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ghost-angel last won the day on June 23 2019
ghost-angel had the most liked content!
About ghost-angel
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Reviewed And Indexed
- Birthday 11/25/1976
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http://www.cellularsmoke.net
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Gender
Male
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Location
Denver, CO
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Interests
Music. All the music.
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Biography
Godlike
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Tech Support
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Khas reacted to a post in a topic: The Turakian Age is Seriously Underrated
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Cancer reacted to a post in a topic: A Thread for Random Musings
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Cancer reacted to a post in a topic: Longest Running Thread EVER
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Cancer reacted to a post in a topic: Longest Running Thread EVER
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Amorkca reacted to a post in a topic: Active Points Limits and Characteristics (5th ed revised)
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Active Points Limits and Characteristics (5th ed revised)
ghost-angel replied to Vindicus's topic in HERO System Discussion
Characteristic generally fall under AP Guidelines (STR for instance, as it directly effects Damage Classes, generally falls into this category). There is nothing that explicitly states Characteristics fall under Active Point Guidelines, as there are usually a separate set of Characteristic Guidelines that are laid out with any other guidelines. A best practice is set the following three Guidelines for a campaign: Characteristic Ranges (included defense ranges, and CV ranges after all bonuses are accounted for) Active Points Damage Classes not -
Make them feel uncomfortable, unwelcome, and a little dread - find some Merzbow to play: https://merzbow.bandcamp.com
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phoenix240 reacted to a post in a topic: Supers Image game
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Quackhell reacted to a post in a topic: Supers Image game
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BoloOfEarth reacted to a post in a topic: Supers Image game
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I'd like to start by stating how completely weird it is for suits to have belly buttons, and it verges on creepy when you realize it's just the women's suits. Omni; She was just a normal teenager in the year 2243, well until her powers manifested. And what a doozy that set of powers was. She could channel past lives into new physical bodies. Each past life a superhero in their own right. Sometimes the change was weird, like Andrew, the telepath, could only be channeled as his 10 year old self. She gets flashes of their lives when she shifts, past heroic deeds, successes and failure
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ghost-angel reacted to a post in a topic: New Deluxe Character Sheet - Thoughts?
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Describe the attack without using mechanical terms, it might help get the best build-to-vision; It sounds like as the Hammer is used in combat, if it isn't getting past armor it's flames burn brighter and hotter, dealing more damage to try and break whatever barrier it is set against; also, it hurts to touch it while this effect is in place. Sounds like Aid to the Hammers fire damage & damage shield., triggered when it hits something, with cumulative effects as it's used more. And a Damage Shield, only on the hammer. It's not inexpensive, but it is cool.
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Vanguard reacted to a post in a topic: How to Properly Make Voltron
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Nothing has really changed on how Absorption works from 4th through 6th Editions; they all literally begin with the same opening sentence... So what's changed that's stopping you from using it? (I mean, except for the fact that Absorption is designed for incoming attacks, not outgoing as you're describing...)
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Duke Bushido reacted to a post in a topic: Ideas from Other Game Systems
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It's a Plot Point; Build the Lions (or if you're going for the other series the various ships), build Voltron, use Vehicle Rules, hand wave the combining as Cool Stuff That Happens; Give the players different roles in Voltron like you would any Starship style combat.
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Change Environment - Damage - How does it work?
ghost-angel replied to Ken Filewood's topic in HERO System Discussion
theinf8 is correct, it is 1 Point of Killing Damage, it should do the standard modifier for Killing Attacks on stun. -
Change Environment - Damage - How does it work?
ghost-angel replied to Ken Filewood's topic in HERO System Discussion
It is 1 Point of Normal Damage (Body + Stun) that is triggered when a Target is in the CE Area Of Effect, they take the point when they first enter the area, and every time the Character who activated/controls the Change Environment has their Phase come up. -
How would I build... "collections of powers"
ghost-angel replied to Zakharov's topic in HERO System Discussion
I agree with those saying VPP; it's what it was designed for. With a little bit of customization to how/when powers can be "switched out"; as the default assumes you have every power imaginable and that switching is for individual powers that are 'active' in the Pool. An additional "can only choose from the list in the book" on the Framework itself at, perhaps -1/2, would restrict the player to a given Suite of Powers at a time. Then the standard limitations of how often an individual Power can be brought into the active Pool based on how you see any given Book being used (is switc -
Having built several characters with MP (and one VPP) that was designed to be nothing but Naked Advantages on a base Power, it works just fine in play without any real problems. I found it no more ripe for abuse than anything else in the system.
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Sunday evening here, so I'm going to go with steriaca, mostly for that Hero name alone, which is amazing.
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Advice for a rookie GM with rookie players
ghost-angel replied to dialNforNinja's topic in HERO System Discussion
It's got merit, but you're still in danger of two things I'm trying to avoid: 1) redoing the math every phase (or time the DCV changes) 2) Using information not on your characters, as a player, in front of you. As long as we keep insisting on putting DCV into the equation the Player will needs information not in front of them. That's the whole point of the Attack Roll concept: it only requires information in front you, written down on your character sheet. You roll, you add your attack modifiers to the result. You tell the GM "I hit X" - the GM compares that to the Target -
ghost-angel reacted to a post in a topic: Power Build: Defense Against AoE's
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This is absolutely correct; it's intended to essentially circumvent Limitations that prevent instant activation.
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No other takers?
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Time Limit allows an Instant Power to be available for a the specified Time Period, ready to be activated as a Zero-Phase Action (Attack Actions still apply to use them offensively) during the entire period. It's generally used when the Power can't already be activated as a Zero-Phase Action, which means it really isn't applicable to a vanilla Blast Power (or almost any base Power, as just about every Power in the book defaults to only needing a Zero Phase Action to Activate). This does mean Continuing Charges with Clips & Reload time can be added to Powers with Time Limit.