (extra segment, to activate, -3/4)
13. (6u C) Forceglobe Hands: +40 STR, No figured characteristics (-1/2),
No fine manipulation (-1/4), plus 1/2 END Cost on 55 STR (+1/4)
 
 
 
 
 
 
 
 
 
 
8 RP
3 RP
3 RP
 
6 RP
 
5 RP
6 RP
 
 
 
 
 
 
 
5
 
 
 
 
 
 
 
 
1
2
 
6
 
2
 
 
6
4
 
2
 
2
 
2
 
1
 
2
 
Cost Skills and Perks Roll
2
2
 
3
3
1
1
1
2
1
1
2
3
3
1
1
Vehicle: Wheelie Mk 1 (10 pts base)
Computer: Realtech laptop + WLAN
 
Analyze Technology
Computer Programming
Cryptography
Electronics
High Society
KS: The Internet
KS: Anime
KS: Horses
Navigation: Air
Power: Force Field Control (INT)
Power: Replicator Control (INT)
SS: Force Field Physics
Systems Operation
 
 
 
12-
12-
8-
8-
8-
11-
8-
8-
12-
12-
12-
8-
8-
100+ Disadvantages
20
15
5
15
15
15
15
10
10
10
15
15
-60
Normal Characteristic Maxima
Age (10-)
DNPC (Ian Roberts, Normal, Useful skills, Infrequently 8-)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Hunted: Mystery Hunted I (AsPow, Uncommon, easily found)
Cannot walk unaided (Infrequent, fully)
Mass 25kg, +3" KB (Always, Slightly)
Hates being mollycoddled (Common, Moderate)
Idealistic (Common, Moderate)
Intellectual snob (Common, Moderate)
Public ID: Crippled crimefighting child (Frequent, Major)
Child: limited legal rights, subject to adult authority (Very Frequent, Minor)
Over campaign limit (200/250 point game)
OCV:6 DCV:6 ECV:3 Phases:2, 4, 6, 8, 10, 12
Costs Char
-37
Powers
237
Total
200
Disads
100
Base
100

OrbForm Note: Description - OrbForm's force rod configuration is a spherical rod pattern composed of 3 rings, each with 8 rods, evenly spaced and pointing on a tangent, parallel to the ring's circumference. Olivia is surrounded by the above 3 rings and enclosed by a semi-transparent pale yellow spherical force field that extends a goodly distance from her body and emits a slight electrical humming sound. While this sphere is usually quite smooth and rigid, this actually varies depending on what Olivia is doing. When in OrbForm, Olivia wears one of her combat helmets, but she also often can be seen manipulating two or more small globes of force, each about a foot in diameter, which occasionally fade in and out of visibility.
OrbForm Note: Main Powers - OrbForm's battleshell allows improved physical enhancements comparable to those provided by Olivia's exoskeleton in her TrueForm, and additionally allow Olivia access to a variety of movement powers nearly as extensive as those available in UrchinForm. OrbForm's unique movement form relative to the other Dynamode forms is the ability to tunnel, slowly through very dense materiel, or more quickly through earth and loose stone, but in this form Olivia also enjoys enhanced ground movement via rolling and enhanced aerial movement via bouncing and a form of drifting glide, the latter of which are achieved by reducing the apparent effect of gravity on her battleshell. While OrbForm has few defensive powers, Olivia is able to expand the bubble to protect a small volume of space with a very strong barrier against physical attacks, and in emergencies she is able to use a pair of force globes to envelop her hands, using their motive force to give her greatly enhanced strength at the cost of fine control. OrbForm's primary powers, however, are primarily non-combat in nature. She is able to maintain multiple globes of force that can act as videocameras, audiovisual projectors, or telekinetic manipulative appendages, depending on her needs. Normally these globes are ghostly or even completely invisible, but when they exert force on a physical object they flare into visibility.
OrbForm Note: Weaknesses - Other than TrueForm, this is Dynamode's weakest form in combat. In OrbForm, Olivia is neither particularily agile nor durable, meaning that with the exception of her ability to generate a very strong barrier against physical attacks, her defenses are quite weak. Even then, this shell is no protection against energy attacks. Olivia's best defense in OrbForm is not to get attacked; fortunately, many of her forceglobe support powers don't give away her presence, and even if a forceglobe is spotted, this does nothing to reveal her position, which can potentially be hundreds of meters away or even underground. When attacked in OrbForm, Olivia will call for help and try to break off combat however she can, including going underground, before changing to another form and returning to the fray. Still, OrbForm remains vulnerable to flashes and surprise attacks, in addition to the vulnerabilities Dynamode shares across all forms.
OrbForm Note: Usage - OrbForm is a covert surveillance specialist. Olivia will use this form when she needs to observe or act from a great distance without being observed in return. Her offensive ability is extremely limited, however, so the action moves from being covert to being overt, she will typically change to another form.











Gunbot Alpha (Summonable Robot)
Val Char Cost
0
23
3
3
8
8
0
0
1
1
4
1
0
5
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
-10
39
-14
-14
-2
-4
-10
-5
1
0
7
0
-3
0
Cost Powers and Talents END
-16
 
10
2
4
 
 
7
 
1
1
 
 
37
 
3
 
3
 
3
 
3
 
2
 
-6" Running, -2" Swimming, -2" Leaping
 
Small Size: +2 DCV
Plexiglass Outer Shell: Armour +2 rPD/+2 rED, Focus (OIF Shell, -1/2), Ablative (Body & Stun, -1)
Radio Aerial: Radio Perception & Transmission, Focus (OAF Antenna, personal,
breakable, fragile, -1 1/4)
 
Rocket Pack: Multipower, 15 AP reserve, Focus (OAF Detachable rocket,
personal, breakable, -1)
1. (2u) Hover: 5" Flight, 0 END Cost (+1/2)
2. (2u) Burn: 5" Flight, Megascaled to 50" per hex (max speed 600kph, +1/4),
1 Continuous Fuel Charge of 6 hours (+1/4)
 
Particle Powers: Multipower, 75 AP Reserve, Focus (OIF Particle Generator,
personal, breakable, fragile, -3/4), Does not work in water (-1/4)
1. (7u) Neutral Particle Beam: 6d6 EB, NND (vs. Force Fields, +1), Indirect
(any origin fired away, +1/2), 4 clips of 6 charges (-1/4)
2. (7u) Neutron Burst: 5d6 EB, NND (vs. Force Fields, +1), Explosion (+1/2),
Indirect (any origin fired away, +1/2), 4 clips of 6 charges (-1/4)
3. (7u) Lightning Beam: 12d6 EB, Indirect (fixed, just outside of force wall, +1/4),
4 clips of 6 charges (-1/4)
4. (7u) Photon Beam: 12d6 Flash to Sight, Indirect (fixed, just outside of force
wall, +1/4), 4 clips of 6 charges (-1/4)
5. (7u) Particle Screen: Force Wall +14 rPD/+15 rED, 2" long x 1" high, Self
only (-1/2), No range (-1/2), 4 clips of 3 continuing charges of 1 minute (-0)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Cost Skills and Perks Roll
4
3
3
6
9
Small Size: +2 to Stealth
Stealth
Teamwork
ES: +2 to PER rolls
CSL: +3 w/ Particle Powers
 
16-
14-
 
 
70+ Disadvantages
0
0
0
0
No fine manipulation (Always/Slightly)
Lightweight: +3" KB, 20 kg mass (Always/Slightly)
Distinctive Features: Floating robotic gun platform (Concealable, Noticed)
Psych Lim: Must protect the Roberts family & home (Common, Strong)
OCV:8 DCV:8 ECV:3 Phases:3, 6, 9, 12
Costs Char
-15
Powers
85
Total
70
Disads
0
Base
70

Gunbot Alpha is one of several types of robotic gun platforms that Ian Roberts and his staff of scientists have created. This is one of the earliest and least capable models, but it is not without defenses. Gunbot Alpha has a small platform boasting a light particle weapon, a pair of grasping claws on extendable tentacle-like arms, and a quick-release rocket pack on its upper surface. A plexiglass shell mostly covers the robot, providing light protection from attacks and secured with 4 latches around the surface of the platform. However, the seal is not watertight, and a sufficiently large volume of water would be enough to swamp the robot's electrical systems; it can operate in light rain but not much more than that. It is controlled by a moderately sophisticated AI program, whose primary programming is to protect Ian, Olivia, and their household. However, it's inexpensively built and not really designed for heavy combat use; instead, it's more intended for patrol/guard duty than as a shock attack robot. As a result, its systems can be knocked offline by a strong jolt even if it's not actually damaged by the attack. Fortunately, it includes some minor self-repair diagnostics, and in the event of severe damage it is easily repaired or replaced. Its molded plastic body and simple construction allow for mass production if necessary.

Note: Although this is a robot, I have not paid for any appropriate LS. This in part reflects the relatively fragile nature of the construct; even things that might not normally affect a robot can easily disrupt the Gunbot's systems. For instance, a gas attack that introduces contaminants into the atmosphere could potentially interfere with the Gunbot's ability to extract atmospheric oxygen and hydrogen for fuel, any strike that might be capable of delivering poison will typically represent either a physical blow or a quantity of fluid that might short out critical systems, and so forth. Bear in mind that any NND attack will typically first have to penetrate a force wall before it can affect the robot, however.











Ian Roberts (Dynamode's DNPC)
Val Char Cost
10
11
10
10
18
11
18
12
2
2
3
4
20
20
STR
DEX
CON
BODY
INT
EGO
PRE
COM
PD
ED
SPD
REC
END
STUN
0
3
0
0
8
2
8
1
0
0
9
0
0
0
Cost Powers and Talents END
2 +1" Running (7" Total)  
Cost Skills and Perks Roll
3
3
3
3
3
3
3
2
2
2
 
3
2
2
2
2
2
7
20
Analyze Technology
Bureaucratics
Conversation
High Society
Inventor
Oratory
Persuasion
PS: Business Executive
PS: Political Lobbyist
SS: Force Field Physics
 
Well-Connected
Contact: Fortune 500 Club
Contact: National Science Foundation
Contact: Government
Contact: Media Outlets
Contact: Charitable Organizations
Perk: Wealthy ($2,000,000/yr)
Base: Home Office/Lab plus staff (scientists/security on contract)
13-
13-
13-
13-
13-
13-
13-
11-
11-
11-
 
 
 
 
 
 
 
 
 
50+ Disadvantages
15
10
10
15
Psych Lim: Honourable (Common, Strong)
Psych Lim: Overprotective of Olivia (Common, Moderate)
Reputation: Honest former captain of industry, known in political/industrial circles, 14-
Social Lim: Public ID - Philanthropist, political lobbyist, and father to Olivia (Common, Major)
OCV:4 DCV:4 ECV:4 Phases:4, 8, 12
Costs Char
31
Powers
69
Total
100
Disads
50
Base
50

Ian Roberts is Olivia's father and the primary creator of the Dynamode armour, though not the only person involved in its construction. Ian Roberts is a modern day Edison -- not a great scientist himself, but a synthesizer of others' work. He has a broad understanding of science, but doesn't know the details on most subjects; for that, he turns to the experts in their respective fields. In the past he has been a highly-placed executive at more than one company, most recently the CTO, and a member of the board of several others. Since his wife's death, he has withdrawn from the day-to-day management duties of a high-tech executive, however, and focussed on pursuits that give him more flexibility to work according to his own schedule while still keeping an eye on matters of concern to industry. He has become a political lobbyist, championing policies that promote science and industry, and has also accepted positions on the board of directors of a number of charitable organizations. Still, he feels his primary responsibility and first goal is the health and safety of his only daughter, Olivia. He moved away from his full-time responsibilities as CTO in order to spend more time with her, and that's exactly what he's done. Still, he is often busy with his own pet project, the lab that he started in order to construct first Olivia's wheelchair and, subsequently, her Dynamode battlesuit. Many scientists from a variety of different fields can often be found there, working on whatever project Ian has going at the moment, and Ian has some permanent staff on contract as well, including a cybernetics/robotics expert and a head of security. Ian has a considerable amount of personal wealth invested primarily in the stock market and in real estate, and also has used his lab and personal wealth as a springboard to start a number of small high-tech companies, of which he is a part owner. He is considering starting up another high-tech company based on the principles under which Dynamode operates, but so far has not on account of security concerns regarding taking Dynamode's operational principles into the public domain, and because he always has plenty of other money-making ideas to keep him occupied. Needless to say, Ian is a busy man, and while he will always make time for her is she asks him to, and regularly sets aside time to spend with her, Olivia sometimes feels that it's not enough. Olivia is quite a bit more independent than most girls her age as a result, and her relationship with her father a bit more distant than she might prefer. She knows intellectually that her father loves her a great deal, and would do anything for her, but sometimes she harbours some concerns that at some point, she is going to need him, and he won't be there for her.











Wheelie (Vehicle)
Val Char Cost
10
6
1
3
8
2
STR
BODY
SIZE
DEF
DEX
SPD
0
-4
0
3
-6
2
Cost Powers and Talents END
2
-2
 
4
1
 
3
 
6
 
2
 
3
 
4
 
6
 
 
15
1
 
1
1
1
1
1
1
1
1
 
1
 
6
 
+1" Driving (7" Total)
-2" Swimming (0" Total)
 
END Reserve: 60 END / 3 REC, Focus: Powerpack (OIF, Bulky, -1)
END Reserve: +6 REC, Focus: Powerpack (OIF, Bulky, -1),
Only when plugged into electrical outlet (-2)
Hover Mode: +7" Gliding, IPE: Sound (+1/4), Ground Gliding (-1/4), Costs END
to Activate (-1/4), Focus: Impellers (OIF, Bulky, -1)
Commlink: HRRP, Trigger: Panic Button (+1/4), Focus: Comm unit (OIF, Bulky, -1),
Affected as Sight/Sound (-1/2)
Rear-view mirror: 360-Degree Perception for Normal Sight, Focus: Mirror
Display (OIF, Bulky, -1)
Nightvision: +4 w/ Sight PER rolls, Only vs. Darkness modifiers (-1/2),
Focus: Mirror Display (OIF, Bulky, -1)
Threat Assess: +3 w/ PER rolls for all senses (Sight, Hearing, HRRP),
Focus: TAD Module (OIF, Bulky, -1)
Threat Defense: +3 CSL w/ Multipower, Focus: TAD Module (OIF, Bulky, -1),
Costs END (-1/2)
 
Multipower (Force Field Manipulation): 31 AP reserve, Focus: Impellers (OIF, Bulky, -1)
1. (3u) Forceglobe Flare: Images vs. Sight, +3 to PER rolls, 2" radius (+1/4),
1/2 END Cost (+1/4), Only to create light (-1)
2. (3u) Forceglobe Strobe: 6d6 Flash vs. Sight Group
3. (3u) Forceglobe Impact: 6d6 EB, Stun Only (-0)
4. (3u) Force Shell: Force Field +12 rPD/+12 rED, 1/2 END Cost (+1/4)
5. (3u) Remote Force Shell: Force Wall +10 rPD/+1 rED, 2" long x 1" high
6. (3u) Force Grapnel: STR 20 TK, Affects whole object (-1/4)
7. (3u) Maneuver Force Flight: 15" Flight
8. (3u) Cruising Force Flight: 7" Flight, x8 NCM (100kph), 1/2 END Cost (+1/4)
9. (3u) Force Shell Harmonic Blink: Teleport 5", x4 NCM, No relative velocity,
Safe blind teleport (+1/4)
10.(3u) Force Shell Harmonic Jump: Teleport 5", No relative velocity,
Megascales to 1km (+1/4), Safe blind teleport (+1/4)
Teleport locations: 3 fixed (Home, School, Hero HQ) + 2 Floating,
Focus: Impellers (OIF, Bulky, -1)
 
 
 
 
 
 
(1)
 
 
 
 
 
 
 
 
 
1
 
 
 
1
 
3
3
1
3
3
3
1
3
 
3
 
 
 
10+ Disadvantages
10
25
10
Distinctive Features: Unique wheelchair (Concealable w/effort, Noticed)
Susceptible: Immersion in water (Common, 30 AP attack [Drain 1d6 vs. all powers (+2)], Once per turn)
Vulnerable: x2 BODY from Electricity
OCV:3 DCV:3 Phases:6, 12
Costs Char
-5
Powers
60
Total
55
Disads
45
Base
10

Wheelie was Olivia's powered wheelchair which was the precusror to the Dynamode armour, which she used at school to get around while the Dynamode suit was in the initial stages of its development. On the surface, it looks more-or-less like a standard power wheelchair, except that it has a couple odd attachments such as the mirror display and commlink and that it has a pair of large black bars, or impellers, that sit just inside the wheels and run the length of the chair. Wheelie has a variety of Force Manipulation powers similar to some of those exhibited by the Dynamode armour, but it is in general a much simpler and less powerful device. Olivia generally doesn't use it these days unless the Dynamode armour is in the shop for maintenance.
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Note: I fully recognize that, if something happens to her armour, Olivia is in deep caca, as without it she's basically an ordinary 8-year old girl (albeit a quite smart one.) However, she should under most circumstances retain the use of her replicator bracelets, as there's nothing about them that indicates they are an item of power -- they appear, even while in use, to be ordinary jewellry. These won't help much in combat since the VPP is not a combat-speed one, but they should at least ensure that she's still capable of being of use to the team outside of combat.

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I don't really have anything deep or insightful to say about this character, but I am deeply impressed by her. You do damn good work, Zed-F. I don't suppose you have any other characters you'd like to share? Email them to me if you don't want to post them on the list (though I can't imagine why you wouldn't; this was excellent).

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Heh, it was the product of a long time thinking about a multiform character with several forms, that was not unbalanced. I think I need to redesign her sample minion, though. That multipower should really be an EC -- the continuing charge forcewall shield in a multipower isn't quite kosher. That'll up the AP cost of the minion & reduce the number she can summon at once, but I can deal with that.

 

To be honest, I'm surprised that anyone responded to the thread. Going for nearly a week with no response is not usually a good sign. :)

 

I did post another couple characters around, check the character posting game thread for a couple. But I usually spend a long time on coming up with a character so I don't have many to post.

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