Re: Instant Karma Rebooted!
Instant Karma's original concept was a badass normal without any of the badassery. He used conventional guns, i.e. Pure Munitions, and had no Talents or Superstats. Since Munitions didn't have a block enhancer, a useful heal, or a passive, he had none of those things, plus he had the challenge of lacking superstats and having low stats in general.
Nevertheless, I managed to get him to his low 20s on the strength of Two Gun Mojo, Shotgun, and Smoke Grenade, before I tired of CO and allowed my subscription to lapse. In the interim, a difficulty setting option has been added, so that any character can experience a certain amount of additional challenge. Instant Karma might never have been created if this had been available at the time.
Still, with the launch of F2P, I have had the opportunity to revive the character, but he will have to be an archetype. Clearly Soldier fits best, but it does alter the character's dynamic quite a bit. Soldier does have a block enhancer, a passive slotted offense, and a passive energy return power, and is forced to have superstats. Soldier also has quite a few extra attack powers that Instant Karma hadn't yet picked up.
So, I've had to change the rules a little in order to keep the same feel of base challenge for the character, on top of what the difficulty slider provides.
Instant Karma is now specced as a Soldier archetype, with the following restrictions:
- Must craft all his own gear.
- Cannot use Talents or Advantages.
So far he is level 22, in the Desert and dealing with Viper there. I also plan to run him through Demonflame in the near future to see how he fares there. Hopefully it'll be fun!