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A couple of new powers for the Bowman, Please critique before I e-mail them to my GM


JmOz

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First both of these are going in my characters MP (a cross between a quiver and a UT Belt)

 

2u Remote Control Bike Summon 2 82-point creatures, Slavishly Devoted (+1), Specific Being (+1) (63 Active Points); 1 Recoverable Charge (-1 1/4), Arrives Under Own Power (-1/2) [1 rc]

 

1u Arrow Plane: Summon 155-point creatures, Slavishly Devoted (+1) (62 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Extra Time (Full Phase, Character May Take No Other Actions, -3/4) [1 rc]

 

Both of these summon vehicles, the first one has an AI, essentialy it calls the AI and tells it to come to where he is. The x2 is the AI and the Bike itself

 

the second one is a little Green Goblin Glider type flyer he keeps folded upon his back, it takes a little time to prep it for flight (A full phase of no other actions)

 

A Few things, the GM last week admited that he is a munchkin (we were going over the different types of players from Strike Force, he admited to being the min maxer type), so he will like the powers, even if he turns them down for balance.

 

Second, please review for rules legality.

 

Third comment on how twinkie it is :)

 

I will be posting the vehicles themselves. Still working on the flyer...Oh by the way I did not name the Glider, the GM/Group started making cracks about it and it kind of stuck...

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Re: A couple of new powers for the Bowman, Please critique before I e-mail them to my GM

 

Bowman's Bike

 

Player:

 

Val Char Cost
15 STR 0
20 DEX 30
12 BODY 1
4 SPD 10
20" RUN-120" SWIM-25" LEAP0Characteristics Cost: 26

 

Cost Power END
10 +5 DEF (15 Active Points); Coverage does not protect passengers (-1/2) (Modifiers affect Base Characteristic)
18 Armor Plating: +10 DEF, Hardened (+1/4) (37 Active Points); Ablative BODY Only (-1/2), Visible (-1/4), Limited Coverage 240 Degrees (Not back 60 degrees; -1/4)
16 Ground Movement +20" (20" total), x4 Noncombat (45 Active Points); OAF Bulky (-1 1/2), Only On Appropriate Terrain (-1/4)
3 Jump Jets: Leaping +5" (5" forward, 2 1/2" upward) (5 Active Points); IIF Bulky (-3/4)
Powers Cost: 47

 

 

Cost Skill
6 +3 With Ground Movement
Skills Cost: 6

 

Cost Perk
3 Anonymity
Perks Cost: 3

 

 

 

Total Character Cost: 82

 

Val Disadvantages
10 Distinctive Features: Modified Motorcycle (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

Disadvantage Points: 10

 

Base Points: 72

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

 

 

Bowman's Bike's AI

 

Player:

 

Val Char Cost
15 DEX 15
13 INT 3
11 EGO 2
3 SPD 5
Characteristics Cost: 25

 

Cost Power END
Equipment, all slots OIF Bulky (-1)
6 1) HRRP (Radio Group) (12 Active Points) 0
12 2) Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) (25 Active Points) 0
Powers Cost: 18

 

 

Cost Skill
3 Combat Driving 12-
2 Language: English (fluent conversation)
2 Navigation (Land) 12-
8 CK: Campeign City (INT-based) 17-
1 Mechanics 8-
3 KS: Super Heroes & Villains (INT-based) 12-
Skills Cost: 19

 

 

Cost Talent
1 Program: Drive from Point A to Point B
1 Program
1 Program
1 Program
1 Program
1 Program
3 Bump Of Direction
3 Absolute Time Sense
5 Eidetic Memory
3 Absolute Range Sense
Talents Cost: 20

 

 

Total Character Cost: 82

 

Val Disadvantages
20 Psych. Lim.: Loyal to Bowman (Common, Total)
20 Psych. Lim.: Code Vs Killing (Common, Total)
10 Psych. Lim.: Heroic (Common, Moderate)

Disadvantage Points: 50

 

Base Points: 32

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Re: A couple of new powers for the Bowman, Please critique before I e-mail them to my GM

 

Arrow Plane

 

Player:

 

Val Char Cost
15 STR 5
29 DEX 57
10 BODY 0
6 SPD 21
0" RUN-120" SWIM-20" LEAP0Characteristics Cost: 63

 

Cost Power END
20 Flight 10" 0
10 +5 DEF (15 Active Points); Coverage does not protect passanger (-1/2)
7 Magnetic Clamps: Clinging (25 STR) (13 Active Points); IIF Bulky (-3/4) 0
33 Wapon Systems: Multipower, 67-point reserve, (67 Active Points); all slots OIF Bulky (-1)
2u 1) Smoke Screen: Darkness to Sight and Radio Groups 6" radius (12" Cone; +0) (65 Active Points); Limited Arc Of Fire (One hex row; -3/4), No Range (-1/2), 12 Charges (-1/4) [12]
2u 2) KO Gas: EB 3d6 (vs. ED

), 6 Continuing Charges lasting 1 Minute each (+0), Sticky (+1/2), AOE (11" Cone; +1), NND ([standard]; +1), Continuous (+1) (67 Active Points); Limited Arc Of Fire (One hex row; -3/4), No Range (-1/2)

[6 cc]
2u 3) Paralasis Gas: Drain Dex & Speed 1 1/2d6, 6 Continuing Charges lasting 1 Minute each (+0), Dex & Speed simultaneously (+1/2), Sticky (+1/2), NND ([Equally Common Defense]; +1/2), Continuous (+1), AOE (11" Cone; +1) (67 Active Points); Limited Arc Of Fire (One hex row; -3/4) [6 cc]
Powers Cost: 76

 

 

Cost Skill
10 +2 with DCV
4 +2 Flight
4 +2 with Combat Piloting
Skills Cost: 18

 

 

 

 

Total Character Cost: 157

 

 

Base Points: 155

Experience Required: 2

Total Experience Available: 0

Experience Unspent: 0

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Re: A couple of new powers for the Bowman, Please critique before I e-mail them to my GM

 

I know, actually we have more fun with the Arrow Car or simply arrow mobile. Then I think there was a mention of an arrow copter one time, etc etc. Ahy hoo, I'll try not to jerk your string on this one, your actually one of the more useful people outside a fight.

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