shadowcat1313 Posted April 6, 2004 Report Share Posted April 6, 2004 another rough starting point references borrowed from various rules versions and the novels as a general rule standard battlemech sensors are pretty mediocre rangewise it seems like Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted April 6, 2004 Report Share Posted April 6, 2004 Re: Battlemech Sensor Arrays First thing is I don't believe that Can be Scaled Down can be applied to the first level on MegaScale since per the rules CbSD can only be scaled back to the first level itself. Either way, since these are senses I would allow for the MS to mean that it can scan upto 1KM out for every inch it can sense. (ie, it can scan everything within that 1KM radies). You don't just perceive everything 1" away, you see all the bits in between as well. Saves some active point cost on the array and, IMO, makes more sense (no pun intended). As for the array itself, looks pretty good - but then I forget all that a mech can detect so I'll have to go with you expertise on this one. Quote Link to comment Share on other sites More sharing options...
shadowcat1313 Posted April 6, 2004 Author Report Share Posted April 6, 2004 Re: Battlemech Sensor Arrays again, I'm just going from what I've found in the various books and novels and taking a wild ass guess on the maximum range stuff. since there not really covered. I figure the AA mechs like the Riflleman and Galahad are going to have better/longer ranged radar though one of the novels talks about a couple of remote sensors which were pretty much a cam of sorts attached to a wall by a fiberoptic cable attached to the mech. but it only shows up that once in all the books etc. so I didnt bother with it. I'm really no expert on this, just a really odd memory for trivia and such and a pretty fair reference library I was also one of the playtesters on Mechwarrior 2nd edition, but after the way it turned out... I'm almost glad I am listed in special thanks instead course I feel the same way about the work we did for Imperium Games on Pocket Empires and Imperial Squadrons.. Quote Link to comment Share on other sites More sharing options...
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