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Dark Champions - To Buy or Not To Buy?


Spideyguy

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All,

 

I'm chomping at the bit for the new Dark Champions book to come out in August, but until then, I was considering buying the older version of the book (for $8.95) from Amazon.com.

 

If I don't have much exposure to this genre, and want to start a campaign with it, is this version of the book a valuable tool for me, or should I just sweat it out until August?

 

Thanks for any insight or advice you can give me!

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Re: Dark Champions - To Buy or Not To Buy?

 

Buying the old version certainly wouldn't hurt. The price is right.

 

I guess your interest would be in the type of campaign you have. Do you normally play four color campaigns, or highly law-oriented genres? If you do, this is probably not for you.

 

Then again, if you play with a lot of shades of grey, with a liberal amount of violence mixed in, THIS IS the supplement for you.

 

It's a very useful sourcebook, with some interesting ideas, for the RIGHT mindset of course.

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Re: Dark Champions - To Buy or Not To Buy?

 

Well DC is a BBB product, so the starting characters are 250 pts., but it's your universe, you decide what you want.

 

As far as powers, they are usually minor, it's a street level book, with an emphasis on guns, and equipment.

 

It's a good book for setting the tone of a genre, even if you have high powered supers. The attitude is what is important.............

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Re: Dark Champions - To Buy or Not To Buy?

 

Thanks for the great feedback so far guys! Do the Dark Champions PCs have any superhuman abilities at all' date=' or are these "Punisher" type characters? What's the average starting points for a DC character?[/quote']

 

Whether the characters have powers or not is up to the GM :) There's three basic types of campaign detailed: "Pure Street Level" (no powers, characters can buy normal modern-day equipment with money); "High Tech" (characters have no powers, but they can have super-level tech (powered armour, blasters, etc)); and Superheroic.

 

For a Superheroic or High Tech campaign, it's 250 points (100+150) for a starting character, but that was pre-5th, so that was the "standard" starting point for a superhero. Pure Street Level was 150 points (75+75)

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