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  1. Re: Moving Violation Soulbarb: Tech really isn't her subject of expertise. If there's magic involved, she'll be able to determine that in short order; otherwise it's time see if any of her contacts knows anything that mould make for a lead to investigate, and to do some research to see if she can find anything on the net or in the news about it that seems worth following up on. Sylph: Check with UNTIL, since they often get called in on paranormal threats in the city, and once they've had a chance to look into the matter, offer a hand with following up on it. She's not much of an investigator, and tech is not her specialty either. Alternatively, she could commune with the plants of the city and try to pick up on any impressions they might have regarding this, but that's something of a crapshoot.
  2. Re: Quote of the Week from my gaming group... Hm, like many others, I enjoyed SFB back in the day, but gave up trying to find people to play it with long ago. These days I get my sci-fi-warfare fix from computer games instead. Games with tactical starship combat simulations are out there if you look for them! Some of them in the Star Trek universe, even a few in the SFB version thereof.
  3. Re: Who homages the Watchmen or those the Watchmen homaged? This is exactly the sort of problem my character Soulbarb, a Dark Champions character, struggled with for the early part of her career. She had always been willing to use less than ethical means to succeed -- only when push came to shove, not as a matter of course -- and was always as careful as she could possibly be to not make any mistakes. To succeed. The problem is, even if you don't make any mistakes, sometimes you just can't predict all the ramifications of your actions. Soulbarb eventually does come to realize this and starts striving to mend her ways, though only after things blow up on her due to circumstances beyond her awareness or control. That event is the transition point from the early Dark Champions part of her career to the later Standard Champions portion.
  4. Re: Who homages the Watchmen or those the Watchmen homaged? For my own roster, sadly no. But Random, one of the characters in Outside People on Hero Central, is pattened after a somewhat more limited Dr. Manhattan. He still has a cosmic VPP but it's limited to self-only powers and is quite a bit smaller than what Dr. Manhattan shows; no teleporting crowds home for Random. Still it's enough to do many of Dr. Manhattan's stunts as portrayed in the movie.
  5. Re: Superheroes and lethal force Well, that depends a lot on the game. Generally, I try to be as upfront on the tone of the game I am trying to run as I can, and expect players to abide by that tone. This is generally sufficient. Sometimes there are hiccups. I usually address these by (a) talking with the players and ( applying real world consequences, or at least consequences as close to the real world as I can manage. If a player is playing a character with a Silver Age ethic in my Dark Champions game, and comes across situations that (rightly) don't belong in a Silver Age game, yet insists on keeping the kid gloves on when dealing with a serious and deadly threat... that will have consequences if he fails to contain said threat adequately. By the same token, my Dark Champions game is not a Rusty Iron gorefest, and PCs that go too far in the other direction will get called to task for it by the authorities, and they'd better be able and prepared to justify their actions. With proof to back it up. If I were running a more traditional comics game, I'd probably do the same, except I wouldn't even bother to include situations where imposing the death penalty would be a reasonable course of action in real world terms. Any repeat offenders would be strictly non-deadly, and potentially deadly foes would be non-human, if they were present at all.
  6. Re: WWYCD (kind of): Advice Time for Scarlet! Soulbarb: "You really want the kind of constant scrutiny that level of publicity will immediately conjure up?" She shakes her head. "If it were me, no way in hell would I do that. There are better ways to get back at your folks." Sylph: "Well, far be it from me to criticize someone who wants to go public -- I have enough trouble keeping my secret ID, and I've seriously considered going public myself. These days it seems like half the folks on campus are in on the open secret of who I am when I'm not running around in costume... and while most of them are friendly enough, it has brought trouble my way as well. But are you sure you're going public for the right reasons? What will let you help more people, staying an unknown in your downtime or becoming a full-time hero?"
  7. Re: [Podcasting] Roll 2d6 discusses Champions I think it was more of an opinion piece than a documentary. I don't get the impression that research was high on their list of priorities -- certainly nothing more than putting up a couple links to Wikipedia and the Hero Games site.
  8. Re: Desolidify/Tunnelling It would be a generic 'Limited Power' limitation. I'd skip the Always On though. The character would still have to buy Affects Physical World if he wants to do anything while he's got the power on, and presumably would only turn the power on if he was intending to pass through metal that phase. Unless you use GM fiat and let him take 'only to protect from metal' instead, but I personally would not actually allow that on a power that also let him pass through a metal vault door.
  9. Re: Alternate Earth 20: Paradise Island Lost Soulbarb would probably never have suffered the abuse at the hands of her father that led to her power origin, and so for all intents and purposes would cease to exist as a character -- or at least have a very different powerset, perhaps becoming a martial artist or beginning witch instead. Sylph is still a super-nice girl but now has a lot more backbone and is a lot more comfortable with herself. She'd also have a much better intuitive relationship with her maenad side (assuming that Greek mythology is pretty much unchanged from normal earth) which would allow her more direct control over it.
  10. Re: Firing Into Melee, a rules quandary It certainly isn't just you. I put forward another idea on how to handle it as well, since I agree it doesn't make sense to have more dextrous characters be more likely to hit unintended targets. Personally I think once you get past the point of 'I missed', what happens to the bullet after that is pretty much random and independent of skill. Usually 'I missed' should mean just that, but otherwise it could mean anything, depending on how target-rich the local environment is.
  11. Re: Firing Into Melee, a rules quandary I'd rather just ignore that rule in the DC book altogether, and make up something completely different that makes more sense. For instance you could assign an unluck-type roll to a missed shot fired into melee. Everyone gets 1d6, and on a 1, the shot hits an unintended target. Every die of unluck the character has adds to this roll. Though there are other ways you could do it; that's just one example.
  12. Re: Secret Worlds: Reboot write-ups Missed a spot.
  13. Re: Secret Worlds: Reboot write-ups Sorry, wasn't clear that's what you meant. I thought you were suggesting 2 people might be joining the game.
  14. Re: Secret Worlds: Reboot write-ups Or the new player can bring in another char, and Maiyay can remain an NPC... That's what I was thinking was going to happen, at any rate.
  15. Re: Combat Skill Levels vs Martial Arts EDIT: You know what, I decided I'm not going to help Gary hijack this thread into another STR vs. MA debate.
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